• Home
  • Guides
  • Resources
  • Privacy Policy
  • Blogroll
  • Contact
  • Authors
  • Tree Shirts
  • Subscribe via RSS
  • Subscribe via E-Mail
  • Tree Shirts
  • Recent Comments
  • Mana Regen Calc.
  • The World Tree

I <3 the
Nostromo N52TE

Favorites

  • /hug
  • 4 Haelz
  • Banana Shoulders
  • Big Bear Butt
  • BigRedKitty
  • Gray Matter
  • Greedy Goblin
  • Leafshine: Lust for Flower
  • Of Teeth and Claws
  • Out of Mana
  • Think Tank
  • Tree Bark Jacket
  • Unbearably HoT
  • Yet Another Warlock Nerf
  • View Full Blogroll

Recent Achievements

Blogroll Highlights

  • Leader of the Pack
  • Part Time Druid
  • Glyph of Thorns
  • Resto4Life
  • Foofy’s Cupcake Factory

Categories

Archives

Resto4Life is regularly featured at the Daily Druid!
I blog Azeroth. Do you?

Creative Commons License

Featured Post

Featured: Turkey Day 2008!

You’re sure to gobble up this group of wonderful pictures from readers who donned both feathers and beak in celebration of Turkey Day, 2008!

Read More | All Featured Posts

Recent Posts

  • The Sprout(ed) Seed
  • Phaelia’s Vestments of the Sprouting Seed
  • Resto4Life Farewell Photo Album
  • Resto4Life Says “Farewell” on Twisted Nether

Phaelia Home is Where the Hearth Is

Published on May 1, 2008 by Phaelia
Featured
34 Comments

night_elf_house_small As I’ve mentioned before, perhaps the most compelling and addictive feature of World of Warcraft are its multiple paths of character progression. From gear (PvE and PvP) to mounts to Reputation grinds to non-combat pet collections, Blizzard seems keen to provide players with ample opportunities to feel like they’re making progress. But unlike many of their competitors, they have yet to add what is perhaps the most significant, non-combat progression path: player housing.

I admit that I am a long-time player of the Sims and Sims 2 games. I find building and decorating homes in that game to be incredibly rewarding. (Mr. Phae at one time lamented the time I spent in the Sims until I pointed out that I could otherwise be spending our real money on such things!) And while the aims of a game like the Sims might seem vastly different from the aims of an MMORPG like World of Warcraft, I see no reason not to incorporate the home-building aspect of what is the best-selling game franchise in history.

There are other games that have included player housing, including EverQuest II, City of Heroes, and Final Fantasy XI. Even in the single-player RPG Oblivion, a popular in-game activity is building up a personal stronghold. I believe that any implementation of player housing by Blizzard would be vastly superior to anything that’s come before it, but that doesn’t mean they wouldn’t necessarily borrow ideas from previous incarnations. And because it’s something I’ve given a lot of thought to over the years, I would like to share a few of my own ideas for this feature!

  • Upgradeable Housing Level
    Each city would have an instanced housing district with appropriate architecture. To build or purchase a home would require not only a considerable sum of gold but a certain reputation level. Each city could have several levels of house size and elaborateness at ever-increasing cost. Low-level characters could opt to “rent” an apartment which would lack many of the capabilities of a full-scale home (such as outdoor areas) but would provide a place for storage.
  • Upkeep
    Players would need to pay a certain amount per month in upkeep costs or risk being locked out of their homes. To regain entry, they would need to pay the back rent (though no more than a month’s worth to avoid players taking a break from the game from being discouraged).
  • Adjustable Permissions Set
    Characters could be granted access to visit and/or make changes and additions to a player home. (I am personally thrilled at the idea of sending Mr. Phae out for a new tablecloth.) Perhaps players could even make impermanent copies of their house keys to give to visitors that would expire after a certain amount of time.
  • Craftable Furnishings
    night_elf_table The potential for tradeskilling to furnish one’s house are practically endless. To facilitate this, the Woodsmanship (gathering) and Carpentry (production) tradeskills could be added. The carpenter would also rely upon smithed nails and fasteners along with tailored upholstery fabrics and fillers. More elaborate fabrics could be created with the help of dyes and chemical treatments produced by alchemists. Jewelcrafters could create home furnishings such as mirrors, stained glass windows, and doorknobs.
  • Droppable Furnishings
    A popular inclusion in EverQuest’s player housing was the ability to collect and display important trophies and artifacts within one’s home. Imagine being able to display the Hand of Uldaman’s Ironaya after defeating her. Similar epic encounters could also yield suitable trophies for display.

    One way to facilitate this would be to allow each character a single “large item” inventory slot. The player could then carry with them one large piece of pilfered loot, such as a chair or small table from Karazhan. Essentially, any item flagged as “furniture” of reasonable size could be moved to your house, provided you have the room to store it.

  • Tradeskill Machines
    human_loom Although many tradeskills do not require the proximity of a tradeskill machine, many craftsmen would enjoy including either cosmetic or working tradeskill machines within their homes (ex. loom or spinning wheel for Tailors). These items could provide a small (+5) skill bonus to their relevant tradeskill or contribute to reducing the cooldowns on some recipes (ex. Primal Mooncloth).
  • Reputation-Based Recipes
    Each race has its own style of architecture and furnishings. Therefore, some recipes and patterns could be reputation-based. To learn how to create an elegant, curving bed, you might need to raise your reputation with a tradeskill guild in Darnassus. No doubt, any elaborate stonework would require trafficking with a Masonry guild in Ironforge.
  • Mannequins and Display Cases
    Imagine if instead of having to dispose of old, class-specific armor sets (Wildheart, Cenarion, Stormrage) for the sake of bank space, you could assemble these pieces onto a mannequin for display within your home. You could then have a gallery of previous armor sets you’ve collected over the years. Completionists might even feel compelled to finish their sets after they’re well beyond the appropriate content, ensuring that this old content isn’t completely obsolete. Similarly, weapons could be displayed on the wall or in a special weapon-case.
  • Room Types
    Some possible room types include:
    • Indoor Tradeskilling Areas: Sewing Room, Alchemy Laboratory, Kitchen, Jeweler’s Station
    • Outdoor Tradeskilling Areas: Forge, Tannery
    • Garden: Herbalists could plant small, functional gardens that could be seeded with seeds acquired while herbing. These seeds would occasionally result in a harvestable plant of the same type as the plant from which they were gathered. (I think there is something similar in FFXI.)
    • Fishable Pond: Similar to the garden, these ponds could be seeded with fresh fish caught from other areas of the world. Occasionally, these ponds would yield a pool that could be fished for that type of fish. Only one type of fish pool could be active at a time.
    • Bedroom: For earning rest or cyber XP.
    • Stables: Provide a happy home and display place for the mounts you have outgrown. Could also replace or supplement the limited stable slots allowed to Hunters.
    • Vault: Personal, upgradeable storage outside the standard bank. Also useful for Scrooge McDuckin’ through enormous piles of gold.
    • Library: When a player encounters a book in game (such as those on the floor of Scarlet Monastery), allow her to take a copy to be stored for later reading. Who really has time to read all of those books during a 5-man instance run?
  • Bind Point
    A player could set his hearthstone by interacting with the mantle of his hearth.
  • Mailbox
    Same as the standard mailbox but with the additional option to request that items from your bank be mailed to you for a small fee.
  • Pets
    Just as in EverQuest 2, players could allow 1-2 non-combat pets to roam their house.
  • Collections
    Various collections of items could be added to the game. Each item in the set would indicate which set it belongs to and might not necessarily provide any in-game benefit. Examples of these collections could be rare flowers or catchable insects. Once complete, a collection could be displayed. This would encourage exploration, particularly of older content.
  • easter_egg Seasonal Decorations
    Purchasable, craftable, and questable seasonal decorations. These could include the items used to decorate major cities during the Holidays.

I know that many players find the idea of player housing to be silly, but it’s an aspect that would greatly increase the enjoyment of a large percentage of the player base. If nothing else, the additional character storage would provide everyone a tangible benefit to having a home. And really, who wouldn’t want an Onyxia-hide throw pillow?

P.S. Check this out!

Related Posts

  • Phae’s e-Fish-ent Macro
  • Inscription for Druids
  • Mailbag: Leatherworking vs. Tailoring in WotLK
34 Comments
Categories: Featured

34 Comments

Make A Comment | Set My Avatar
  • Gravatar Aiuriun

    Win Phae, win.

    Seriously, when is Blizz going to hire you as a Druid dev and master of interior design?

    My only addition: to the fishing pool, a stream I can fish in bear form :P

    6:13 pm on 5/1/08
  • Gravatar Lady Jess

    I love that idea!

    9:53 pm on 5/1/08
  • Gravatar zardoz

    FWIW you’ve got my vote too. I wonder if the Activizzardians are listening?

    12:14 am on 5/2/08
  • Gravatar Nilianil

    Yup, I’m all for something like this. I’m particularly found of the library idea, but in general, please yes – just where do we live, anyway? All cramped up in the inn?

    FFXI does have a gardening system, yes. You can make crystals, which are used in every recipe in the game. Not only that, how successful you are at gardening is affected by what element your house has. Each piece of furniture has an element tied to it, so if you’ve got lots of water furniture, it’ll be easier to make water crystals and harder to do fire. I think that’s how it works – I don’t have lots of experience there, and I blame the broken economy for making stuff cost way too much :p

    12:37 am on 5/2/08
  • Gravatar Matticus

    Well, you realize that for carpentry you need wood. Wood comes from trees. And trees… *stares at Phae*.

    12:42 am on 5/2/08
  • Gravatar Nibuca

    Wow.. Seriously, I listened to “The Instance” podcast earlier today.. and they said player housing was on of their list of “most wanted upgrades for WoTLK” and I didn’t understand why. Now that you describe the reasons, I get it.. and I want one.

    12:51 am on 5/2/08
  • Gravatar Hulan

    They’ve been saying for years that it’s on their “to-do” list but there’s never been any sign of it. LotRO recently implemented player/guild housing and in some ways it was poorly done. I love my house but I can’t help thinking “Blizzard would have done it better”. I would be ecstatic if they did implement it but I don’t really expect them to.

    1:31 am on 5/2/08
  • Gravatar Yashima

    Yashima buys house from Phae :)
    Nice write-up! Now I want housing even more than before!

    4:25 am on 5/2/08
  • Gravatar Winde

    I wholeheartedly agree with each and every point in this post

    4:49 am on 5/2/08
  • Gravatar Alyviel

    Absolutely agreed!

    One of my favourite things in SWG was gathering interesting items for my houses and decorating them. There are some amazing pictures of what people assembled using the tools avaliable, like a pod racer made out of looted items.

    If we had player housing in WoW, it’d give it a whole new lease of life.

    I’d also like to point out that it would be a nice place to RP. Not for “cybers” although I’m sure some people would use it that way, but just somewhere to go where you could talk IC without having somebody run up and go “lolrp”. While there are places in the world that are not very well frequented, there is nowhere apart from instances that you can guarentee there’s nobody watching.

    5:11 am on 5/2/08
  • Gravatar Drinksoy

    I agree that player housing would be a great addition to WoW! I also had a great time collecting items and decorating my homes and shops in Star Wars: Galaxies. You could display suits of armor, hang pictures on walls, etc. It made for something to do other than the “daily grind”.

    Drink

    6:42 am on 5/2/08
  • Gravatar Barona

    Genius. Pure Genius!

    I love the mannequin rack for old armor sets. I died a little each time I had to sell off my Cenarian stuff.

    Furniture and other “fluff” stuff could easily be done without revamping the tradeskill section. Engineers and blacksmiths could build furniture, tailors could make drapes & tablecloths, jewelcrafters could make silverware and nicknacks, etc. etc.

    And wandering mini-pets? Great idea.

    7:26 am on 5/2/08
  • Gravatar Ninjasuperspy

    Agreed. The player housing was my favorite part of FFXI and this makes it even more incredible. I’d love a Silvermoon-style house full of bric-a-brac lifted from Magister’s Terrace and various weapons/armor I think look cool. Blade of the Basilisk and Gizlock’s Buckler would get center stage. I also like the boss trophy idea. I’m a big fan of the workshops and the fishing pond. I’d love to see something like this implemented.

    Agreed on the wandering mini-pets. “This house protected by Mini-Diablo.”

    7:53 am on 5/2/08
  • Gravatar Cynra

    Not to show my age, but many of the aforementioned features were present in Ultima Online. In fact, well before I was a Game Master on one of the more popular free Ultima Online servers, I made my fortune as Veras, TAR Sphere’s Number One Interior Decorator™. I would literally be given thousands — if not over a million — gold, the key to someone’s house, and all of the permissions needed to bind items. I would then spend about a week overhauling the entire house in my spare time, often crafting the items myself (Veras was a true townie, having mastered every crafting skill). I found it a lot of fun and enjoyed using items to get around some of the constraints inherent in the game (for example, if you stacked items you often got the effect that it looked like the top items were floating, which would allow me to use wooden benches to look like shelves on the wall).

    Ultima Online featured armor racks, the ability to tame pets (and then have them in your homes), a myriad of trade skills (tailoring, carpentry, tinkering, blacksmithing, alchemy and so on) a variety of homestyles and later the ability to create custom homes, dye tubs, customizable furniture, pictures, and so on. You could also give other people the key to your home and set permissions on a global or individual basis. Plus chests allowed for more storage space, which was a godsend when you ran out of space in the bank. I also liked having a message board outside of my home so that people could leave messages.

    My only complaint with how housing was done in Ultima Online was that homes were not instanced. And while seeing large communities crop up around the globe was always very fascinating (we tended to be polarized by country of birth or native language), people that had a lot of crap inside their homes often resulted in lagsinks that slowed down the game of anyone who came even remotely near those homes — and this became a huge problem when you had any number of houses in the general vicinity who had the same packrat mentality. I spent a lot of time as a GM deleting items from people’s homes and then explaining to them why this was done.

    As an aside, instanced player housing was something initially intended for World of Warcraft. In Stormwind you can see a portal by the Trade District which was originally intended for when they implemented player housing. I have always lamented the fact that this feature wasn’t pursued.

    8:08 am on 5/2/08
  • Gravatar Keredria

    I would love this! Though my guildies might be concerned that I’d stay in doing housy stuff all the time vs going out into the wow world to heal them…

    9:48 am on 5/2/08
  • Gravatar skarrde

    While this would be interesting I would be more likely to push for a guild hall.

    A place for the guild to set as their home that has ports to the major cities. Where they can access their banks and the guild bank. where the necessary items for their trades would be stored as well (mana loom, alchemist table, anvil, forge, the like) so that they have a central place to go to create the things they need without having to deal with the hassles of being in a major city and listening to the (ugh) /2 chat.

    Of course they would have to make all these items purchasable much like the gb tabs but I think this would be a little more viable and give a central point for people to commune at.

    11:12 am on 5/2/08
  • Gravatar NotAnIssue

    While I don’t have a desire for in game housing myself, I can understand others might.

    My fear is that…

    1) In some odd way for some classes/specs it will be “required” in order to obtain some weird buff for PvP or PvE (clean home buff gives 30MP5). Sort of like how Feral Druids almost have to do Arenas/PvP to get good gear for a couple of slots when they reach higher levels of PvE progression. That just doesn’t make sense.

    2) Selfish Reason #2: It will lessen the pool of available players for other aspects of the game. I already see a noticeable impact on the number of players running casual 5-mans (both in guild and pug) due to the SSO dailies. How frustrating would it be to need a healer for a run only to find out they are busy “painting the family room”?

    I do like the guild hall concept as a simple in-game calendar and bulletin board would be excellent additions.

    12:19 pm on 5/2/08
  • Gravatar Semmira

    The more I think about it, the more I like the idea of player housing. And this completely convinced me. :)

    2:00 pm on 5/3/08
  • Gravatar Phaelia

    @Everyone: I’m glad this idea was well-received. I can say that Player Housing in WoW would probably increase my enjoyment of the game 200%. But I’m weird like that. =)

    @Aiuriun: I love the idea of Bear- or Cat-fishing. The dynamic is actually already built into the game as the Draenei have a starting area quest where they swim into pools and activate a net to catch fish. Why can’t I activate my bear mouth to do the same thing? =)

    @Nilianil: Well, my thought was that homes would be instanced, perhaps behind some walled courtyard (thus giving the opportunity for an exterior to the home). A more humble dwelling would be an apartment that you could access from the city where you live’s major inn.

    FFXI sounds like a really grind-oriented game, which I imagine appeals to Asian audiences more than American. It does sound like they included some pretty cool features, though (like the elemental-based crystal harvesting).

    @Matticus: WTS Coatrack for Purplez

    @Alyviel: Wow at the pod racer. And I agree; player housing would give WoW a new lease on life for many players, particularly non-raiders. I know my guild would have to pry me out of my house to go to SSC. ^_^ And yes, it would be a great place for RP to occur. People could feel a lot less subconscious than hanging out in the Park in Stormwind.

    @Barona: I expect that if player housing were introduced, it would be added via an expansion, and expansions generally include a new tradeskill. Enchanting, Jewelcrafting, and Inscription all sound rather similar in their practical effects. Carpentry/Woodsmithing would be a refreshing change and more like some of the tradeskills that have come before them.

    @Ninjasuperspy: You should totally be able to get displayable signs like “BEWARE OF THE WORG”!

    @Cynra: Wow, that’s really cool. Ultima Online was before my stint in MMOs, though Mr. Phae did play it for a while. And the message board would be amazing.

    @Skarrde: I’d be surprised if they didn’t simultaneously introduce guild housing. I do like the idea of logging into and out of the game in your guild house and having a place to gather outside of 10- and 25-man raids. But I still want my house! =)

    @NotAnIssue: I don’t think that housing would need to provide an in-game, combat-based benefit (outside of additional storage, of course). There are lots of items like this, including all of the ones from the Trading Card Game. And if they opted to include housing-based rewards in instances, I think it would actually encourage participation.

    9:54 am on 5/4/08
  • Gravatar Shinano

    I thought the way Star Wars Galaxies did player housing was superb. The interiors of the homes themselves incorporated just about every item on your wish list. Player architects designed your furniture, player tailors designed your tapestries and soft furnishings, etc. There was a VAST range of purely decorational loot drops that existed for no other reason than to decorate your home. Rugs in particular went for obscene prices. Your unused armour could just be dropped into place and would display by itself. There was a massive trade in interior decorating, I used to specialise in building a roaring fireplace out of scrap loot items, and I’ve seen someone who built a jacuzzi in their basement.

    SWG’s biggest strength and weakness was in placing of player housing. You could pretty much drop a building anywhere you liked that wasn’t inside a city radius. Tatooine in particular was badly cluttered with “junk housing”. Anything like this would just ruin Azeroth, but the idea of an instanced housing zone such as is used in LotRo would work just fine. I think it’s important, as you suggested in your post, that as many of the existing professions as possible be given new designs to complement player housing.

    8:29 am on 5/5/08
  • Gravatar Prales

    Personally I would -love- to see housing added. According to most I collect a lot of ‘useless’ things (a matter of opinion of those people of course). That being minipets, old(er) armor sets, interesting items…and a host of other things that right now don’t serve much purpose besides taking up bank space (not that I’m complaining, I love the stuff).

    So a house would free up bank space, as well as give me more stuff to collect and complete. If we want to spin that into blizzards favor, it means I’d probably play WoW a lot longer since I’d be kept busy. That and with my completionist OCD if they added in any sort of house sets guess who would be trying to get them all? Though it does seem blizzard has been against player housing from some comments I’ve seen, or at least not in a hurry to add it….but I have my fingers crossed for WOTLK at worse, maybe earlier if I pray hard enough!

    By the way, I just found this site last night and I love it!

    7:47 am on 5/6/08
  • Gravatar Tone

    These are all really good, interesting ideas. I’d love to see what Blizzard could do with this sort of thing.

    Then again, let’s just hope they wouldn’t model it *too* closely after The Sims… or else your Alt, who’s just starting to level cooking, will wind up burning your house down!! :-o Might have to keep a Mage around for an emergency Cone of Cold! ;-)

    11:10 am on 5/11/08
  • Gravatar Phaelia

    @Shinano: See, I love the idea of trash drops actually being DISPLAYable in game (though I can’t see as I would want a Rotting Bear Hide hung on my wall or laid down in front of my kitchen sink). Maybe they could add a new item color (pink, of course) for decorative items.

    @Prales: I agree with you; player housing would probably keep a lot of the more casual players subscribing since it would provide an easy avenue of achievement that wouldn’t have to negatively affect the more hardcore. P.S. – I’m glad you found the site and are enjoying it. =)

    @Tone: ROFL ^_^

    12:45 pm on 5/22/08
  • Gravatar Tesh

    I’m extremely late to this party, but it was in the front page banner, so I figured I’d check it out.

    Very nice article, Phaelia, and heartily agreed!

    Yohoho Puzzle Pirates has instanced housing, and while the customization isn’t as deep as what you suggest here, it’s a HUGE part of the economy and socialization. It’s also one of the things that makes their microtransaction servers work; people pay for “doubloons” with real cash, and then spend them in-game to purchase the furniture and clothing and such. It has no effect on gameplay (so no “buying power”), but it effectively monetizes the “interior designer”, “fashion bug” and “OCD collector” urges. Players want to get invested in their characters, and giving them customization options, even if they are purely cosmetic, is a fantastic way to both give people things to make them happy and keep them playing. It’s worked amazingly well for the YPP people, and it baffles me that WoW hasn’t done anything with it.

    Then again, I can hope that they will make a set of free to play servers monetized via microtransaction customization stuff (dyeing armor?), which will finally allow me to play the “old world” for free. :P

    Teshs last blog post..Interesting maybe-datapoint

    10:22 am on 9/18/08
  • Gravatar Phaelia

    @Tesh: Valenna actually used to play Puzzle Pirates a lot with his family, but I never heard about the player housing aspect. I was playing Sims 2 at the time (which is uninstalled presently since it seems so shallow compared to what I’m hearing about Sims 3) so I might have given it a try if he had. :-)

    I predict player housing will be the next big feature in the next expansion (which will hopefully be called “The Emerald Dream”).

    3:09 pm on 9/19/08
  • Gravatar Tesh

    Puzzle Pirates didn’t have housing out of the gates, so that might have been before it was implemented (and before my time). It’s been in for at least two years, and it’s been a hit in that time.

    Teshs last blog post..Groundhog Day

    3:48 pm on 9/19/08
  • Gravatar Quilla

    Another idea is Barracks.

    An idea I have for that is that in places like Ogri’la or SSO, where you do dailies… as long as you do a couple (around three or four) a week, you’re allowed to have a room to yourself at no cost. It’s small, and like a rented apartment you can’t paint or nail things to the wall; and you’ve also got neighbors to deal with… but it’s still a place for your hearthstone, small storage (like a chest) and nicknacks (loving the Ony throw pillow idea). :)

    In Ogri’la, that space in between the ogres and skyguard, you could have a stairwell that leads to an underground cavern with dim to average lighting, mostly stone and various crystal features (part of the wall is made out of opaque crystal, there are those pretty crystalline rocks jutting out in the corners like where a spiderweb would be).

    In SSO… not sure about that yet, but I’m thinking go Night Elf style in that one huge building (the inn). Wide, open space with a few of those oriental door things for changing areas; using curtains (in blood elf fashion, of course) and door beads (HIPPY OGRES! :D ) to separate the rooms.

    Or, you can make a trap door (aka- instance) that leads to an ever-growing basement. You’re basically thrown into the hall (or wide open space, harem style without the harem) where your “room” is at, and like any instance, you and your party are the only ones allowed inside. o.O (The same can be done for the Ogri’la caverns.) It gives the feel that there are more people there, but you never see them. XD

    Since it’s an inn as well, it gives one that nice feeling of making a deal with a hotel or something. xD

    You would be given a key for your chest (and, in the Ogri’la caverns, doors) so that no one can break into it. :D And just make it scenary for rogues and those damn bomb throwers xD.

    Anyways– I totally want a house! XD Or at least some barracks… >_>

    2:58 am on 9/20/08
  • Gravatar Phaelia

    @Quilla: An interesting idea and one you’ve obviously devoted a lot of thought to! My only concern would be that dailies could seem like too much upkeep to the average player. A regular financial upkeep would allow the player more flexibility in HOW he/she kept his/her home. I wouldn’t be opposed to a system where gaining reputation with a given faction allowed you to unlock a specific type of house, though!

    2:18 pm on 9/25/08
  • Gravatar Quilla

    “My only concern would be that dailies could seem like too much upkeep to the average player.”

    Oh totally. That’s why I said maybe three to five a week. And rep-style houses would be awesome! For instance, certain night elves or dragon-y places (caverns of time, perhaps?) could unlock a japanese style house… or something. xD I don’t know… ._. All I know is that a celtic house made out of a tree would be awesome sauce…

    OH! Taurens (Thunder Bluff) could allow you to have a mobile (ish) home! Like, a personal chest that only you can see that follows you from town to town… but it’s a tent… x)

    9:21 pm on 9/25/08
  • Gravatar Zamir

    From the way housing was done in both Asheron’s Call and its now dead sequel, plus the way it was in Anarchy Online, I’m lacking a bit of enthusiasm for the idea of player housing.

    In Asheron’s Call (no, I’m not old as long as I’m young in spirit) the player houses were quite intrusive and ended up cluttering the free space about everywhere. About when I quit playing, portals to instanced apartments housing were created, but houses for the richest/highest level players remained for everyone to lag onto. They existed in such a number that they were for me an obstacle to the necessary feel of being estranged in the game: houses near a spawn point of whatever, especially if it was something high level, say a diamond golem just didn’t feel right.
    I did have a house, to which decorations could be added. It was possible to display boss parts that you didn’t use as armor anymore. But… everybody had them and displayed pretty much the same. That might be blamed on lack of content, although for AC, lack of content wasn’t an issue.

    In Anarchy Online, houses were intanced but they lacked any exterior. They were not intrusive because the portals were set behind doors in already existing cities.
    Now, well, there’s not much point having one if nobody is to see how your house looks like. Frivolous yes, no doubt, but that’s for the very same reason so many druids would like their armor to show in forms one way or other.
    The kind of housing you’re capable of achieving needs somehow to reflect your in-game status (or the one you perceive you should have).

    The way Phae exposes it might solve some of my concerns.
    I’d add that one would need to be able to set which instance ID he wants his house to occupy, or at least players would have to be able to select their house to be in the same instance as a guild mansion.

    7:00 am on 10/8/08
  • Gravatar Phaelia

    @Zamir: I’d be okay with housing being instanced (actually, I would prefer it), but I do hope they can do something like a courtyard so that there are exterior areas, too. There are just some things (like flower gardens) that need real sunlight!

    4:24 pm on 10/10/08
  • Gravatar Kurn

    We ran a similar thread on guildhalls a while back:
    http://wowszer.com/2006/09/20/guild-hallshmm/

    But it did not get nearly the interest your home idea got.

    I love the home idea. I think they should be used for additional storage. After all, a home would only have one access point, unlike banks that have braches in both Azeroth and Outland.

    Kurns last blog post..Oops…bad computer

    12:01 pm on 10/14/08
  • Gravatar Ynthia

    I love Skarrde’s idea of a guild house. What a wonderful idea of each guild having a unique place for them to hang or meet that represents them. Curious would you allow the opposite side to attack these places? I like your idea as well; however I am concerned with how much space it will take up on the servers and what affects it will have since the servers seem to be having lots of problems as it is?

    I am new to WoW and your site, which by the way is awesome and so helpful. I love being Druid. I play a Druid on my other games as well. I normally play Spellforce and Diablo (non on-line fantasy games).

    Thanks for all the cool info and thoughts. U R the GREATEST!

    3:35 pm on 11/3/08
  • Gravatar Phaelia

    @Kurn: Additional storage would be an amazing benefit for homes. Imagine no longer having to decide which of your Tiered or RP sets to get rid of to make room for new treasures.

    @Ynthia: I believe that in City of Heroes, one superteam could assault another superteam’s base, but I would think this type of activity should be limited to PvP servers or PvE with consent by both parties. Thank you for the kind words and for taking a moment to comment. :-)

    12:18 am on 11/12/08

Trackbacks

Comments RSS Feed   TrackBack URL

Leave a comment

CommentLuv Enabledshow more
 

Recent Comments

The Sprout(ed) Seed (80)

David
Congratulations! Cute baby!

Tsuki
I’m so late that little Colin ain’t swimming on his mini-shirt anymore by now. And Mr. Phae and the classic “drooling daddy” face, priceless. Grats Phae and family!

Rayvis
First I want to say congratulations on your new baby boy, albeit a little late. As a Druid myself, formerly Resto even, I found this to be pretty awesome. I had my first child in October, also a boy. He just happens to have the exact same onesie that you’re little boy is wearing in the video. It’s my favorite outfit of his because I am my son’s superhero! As a side note, I hope you’re enjoying your new seed. They grow like weeds though and you start wondering...

Snowmaidn
I certainly never looked that good when I sprouted my seedlings. Thanks for all the great advice on this site. Things have changed a lot over the years and 60 was the highest you could go when I last played before this year. I got back into the game again about 6 months ago after taking a 4 year break when I was pregnant with my daughter.
Phaelia’s Vestments of the Sprouting Seed (54)

Gammenon
Wow, a wife interested in MMO’s and Marvel?! Mr. Phae is one fortunate man. Regards
Gift of the Nerfmother (16)

Kenan
@Terrorpaw: This information is vastly outdated. Notice that the article indicates patch 3.0.8 while the current version is 3.3. The amount of haste needed for resto druids to reach 1 second GCD has been shuffled considerably. I’ve been poking around on this site and I find it likely that much of the information here might be outdated.

Terrorpaw
Not to distract from your information, but this is confuddling to me. Everyone on the druid forums just touts that with CF and GOTEM you should see 735 haste on your character sheet? Are they just dead wrong?

Ck
This is actually really useful – thanks for this! Is it still current and user friendly? I somehow managed to get up to 740 Haste without trying, and even with scrapping all haste enchants and gems – I am still languishing on 723 :(
The Belkin Nostromo N52 TE (71)

Softi
Over a year and a half later this post is still worth it’s weight in gold! Hope you and your family are all well Phae. :) *hugs* .-= Softi´s last blog ..Dum di dum di dum =-.
Ark Inventory (2)

Kengur
I’ve been using this addon since I started playing some over a year now. I can’t imagine wow without it since. To swap bags you can right click the one you wish to free up and select ‘filter’. Then drag all the stuff into another bag. Also you could just swap a bag from inventory to your bank still full of stuff.
© 2009 Resto4Life. Some Rights Reserved. Original theme by Dezinerfolio. Respecced by Phaelia.