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	<title>Comments on: PTR: Cyclone Range Reduced to 20 Yards</title>
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	<link>http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/</link>
	<description>So many numbers, you'll think you're getting audited</description>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/comment-page-1/#comment-3226</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Wed, 26 Mar 2008 18:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/#comment-3226</guid>
		<description>@Zackoria: I think that this nerf will actually have a bigger effect than you realize since Cyclone is helpful keeping Warriors and Rogues at bay (though less and less as Rogues&#039; mobility has improved). If suddenly you have to stand within 20 yards to use it on them, they&#039;re much more likely to reach you and interrupt it before you can. =/ Ah well ... I guess pendulum swings like this have long been a part of WoW PvP.</description>
		<content:encoded><![CDATA[<p>@Zackoria: I think that this nerf will actually have a bigger effect than you realize since Cyclone is helpful keeping Warriors and Rogues at bay (though less and less as Rogues&#8217; mobility has improved). If suddenly you have to stand within 20 yards to use it on them, they&#8217;re much more likely to reach you and interrupt it before you can. =/ Ah well &#8230; I guess pendulum swings like this have long been a part of WoW PvP.</p>
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		<title>By: Zackoria</title>
		<link>http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/comment-page-1/#comment-3200</link>
		<dc:creator>Zackoria</dc:creator>
		<pubDate>Sun, 23 Mar 2008 20:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/#comment-3200</guid>
		<description>I really wouldent mind a nurf that made sense if they didnt always pull these ideas for nurfs out from where the sun dosent shine. I would love to really know whether. Cyclone range reduction isent exactly one of those first thought ideas. We have people who are complaining about Cyclone being arguably the most powerful CC in arenas due to it being used offensively and defensively because of its mechanic that makes everything you throw at the target &#039;immune&#039; so they get the idea to reduce the range... /shrug This wont fix the &quot;OP Cyclone&quot; its more of an annoyance than anything else. 

I am still holding my breath on how these bunch of smaller nurfs will affect us overall in PvP.</description>
		<content:encoded><![CDATA[<p>I really wouldent mind a nurf that made sense if they didnt always pull these ideas for nurfs out from where the sun dosent shine. I would love to really know whether. Cyclone range reduction isent exactly one of those first thought ideas. We have people who are complaining about Cyclone being arguably the most powerful CC in arenas due to it being used offensively and defensively because of its mechanic that makes everything you throw at the target &#8216;immune&#8217; so they get the idea to reduce the range&#8230; /shrug This wont fix the &#8220;OP Cyclone&#8221; its more of an annoyance than anything else. </p>
<p>I am still holding my breath on how these bunch of smaller nurfs will affect us overall in PvP.</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/comment-page-1/#comment-3198</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Sun, 23 Mar 2008 17:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/#comment-3198</guid>
		<description>@JoeBull: Unfortunately, yes. Changes like this are generally retroactive (and, in this case, would have to be since crossing items from one Season&#039;s gear to the next still grants the same set bonuses).</description>
		<content:encoded><![CDATA[<p>@JoeBull: Unfortunately, yes. Changes like this are generally retroactive (and, in this case, would have to be since crossing items from one Season&#8217;s gear to the next still grants the same set bonuses).</p>
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		<title>By: JoeBull</title>
		<link>http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/comment-page-1/#comment-3160</link>
		<dc:creator>JoeBull</dc:creator>
		<pubDate>Wed, 19 Mar 2008 16:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/#comment-3160</guid>
		<description>I&#039;m really pissed about the set bonus nerf. This will affect gear I already have? I just spent all my honor and arena points to get the last two pieces! If it&#039;s true, I&#039;m ending my WoW subscr. Loss in revenue is the only thing that will make them change anything.

(HT in ToL would be a good bonus to PvE though. I&#039;m always using HT+NatSwift macro when someone gets beat to nothing. But do i want to waste mana to get back to ToL? No, I usually just stay in casterform till the end of the fight.)</description>
		<content:encoded><![CDATA[<p>I&#8217;m really pissed about the set bonus nerf. This will affect gear I already have? I just spent all my honor and arena points to get the last two pieces! If it&#8217;s true, I&#8217;m ending my WoW subscr. Loss in revenue is the only thing that will make them change anything.</p>
<p>(HT in ToL would be a good bonus to PvE though. I&#8217;m always using HT+NatSwift macro when someone gets beat to nothing. But do i want to waste mana to get back to ToL? No, I usually just stay in casterform till the end of the fight.)</p>
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		<title>By: Luke</title>
		<link>http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/comment-page-1/#comment-3053</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Thu, 13 Mar 2008 19:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/#comment-3053</guid>
		<description>&lt;i&gt;&quot;@Luke: They can’t have had enough realistic Arena testing to determine how these changes will affect Druids.&quot;&lt;/i&gt;

Why not? The PTR (at least the PvE one) is packed basically all the time. I bet that have quite a bit of data. The fact that they&#039;re pushing and pulling class changes tells me that they are, in fact, making changes based on observation of how their changes affect classes.</description>
		<content:encoded><![CDATA[<p><i>&#8220;@Luke: They can’t have had enough realistic Arena testing to determine how these changes will affect Druids.&#8221;</i></p>
<p>Why not? The PTR (at least the PvE one) is packed basically all the time. I bet that have quite a bit of data. The fact that they&#8217;re pushing and pulling class changes tells me that they are, in fact, making changes based on observation of how their changes affect classes.</p>
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		<title>By: Ermengol</title>
		<link>http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/comment-page-1/#comment-3047</link>
		<dc:creator>Ermengol</dc:creator>
		<pubDate>Thu, 13 Mar 2008 08:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/#comment-3047</guid>
		<description>My opinion on HT + ToL, I think this pretty much explains all:

http://img258.imageshack.us/img258/2810/fullnd9.jpg

If that&#039;s gonna be their reply to &quot;change resto T6 bonus&quot; complaints, it will be really disappointing.

Also tranquility cost reduction would be just stupid. I&#039;d rather decrease its cooldown.

About the rest, I think all those PvP-oriented nerfs are understandable when considered one by one, but all of them at once may have an undesired effect. Time will tell.</description>
		<content:encoded><![CDATA[<p>My opinion on HT + ToL, I think this pretty much explains all:</p>
<p><a href="http://img258.imageshack.us/img258/2810/fullnd9.jpg" rel="nofollow">http://img258.imageshack.us/img258/2810/fullnd9.jpg</a></p>
<p>If that&#8217;s gonna be their reply to &#8220;change resto T6 bonus&#8221; complaints, it will be really disappointing.</p>
<p>Also tranquility cost reduction would be just stupid. I&#8217;d rather decrease its cooldown.</p>
<p>About the rest, I think all those PvP-oriented nerfs are understandable when considered one by one, but all of them at once may have an undesired effect. Time will tell.</p>
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		<title>By: yakub</title>
		<link>http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/comment-page-1/#comment-3043</link>
		<dc:creator>yakub</dc:creator>
		<pubDate>Thu, 13 Mar 2008 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/#comment-3043</guid>
		<description># Tree of Life: You may now cast any Restoration spell in this form.

It&#039;s probably a realistic option in 2.4 to stay in caster form and add healing touch rank 10 to your spell rotation. With a shadow priest and mana tide you can keep that rotation up forever and the GCD reduction from haste allows you a bit more room to work with.

However, I can&#039;t think of a reason to do this if you are in a group with a normal number of healers.</description>
		<content:encoded><![CDATA[<p># Tree of Life: You may now cast any Restoration spell in this form.</p>
<p>It&#8217;s probably a realistic option in 2.4 to stay in caster form and add healing touch rank 10 to your spell rotation. With a shadow priest and mana tide you can keep that rotation up forever and the GCD reduction from haste allows you a bit more room to work with.</p>
<p>However, I can&#8217;t think of a reason to do this if you are in a group with a normal number of healers.</p>
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		<title>By: Lovemace</title>
		<link>http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/comment-page-1/#comment-3041</link>
		<dc:creator>Lovemace</dc:creator>
		<pubDate>Wed, 12 Mar 2008 23:02:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/#comment-3041</guid>
		<description>@Phae - while it doesn&#039;t mean that you can necessarily stay out of combat to long enough to get the 6 seconds of drinking, I guarantee that you have a better shot at it due to your mobility than a paladin has :)  The other thing to think about is that you can set HoTs and run...thereby buying you the time to drink.  As our heals are all direct, we often can&#039;t afford to stop healing for more than a few ticks.</description>
		<content:encoded><![CDATA[<p>@Phae &#8211; while it doesn&#8217;t mean that you can necessarily stay out of combat to long enough to get the 6 seconds of drinking, I guarantee that you have a better shot at it due to your mobility than a paladin has <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   The other thing to think about is that you can set HoTs and run&#8230;thereby buying you the time to drink.  As our heals are all direct, we often can&#8217;t afford to stop healing for more than a few ticks.</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/comment-page-1/#comment-3040</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Wed, 12 Mar 2008 22:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/#comment-3040</guid>
		<description>@Sorayn: The only information players have to go on are those charts. Charts that listed us at a ridiculously overrepresented 276%. And charts that fail to consider the nature of people who play at that level of competition. They will be attracted to the class that performs well; it&#039;s not fair to consequently penalize the class for having a low population due to its relative undesirability outside of PvP.

@Adam: Yes, Druids are the most represented class in 2v2 -- but not 3v3 (the way they &quot;determine&quot; these statistics are completely ludicrous; there are certainly fewer Druids in top-ranked 3v3 than Priests). The phrase &quot;Nail in the coffin&quot; often means &quot;the last thing necessary to complete something&quot;. This is not the first or only nerf to the spec/class in PvP but rather one of five, several of which are equally grievous.

@Luke: They can&#039;t have had enough realistic Arena testing to determine how these changes will affect Druids. Instead, they&#039;ve piled all these nerfs on at one time (i.e. the same patch), and Druids will likely have to live with them until S4 ... or perhaps even WotLK.

@Lovemace: The drinking thing is really up in the air. On the one hand, Druids can and do get out of combat more easily than many others. On the other hand, that doesn&#039;t mean they can STAY out of combat and drinking the 6 seconds necessary to see normal returns. As such, they are likely more dependent upon drinking than others who don&#039;t have the same mobility

As for the bloom coefficient, it&#039;s only a slight nerf if you have 5/5 Empowered Rejuvenation. However, going that deep into Restoration reduces the points that can be allocated to things like Feral Charge or Cyclone interruption prevention.</description>
		<content:encoded><![CDATA[<p>@Sorayn: The only information players have to go on are those charts. Charts that listed us at a ridiculously overrepresented 276%. And charts that fail to consider the nature of people who play at that level of competition. They will be attracted to the class that performs well; it&#8217;s not fair to consequently penalize the class for having a low population due to its relative undesirability outside of PvP.</p>
<p>@Adam: Yes, Druids are the most represented class in 2v2 &#8212; but not 3v3 (the way they &#8220;determine&#8221; these statistics are completely ludicrous; there are certainly fewer Druids in top-ranked 3v3 than Priests). The phrase &#8220;Nail in the coffin&#8221; often means &#8220;the last thing necessary to complete something&#8221;. This is not the first or only nerf to the spec/class in PvP but rather one of five, several of which are equally grievous.</p>
<p>@Luke: They can&#8217;t have had enough realistic Arena testing to determine how these changes will affect Druids. Instead, they&#8217;ve piled all these nerfs on at one time (i.e. the same patch), and Druids will likely have to live with them until S4 &#8230; or perhaps even WotLK.</p>
<p>@Lovemace: The drinking thing is really up in the air. On the one hand, Druids can and do get out of combat more easily than many others. On the other hand, that doesn&#8217;t mean they can STAY out of combat and drinking the 6 seconds necessary to see normal returns. As such, they are likely more dependent upon drinking than others who don&#8217;t have the same mobility</p>
<p>As for the bloom coefficient, it&#8217;s only a slight nerf if you have 5/5 Empowered Rejuvenation. However, going that deep into Restoration reduces the points that can be allocated to things like Feral Charge or Cyclone interruption prevention.</p>
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		<title>By: Lovemace</title>
		<link>http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/comment-page-1/#comment-3039</link>
		<dc:creator>Lovemace</dc:creator>
		<pubDate>Wed, 12 Mar 2008 22:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/11/ptr-cyclone-range-reduced-to-20-yards/#comment-3039</guid>
		<description>Personally I&#039;d rather see my Paladin buffed, than your resto druids nerfed.  Sure a druid nerf is an indirect buff for me, but I&#039;m still dubious as to the extent to which it&#039;ll make the Paladin more viable in arena.

Relative to other classes, the water change is perhaps a buff to druids.  You will get out of combat easier, and therefore drink easier.  I could extrapolate but have done so before.

How much will the &quot;bloom&quot; coefficient affect resto druids in arena in practise?  As I haven&#039;t healed as resto I can&#039;t comment at all.  Is it a significant nerf?
I can see the 4-piece bonus, cyclone range and NP down-scale affecting performance though.  What do the experienced pvp resto druids think?

While I don&#039;t see it the nail in the coffin, I still don&#039;t think its a good thing.</description>
		<content:encoded><![CDATA[<p>Personally I&#8217;d rather see my Paladin buffed, than your resto druids nerfed.  Sure a druid nerf is an indirect buff for me, but I&#8217;m still dubious as to the extent to which it&#8217;ll make the Paladin more viable in arena.</p>
<p>Relative to other classes, the water change is perhaps a buff to druids.  You will get out of combat easier, and therefore drink easier.  I could extrapolate but have done so before.</p>
<p>How much will the &#8220;bloom&#8221; coefficient affect resto druids in arena in practise?  As I haven&#8217;t healed as resto I can&#8217;t comment at all.  Is it a significant nerf?<br />
I can see the 4-piece bonus, cyclone range and NP down-scale affecting performance though.  What do the experienced pvp resto druids think?</p>
<p>While I don&#8217;t see it the nail in the coffin, I still don&#8217;t think its a good thing.</p>
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