• Home
  • Guides
  • Resources
  • Privacy Policy
  • Blogroll
  • Contact
  • Authors
  • Tree Shirts
  • Subscribe via RSS
  • Subscribe via E-Mail
  • Tree Shirts
  • Recent Comments
  • Mana Regen Calc.
  • The World Tree

I <3 the
Nostromo N52TE

Favorites

  • /hug
  • 4 Haelz
  • Banana Shoulders
  • Big Bear Butt
  • BigRedKitty
  • Gray Matter
  • Greedy Goblin
  • Leafshine: Lust for Flower
  • Of Teeth and Claws
  • Out of Mana
  • Think Tank
  • Tree Bark Jacket
  • Unbearably HoT
  • Yet Another Warlock Nerf
  • View Full Blogroll

Recent Achievements

Blogroll Highlights

  • Leader of the Pack
  • What Now, Kow?
  • For the Herd! For the Horde!
  • Friendly Feral Druid
  • One Druid, Many Worlds

Categories

Archives

Resto4Life is regularly featured at the Daily Druid!
I blog Azeroth. Do you?

Creative Commons License

Phaelia Talent Updates from Alpha

Published on May 31, 2008 by Phaelia
Spells and Talents
20 Comments

Here are the recent Restoration-relevant changes rumored to have come from Alpha. As always, keep in mind that all or none of these changes may go live, but it does give us a good idea of the direction Blizzard is trying to take us! More after the break (for those who dislike spoilers).

  • New! Gift of the Earthmother – Reduces the global cooldown of your Rejuvenation and Lifebloom spells by .1/.2/.3/.4/.5 sec, and causes your Healing Touch and Nourish spells to refund 1/2/3/4/5% of their base cost for each healing over time effect on the target.
  • dragon_whelpSoothe Animal now works on Dragonkin
  • Natures Swiftness – added “with a casting time less than 10 sec.” to description
  • Improved Tranquility threat modifier changed to 30%/60% (was 50%/100%)
  • Entangling Roots now tick every second (presumably for the same overall damage)
  • Lunar Guidance changed to 4%/8%/12% (was 8%/16%/25%)
  • Empowered Touch changed to 20%/40% (was 10%/20%)
  • Living Seed proc chance changed to 33%/66%/100% (reduced from a 5-point talent) and effect changed to 30% (from 15%)
  • Replenish – proc chance changed to 5%/10%/15% (from 4%/7%/10%)
  • Nourish – Additional heal changed to “Heals for an additional 12% for each Rejuvenation, Regrowth, or Lifebloom effect cast by you active on the target.” (was “Heals a friendly target for 1550 to 1800. Heals for an additional 387.5 to 450 if Rejuvenation is on the target.”)

It looks like Blizzard is trying to discourage players from electing to take a Moonglow/Dreamstate/Lunar Guidance build by simultaneously nerfing Lunar Guidance and greatly improving the top-Tier Restoration abilities (large improvements made to Replenish and Living Seed). I find the change to Nourish really interesting. By giving us a quick-casting direct heal that’s augmented by the number of HoTs you have running on the target, Blizzard seems to be encouraging Druids to run HoT stacks on fewer tanks with the benefit of having a stronger direct heal at our disposal.

I think the change to Empowered Touch is a good one. Obviously, it’s of greater benefit to a Dreamstate-based healer (who will essentially have a Flash Heal in Nourish and a Greater Heal with Healing Touch), but it also makes it more attractive to those who have been known to pop out of Tree of Life to cast a Nature’s Swiftness + Healing Touch.

The Soothing Touch change, while perceivably pretty minor, could actually end up being nice if there happen to be a number of instances with groups of all-Dragonkin (ex. Sunken Temple).

The change in Nature’s Swiftness may note a significant change to come. Currently, Shaman also have Nature’s Swiftness that they can elect to pick up as a talent. Their version of Nature’s Swiftness has this “with a casting time less than 10 sec.” restriction on its description. Shaman only have two spells with a casting time of 10 seconds or more: Astral Recall and Ancestral Spirit. Astral Recall is their teleport spell and Ancestral Spirit is their out-of-combat resurrection spell. Druids currently have one spell with a casting time of 10 seconds or more: Teleport: Moonglade. If Druids currently don’t have this restriction to Nature’s Swiftness, does this mean they are going to give us an out-of-combat resurrection spell? Cross your fingers.

Related Posts

  • Talent Spec: Leveling Restoration/Balance
  • Mailbag: Choosing a “Healing” Spec
  • Build 8885 and 8905 Changes
20 Comments
Categories: Spells and Talents

Phaelia Mana Regen Calculator Featured

Published on May 28, 2008 by Phaelia
Community
6 Comments

Episode 38 of the Epic Dolls podcast includes a flattering feature on Resto4Life’s Mana Regeneration Calculator including a step-by-step of how one of its authors uses it to determine her personal rate of effective regeneration for the Leotheras the Blind fight. This is in addition to yesterday’s feature over at WoW Insider! Huzzah!

If you haven’t checked out Epic Dolls before, it’s a well-polished, all-female podcast that touches on several aspects of the game. Episode 38 also includes a discussion of War Chief Thrall’s background, help with spell rotations for leveling a Paladin, advice on roleplaying as a Rogue (don’t you just ninja loot everything?), help with the macros system, and more. Epic Dolls has a broad appeal for a wide base of players and is just plain fun to listen to. Check them out!

epic_dolls

The Twisted Nether Blogcast

On a related note, a group of bloggers (Bre from Gun Lovin’ Dwarf Chick and Fimlys of Asleep at the WoW so far) have created a new "blogcast" called Twisted Nether that includes not just information about the World of Warcraft but about blogging and the WoW blogging community, too! They’ve released their first episode already, and it’s a great listen, whether you’re a blogger or not. Give them a listen!

Related Posts

  • Community Spotlight
  • Epic Dolls Episode 43: Druid Discussion
  • Runy and Phae Get Their Nethers in a Twist
6 Comments
Categories: Community

Phaelia Timberrrrrrrrrr!!! Arbor Day is Coming!!

Published on May 27, 2008 by Phaelia
Community
6 Comments

There are just two three days remaining to submit pictures of your Tree of Life (or clever imitations of a Tree) for the Arbor Day Challenge. I’ve received several amazing submissions so far but not nearly as many as I would have hoped for. To be clear and in case you’re worried that you don’t meet the deliberately silly requirements for sending me a picture, the point of the contest is that it doesn’t matter what you wear or how you’ve developed your Tree! We all look the same! *shakes fist at Blizzard* Now get to it and CHOP CHOP (a grave threat to a Tree)! And thanks to the people who have sent me pictures so far; they’ve all been great!

» Learn more about Arbor Day!

Related Posts

  • The Arbor Day Challenge
  • Mailbag: An Important Message from Gelaende
  • Arbor Day 2008!
6 Comments
Categories: Community

Phaelia Mana Regen Calculator Updated

Published on May 26, 2008 by Phaelia
Analysis, Artwork
3 Comments

Mana Regen Calculator
by Andrige

I’m happy to announce that the Mana Regeneration Calculator has been updated specifically for Arcane Mages, including the effects of Mage Armor, Arcane Meditation, and Evocation. Additionally, I’ve added a selector for Mana Tide Totem since they essentially operate the same way that Evocation does (a percentage-based mana restore). Finally, please note that I’ve added a class selector near the top of the page. The relevant class options are displayed when you select from Druid, Priest, or Mage.

Also, thanks to Andrige for lending his artistic efforts toward a new logo for the Mana Regeneration Calculator! He illustrated the gorgeous mana potion bottle at right. Thank you!

Related Posts

  • 2.4 Mana Regen: The Mana Regen Calculator
  • Media Frenzied Regeneration
  • 2.4 Mana Regen: Paladin Blessings
3 Comments
Categories: Analysis, Artwork

Phaelia Innervate and the Arcane Mage

Published on May 24, 2008 by Phaelia
Obsolete, Spells and Talents
9 Comments

Given unlimited mana, an Arcane Mage is capable of sustaining the highest single-target DPS in the game. An Arcane Mage relies primarily upon the spell Arcane Blast, a spell that only gains viability with the 2-piece T5 set bonus that increases its damage by 20%:

Arcane Blast Rank 1
195 Mana 30 yd range

2.5 sec cast

Blasts the target with energy, dealing 648 to 752 Arcane damage.  Each time you cast Arcane Blast, the casting time is reduced while mana cost is increased.  Effect stacks up to 3 times and lasts 8 sec.

Arcane Blast is unique in that it applies a debuff to the caster that simultaneously increases its casting speed and mana cost. At three applications, the base casting speed is reduced to 1.5 seconds (from 2.5) and its mana cost is increased by 225%. With a full stack of Arcane Blast, an Arcane Mage is capable of spending more than 2000 MP5. Obviously, this isn’t sustainable over the course of an entire boss fight and, at some point, Mages end up having to scale back the use of Arcane Blast in favor of a less expensive, lower output spell (such as Frostbolt or Arcane Missiles). However, Innervate can be used to postpone a Mage’s “burnout” point, increasing his DPS dramatically.

nesbit_druidWith the changes to mana regeneration in Patch 2.4, all casting classes use the same formula for determining their base mana regen. But while Druids and Shamans share the same formula, Shamans don’t possess a talent like Intensity, making Intellect- and Spirit-based mana regeneration less attractive. At 60% regeneration while casting via Mage Armor and Arcane Meditation, an Arcane Mage effectively derives even greater benefit from increasing his Intellect and Spirit values. In fact, you will often find Arcane Mages sacrificing +spell damage and +spell crit in favor of more Spirit or Intellect. Taken together, these factors make the Arcane-specced Mage an ideal candidate for receiving Innervate. And if you still happen to have any doubt about Blizzard’s intentions for the Mage as a Spirit-driven spellcaster, take a look at these two talents rumored to be in the WotLK alpha:

Potent Spirit: Increases your spell critical strike rating by an amount equal to 15% of your total Spirit.
Student of the Mind: Increases your total spirit by 10%.

Mages: Asking for (and Receiving) an Innervate

It’s important to coordinate the use of Innervate to avoid two people giving it to the same person simultaneously. Not only does the effect not stack, but even if it did, it might actually be overkill (restoring more Mana than can be consumed in twenty seconds). Ideally, a Feral Druid should be assigned to give her Innervate to each Arcane Mage. Many encounters provide this opportunity, even to a Feral who is tanking or off-tanking, though it may be necessary to be aware of transitions and aggro changes .

If a Feral Druid isn’t available to give away her Innervate, you can instead call upon a Restoration or Balance Druid. However, in this case, the Arcane Mage should try to burn through as much of her mana as possible so that Innervate can be used early, giving the Restoration or Balance Druid the opportunity to use her own Innervate six minutes later in the fight if it proves to be necessary. On fights where it’s valuable to really pour out the DPS, a Restoration or Balance Druid can bestow an early Innervate, and a Feral Druid can give hers later.

Whether a Feral, Restoration, or Balance-specced Innervate, it’s a good idea to create a macro that whispers your assigned Druid, politely letting her know that you’re ready for an Innervate when it’s convenient to do so. For example:

/tell Currant ** When possible, I could use an Innervate. Thank you. **

Try not to allow your mana reserves to run dry before asking, just in case it’s not possible for the Druid to stop what she’s doing immediately to Innervate you; this is particularly likely if your Feral Druid is off-tanking and won’t be free until a transition or if the Restoration Druid is maintaining Lifebloom stacks on multiple tanks. Remember to be understanding if a Restoration or Balance Druid refuses you her Innervate, particularly if she’s died early and needs it to replenish her own mana stores or if the fight is known to be especially mana intensive for healers (though the latter case should be discussed prior to an encounter).

One thing to keep in mind as an Arcane Mage is that, unlike a healer, you can burn through a lot more mana in twenty seconds if you make a concerted effort to do so. If you’re spending mana at a rate of 2000 MP5 or more, it’s generally possible to get the full value of an Innervate as early as 80% mana. Watch your typical mana expense when you’re really pushing yourself and adjust accordingly.

If you are lucky enough to be the recipient of Innervate, be a responsible consumer and do all you can to maximize its benefits. Use the techniques described in Mana Regen 2.4: Getting the Most out of Innervate to determine what your gear-appropriate weapon swap should be and swap to it automatically.

Druids: Giving away Your Innervate

To avoid two Druids giving an Innervate to the same person simultaneously, announce when you’re giving your Innervate to someone else, both to your raid and to the lucky recipient (so that she can perform any necessary weapon swaps). Such a macro might look like this:

/cast Innervate
/rsay ** This Innervate brought to %t by Resto4Life.com! **
/script SendChatMessage(“Innervating you!”, “WHISPER”, nil, UnitName(“target”));

You can modify the above macro so that it casts Innervate on yourself by default but casts it on your target if you hold down CTRL:

/cast [mod:ctrl]Innervate;[target=player]Innervate;
/script if IsControlKeyDown() then SendChatMessage(“** Innervating you!”,”WHISPER”,nil,UnitName(“target”));SendChatMessage(“** Innervating %t!”,”RAID”,nil,nil);end;

Naturally, giving your Innervate away puts you at risk for needing it later yourself and not having it available. Do your best to be conscious of when you think you’ll need it, and work the details out ahead of time so that the Mages in your raid know whether they should conserve their Mana. But keep in mind that, even if giving away your Innervate forces you to use one or more mana potions, it’s probably worth it on DPS-sensitive encounters (assuming that the potions are enough to allow you to continue healing). And, should you need further convincing to pry an Innervate from your waggly little fingers, here is an (only partially self-motivated) example from Mr. Phae:

With 1200 spell damage and a 20% base spell crit, Frostbolt spam does about 810 DPS for an Arcane Mage, while Arcane Blast is about 1385 DPS. So every extra second an Arcane Mage can spend spamming AB will do about 576 extra damage. The base mana cost for Frostbolt is 246 after talents for a 2.5 second spell versus 612 for Arcane Blast for a 1.5 second spell (factoring in the value of Arcane Concentration), so each extra second of AB spam costs 310 extra mana, and every extra point of mana you give an Arcane Mage will cause 1.86 extra damage. For a typical Arcane Mage with 650 Intellect and 350 Spirit raid buffed, an Innervate would provide 8323 mana, so you can think of it as an insta-cast, zero threat nuke that does 15,485 damage.

And hey, at least you aren’t feeding a Holy Priest more mana with which to outheal you! ;-)


For a Mage’s point of view, check out Do you dare to ask for innervates? by Larisa of Larisa’s Corner!

Related Posts

  • Revaluing Spirit
  • MP5 vs. Spirit
  • Intensity to Become 30% Regen while Casting
9 Comments
Categories: Obsolete, Spells and Talents
 1 of 5  1  2  3  4  5 »
 

Recent Comments

The Sprout(ed) Seed (87)

tkc
15 short years till he wants to borrow the car! Cheers!

Phaelia
As much as I loved writing Resto4Life and am enjoying playing again (even if in a very limited capacity), I don’t have the time to devote to blogging anymore. Instead, I’ve been learning2play from Keeva at TreeBarkJacket.com and Lissanna at Restokin.com. :-) I am excited that BRK is back, though!

tkc
Soooo, with BRK back in action, I’m wondering if Phae will get recruited too.

Jezi
CONGRATS on such a cute little one! <3 Jezi .-= Jezi´s last blog ..VIGIL =-.
The Belkin Nostromo N52 TE (73)

Marc
Hi, Too bad this blog is no longer maimtained. Thanks for you post though. I wanted to address the issue of lefties. I am on, and use the N52TE. I use a trackball with my right hand and the n52TE with my left, no problems.

Costo
I didn’t read the pages upon pages of comments so I don’t know if these issues have already been hit, but I can think of two things as a boomkin/tank druid that have helped immensely with my nostromo. First off, turn off the diagonals on the D-pad. Wow kindof accounts for these innately by combining vert/horizontal key presses. Having the nostromo keyed to do this is redundant and screws up movement. The second is key spam macro’s. I have my nostromo 6 buttom set to...
Andrige’s Shapeshift Skins (72)

Asher
Sweet thanks for sharing! And i thought I was the only one disappointed in WoW’s art and character customization! Let’s hope Cataclysm has more in the works of real visual art like this instead of middle school quality graphic farts!
Direct Healing in Wrath (103)

Phaelia
@Otta: This article is out of date and no longer relevant. I understand Nourish is now the preferred choice over Regrowth, though you should keep a RG on your tank for its HoT component. As the methods for finding this information are explained, someone should be able to apply them along with the new values to create an updated comparison. I, however, am not that person. :-)

Otta
Ok, just found this post, and it’s long and interesting, quick dumb question tho, the numbers for nourish with hots, is that the healing both by the nourish alone or also the hots that are running? I used to use regrowth and now use nourish, debate is whether to switch back. I also am specced into tranquil spirit – am guessing thats weird comapred to this info!
Resto4Life Closing Its Doors (260)

Bruce
:( /cry I love you, ty for everything.
© 2009 Resto4Life. Some Rights Reserved. Original theme by Dezinerfolio. Respecced by Phaelia.