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	<title>Comments on: 2.4 Mana Regen: Regrowth as the New Raid Heal?</title>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/comment-page-1/#comment-3909</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Thu, 22 May 2008 17:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/#comment-3909</guid>
		<description>@Kaitain: I can imagine that the 4-piece PvP bonus would be amazing for Regrowth, but you&#039;d lose so much in terms of Spirit that your mana regeneration would drop to a point where using Regrowth would be far less sustainable (if only I had known then what I know now about Spirit when they originally changed our PvP sets =/).

@Smudgey: I agree; the Idol of the Crescent Goddess is probably one of the best available to those of us who use Regrowth. =)</description>
		<content:encoded><![CDATA[<p>@Kaitain: I can imagine that the 4-piece PvP bonus would be amazing for Regrowth, but you&#8217;d lose so much in terms of Spirit that your mana regeneration would drop to a point where using Regrowth would be far less sustainable (if only I had known then what I know now about Spirit when they originally changed our PvP sets =/).</p>
<p>@Smudgey: I agree; the Idol of the Crescent Goddess is probably one of the best available to those of us who use Regrowth. =)</p>
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		<title>By: Smudgey</title>
		<link>http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/comment-page-1/#comment-3800</link>
		<dc:creator>Smudgey</dc:creator>
		<pubDate>Wed, 14 May 2008 17:38:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/#comment-3800</guid>
		<description>Maybe if you take into account using the hydross idol (which was recently buffed) then using regrowth makes it much more attractive :)</description>
		<content:encoded><![CDATA[<p>Maybe if you take into account using the hydross idol (which was recently buffed) then using regrowth makes it much more attractive <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Kaitain</title>
		<link>http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/comment-page-1/#comment-3701</link>
		<dc:creator>Kaitain</dc:creator>
		<pubDate>Thu, 08 May 2008 20:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/#comment-3701</guid>
		<description>One thing that is interesting to note about the use of the now more efficient Regrowth in raids, is that the 4-set pvp bonus (0.2 sec faster Regrowth cast) is very very cool for fast group healing, even in PvE.

I recently changed my main raiding char from lock to resto and the gear i applied to join the BT farming guild with was just Season 3 with a few pve extras (3 or 4 items). First surprise to me was that Season 3 gear is actually alright for Black Temple. It has pretty high +heal and the mp5 on it is barely less than t5, so if you chug pots and beg a shadow priest in your grp it&#039;s not a problem at all. I&#039;ve since gained a bunch of high Spirit items so the deficiency is starting to balance out, but the 4 set pvp bonus remains very cool. It&#039;s like having a free 200 haste on your regrowth.

So what i do it&#039;s make sure i got that bonus running on trash. Always. The drop in some of your other healing stats is more than made up for by the fact that your heal arrived first and did not overheal. Faster than Shamman&#039;s chain heal :-) The icing on the cake is if you team it with some Spell Haste items you can get Regrowth cast time really low, in the area of 1.6 or even 1.5 seconds. For boss fights this is not great beacuse you can sure goo oom pretty damn fast that way. The cost reducing trinket from Hydross will be excellent to reduce this, but i primarily use it on trash mobs.

One thing I&#039;ve always wanted to see but never had the spare cash for is to see what happens if you spec to get Nature&#039;s Grace from Balance and Improved Regrowth from Resto in a hybrid build. Combined with the set bonus and haste items you would have some rocket-fuelled regrowth casts in much less than 1.5 secs. It would be crazy (...stupid, but fun) :-)</description>
		<content:encoded><![CDATA[<p>One thing that is interesting to note about the use of the now more efficient Regrowth in raids, is that the 4-set pvp bonus (0.2 sec faster Regrowth cast) is very very cool for fast group healing, even in PvE.</p>
<p>I recently changed my main raiding char from lock to resto and the gear i applied to join the BT farming guild with was just Season 3 with a few pve extras (3 or 4 items). First surprise to me was that Season 3 gear is actually alright for Black Temple. It has pretty high +heal and the mp5 on it is barely less than t5, so if you chug pots and beg a shadow priest in your grp it&#8217;s not a problem at all. I&#8217;ve since gained a bunch of high Spirit items so the deficiency is starting to balance out, but the 4 set pvp bonus remains very cool. It&#8217;s like having a free 200 haste on your regrowth.</p>
<p>So what i do it&#8217;s make sure i got that bonus running on trash. Always. The drop in some of your other healing stats is more than made up for by the fact that your heal arrived first and did not overheal. Faster than Shamman&#8217;s chain heal <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  The icing on the cake is if you team it with some Spell Haste items you can get Regrowth cast time really low, in the area of 1.6 or even 1.5 seconds. For boss fights this is not great beacuse you can sure goo oom pretty damn fast that way. The cost reducing trinket from Hydross will be excellent to reduce this, but i primarily use it on trash mobs.</p>
<p>One thing I&#8217;ve always wanted to see but never had the spare cash for is to see what happens if you spec to get Nature&#8217;s Grace from Balance and Improved Regrowth from Resto in a hybrid build. Combined with the set bonus and haste items you would have some rocket-fuelled regrowth casts in much less than 1.5 secs. It would be crazy (&#8230;stupid, but fun) <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Noressa</title>
		<link>http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/comment-page-1/#comment-3686</link>
		<dc:creator>Noressa</dc:creator>
		<pubDate>Wed, 07 May 2008 22:38:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/#comment-3686</guid>
		<description>I&#039;m going to second what Kalaghan says and put in my two cents.  My haste set I keep hovering at ~250 spell haste, which brings my regrow down to a 1.75 cast time.  (Current set value is 251.) The haste of 250 allows for 2x regrow and 2 instants, giving a 6.1 second time, or giving me .9 seconds of &quot;fingers hitting the keys.&quot; 

Before my haste set, I was loathe to use regrow to raid heal since it made more sense to me to heal 2 targets with lifebloom over 1 with regrow and refreshing lifebloom on 2 targets with 1 instant which may or may not allow the other lifebloom stacks to drop.  (5 seconds in a perfect world on the lifebloom &amp; 1 regrow, adding 1 more lifebloom brings it to 6.5 seconds which only allows .5 seconds of delay.)  While .4 seconds may not seem like much, really it is.

I&#039;m in the process of getting the Icon restored to me, and for trash I&#039;ll be equipping it over the one from Shadow Lab.  I guess my suggestion for people still trying to work on a main healing set, much less a haste set should stick to lifebloom, but once you can fit haste into the mix, regrowth becomes a much better raid spell while still allowing you to keep your HOT&#039;s on your main targets.</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to second what Kalaghan says and put in my two cents.  My haste set I keep hovering at ~250 spell haste, which brings my regrow down to a 1.75 cast time.  (Current set value is 251.) The haste of 250 allows for 2x regrow and 2 instants, giving a 6.1 second time, or giving me .9 seconds of &#8220;fingers hitting the keys.&#8221; </p>
<p>Before my haste set, I was loathe to use regrow to raid heal since it made more sense to me to heal 2 targets with lifebloom over 1 with regrow and refreshing lifebloom on 2 targets with 1 instant which may or may not allow the other lifebloom stacks to drop.  (5 seconds in a perfect world on the lifebloom &amp; 1 regrow, adding 1 more lifebloom brings it to 6.5 seconds which only allows .5 seconds of delay.)  While .4 seconds may not seem like much, really it is.</p>
<p>I&#8217;m in the process of getting the Icon restored to me, and for trash I&#8217;ll be equipping it over the one from Shadow Lab.  I guess my suggestion for people still trying to work on a main healing set, much less a haste set should stick to lifebloom, but once you can fit haste into the mix, regrowth becomes a much better raid spell while still allowing you to keep your HOT&#8217;s on your main targets.</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/comment-page-1/#comment-3682</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Wed, 07 May 2008 21:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/#comment-3682</guid>
		<description>@Kalaghan: That&#039;s awesome! I envy your spell haste set. I&#039;m just not willing to plonk down the DKP to build one of my own, but I imagine it would be a pretty fun thing to try. Thanks for sharing your experience! =)</description>
		<content:encoded><![CDATA[<p>@Kalaghan: That&#8217;s awesome! I envy your spell haste set. I&#8217;m just not willing to plonk down the DKP to build one of my own, but I imagine it would be a pretty fun thing to try. Thanks for sharing your experience! =)</p>
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		<title>By: Kalaghan</title>
		<link>http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/comment-page-1/#comment-3681</link>
		<dc:creator>Kalaghan</dc:creator>
		<pubDate>Wed, 07 May 2008 20:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/#comment-3681</guid>
		<description>Okay, so I don&#039;t want to read through all the comments again, but I&#039;ve come to a new conclusion. I&#039;m still meh on regrowth in my regular set. But I&#039;ve managed to build a set with 196 spell haste (so far...I still can&#039;t quite keep a 5 cast cycle up so aiming for a bit more), and regrowth has become a much more important part of my healing as a result (for those fights where it makes sense to use it). I basically use the LB idol with my straight +heal set, and the regrowth idol with my haste set (since I lose regen to get haste, and also burn through mana faster). I now do much better on those odd fights where I used to have trouble competing because we lacked a niche roll (i.e. due to fight design).</description>
		<content:encoded><![CDATA[<p>Okay, so I don&#8217;t want to read through all the comments again, but I&#8217;ve come to a new conclusion. I&#8217;m still meh on regrowth in my regular set. But I&#8217;ve managed to build a set with 196 spell haste (so far&#8230;I still can&#8217;t quite keep a 5 cast cycle up so aiming for a bit more), and regrowth has become a much more important part of my healing as a result (for those fights where it makes sense to use it). I basically use the LB idol with my straight +heal set, and the regrowth idol with my haste set (since I lose regen to get haste, and also burn through mana faster). I now do much better on those odd fights where I used to have trouble competing because we lacked a niche roll (i.e. due to fight design).</p>
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	<item>
		<title>By: My Blogroll &#171; For the Horde</title>
		<link>http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/comment-page-1/#comment-3291</link>
		<dc:creator>My Blogroll &#171; For the Horde</dc:creator>
		<pubDate>Thu, 03 Apr 2008 20:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/#comment-3291</guid>
		<description>[...] of my list.  Number 1 spot.  Since I started levelling my Resto Druid, any tips, information and general healy goodness I can usually find here.  Phaelia has some excellent theorycrafting and she will take the time to [...]</description>
		<content:encoded><![CDATA[<p>[...] of my list.  Number 1 spot.  Since I started levelling my Resto Druid, any tips, information and general healy goodness I can usually find here.  Phaelia has some excellent theorycrafting and she will take the time to [...]</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/comment-page-1/#comment-3229</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Wed, 26 Mar 2008 19:59:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/#comment-3229</guid>
		<description>@Falina: I don&#039;t think I&#039;ve ever paired a Nature&#039;s Swiftness with Regrowth. You just get so much bang for your buck (when it&#039;s most needed) by matching it up with a max rank Healing Touch. Of course, you do have to drop out of Tree of Life but now that it&#039;s instant, I just consider it an extra mana charge (and GCD) to switch back once things are again under control. Am I missing something? The trinket has yet to drop for us, but I&#039;ll be nabbing it if ever does. =)

@Rethic: I was worried about the change to mana regeneration being nerfed before 2.4, as well, but luckily it seems to have survived in tact. I think this points to a revised model that Blizzard has in mind for raids where success is less determined by the mana of your healers and more determined by DPS output and overall skill at responding to crucial events (like AOE damage). They must have become bored with the idea of chain-chugging potions to get by (as I think we all have). Hopefully things will stay this way! As to your question, I did take into account the nerf to the bloom and the Empowered Rejuvenation boost.

@Smeeg: I&#039;m very happy that Regrowth is getting a little more limelight but I don&#039;t know if I agree that it&#039;s problemsome when one spell constitutes the large majority of your healing. Shamans heal primarily through Chain Heal, for instance, and are quite effective at it. I guess from a boredom perspective, though, more variety is preferable. I think Priests are a good example of this with multiple viable spells available (and needed) depending upon the situation. =)

@Brent: I wasn&#039;t proposing to use Regrowth as a tank heal but as a raid heal. You should still definitely be stacking Lifebloom (and Regrowth and Rejuv) on your tanks but not be shy about using an extra Regrowth (before the prior one has expired) if you need a burst of healing on your tank but don&#039;t have NS or SM available to you.

@Roxana: That&#039;s definitely a strategy I haven&#039;t seen before. Do you mean that you don&#039;t keep LB stacks rolling on your tanks? There shouldn&#039;t be any reason you couldn&#039;t do both, at least once you&#039;re comfortable with the timing. In my mind, the health spike normalization you can guard against for your raid can be more useful than topping the effective healing meters (though that&#039;s certainly nice, too!).

@Icyslush: I think there were plenty of rather potent Arena nerfs for Druids (drinking nerf, Cyclone range nerf, Lifebloom bloom nerf, 4-piece set bonus nerf). I will be very surprised if Druids continue to make a strong showing at upper-end 2v2 or 3v3 post-2.4.

@Brexan: Let&#039;s hope not. =)</description>
		<content:encoded><![CDATA[<p>@Falina: I don&#8217;t think I&#8217;ve ever paired a Nature&#8217;s Swiftness with Regrowth. You just get so much bang for your buck (when it&#8217;s most needed) by matching it up with a max rank Healing Touch. Of course, you do have to drop out of Tree of Life but now that it&#8217;s instant, I just consider it an extra mana charge (and GCD) to switch back once things are again under control. Am I missing something? The trinket has yet to drop for us, but I&#8217;ll be nabbing it if ever does. =)</p>
<p>@Rethic: I was worried about the change to mana regeneration being nerfed before 2.4, as well, but luckily it seems to have survived in tact. I think this points to a revised model that Blizzard has in mind for raids where success is less determined by the mana of your healers and more determined by DPS output and overall skill at responding to crucial events (like AOE damage). They must have become bored with the idea of chain-chugging potions to get by (as I think we all have). Hopefully things will stay this way! As to your question, I did take into account the nerf to the bloom and the Empowered Rejuvenation boost.</p>
<p>@Smeeg: I&#8217;m very happy that Regrowth is getting a little more limelight but I don&#8217;t know if I agree that it&#8217;s problemsome when one spell constitutes the large majority of your healing. Shamans heal primarily through Chain Heal, for instance, and are quite effective at it. I guess from a boredom perspective, though, more variety is preferable. I think Priests are a good example of this with multiple viable spells available (and needed) depending upon the situation. =)</p>
<p>@Brent: I wasn&#8217;t proposing to use Regrowth as a tank heal but as a raid heal. You should still definitely be stacking Lifebloom (and Regrowth and Rejuv) on your tanks but not be shy about using an extra Regrowth (before the prior one has expired) if you need a burst of healing on your tank but don&#8217;t have NS or SM available to you.</p>
<p>@Roxana: That&#8217;s definitely a strategy I haven&#8217;t seen before. Do you mean that you don&#8217;t keep LB stacks rolling on your tanks? There shouldn&#8217;t be any reason you couldn&#8217;t do both, at least once you&#8217;re comfortable with the timing. In my mind, the health spike normalization you can guard against for your raid can be more useful than topping the effective healing meters (though that&#8217;s certainly nice, too!).</p>
<p>@Icyslush: I think there were plenty of rather potent Arena nerfs for Druids (drinking nerf, Cyclone range nerf, Lifebloom bloom nerf, 4-piece set bonus nerf). I will be very surprised if Druids continue to make a strong showing at upper-end 2v2 or 3v3 post-2.4.</p>
<p>@Brexan: Let&#8217;s hope not. =)</p>
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		<title>By: Brexan</title>
		<link>http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/comment-page-1/#comment-3052</link>
		<dc:creator>Brexan</dc:creator>
		<pubDate>Thu, 13 Mar 2008 17:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/#comment-3052</guid>
		<description>While this does seem like a good idea, I have a very strong suspicion that the huge buffs to mana regen in 2.4 are going to be savaged pretty badly by the nerf stick in the near future :S</description>
		<content:encoded><![CDATA[<p>While this does seem like a good idea, I have a very strong suspicion that the huge buffs to mana regen in 2.4 are going to be savaged pretty badly by the nerf stick in the near future :S</p>
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		<title>By: Icyslush</title>
		<link>http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/comment-page-1/#comment-2991</link>
		<dc:creator>Icyslush</dc:creator>
		<pubDate>Tue, 11 Mar 2008 17:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/#comment-2991</guid>
		<description>My only worry is that now there doesn&#039;t seem to be much of a nerf, if any, to Druids in Arenas. I&#039;m fine with that personally since I&#039;m strictly a PvE Resto but I&#039;m wondering what change is coming down the pipe to address what (we assume) blizzard sees as an imbalance. I&#039;d be thrilled if this patch went through as is but I&#039;m worried the nerf bat is still to come. I hope it&#039;s just not a different PvE nerf for PvP reasons.</description>
		<content:encoded><![CDATA[<p>My only worry is that now there doesn&#8217;t seem to be much of a nerf, if any, to Druids in Arenas. I&#8217;m fine with that personally since I&#8217;m strictly a PvE Resto but I&#8217;m wondering what change is coming down the pipe to address what (we assume) blizzard sees as an imbalance. I&#8217;d be thrilled if this patch went through as is but I&#8217;m worried the nerf bat is still to come. I hope it&#8217;s just not a different PvE nerf for PvP reasons.</p>
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