In an odd coincidence, Mr. Phae and I are taking a cruise similar to (but not the same as, unfortunately) Kestrel. We leave from the same port, visit the same ports (in a different order), and will be gone the same amount of time. Valenna and Mrs. Valenna are travelling with us. We’ll be back on the third, hopefully to good news about the Lifebloom nerf being reversed or somesuch! (I’ll be bringing my laptop but connectivity is likely to be at a minimum.) Have a great week, everyone!
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Omen of Clarity will be one of the new “must-have” talents for all Druids, proccing off not only melee abilities but spells of all types. Learn about the expected proc rate and estimated MP5 value of this 11-point Restoration talent.
Nothing wrong with the lifebloom nerf imo. My current healing done is 80% LB, which means something is out of balance.
woot have fun!
Buen viaje, amiga!
@Shrubs, thats really not that odd. Look at Paladins who usually have 90% and more healing done by Flash of Light. Even Chain heal has a very high percentage of use especially for a multi target heal spell. I see my guilds shammies hitting 70% and 90%. Every healer has one specific spell that is just better than the others mana efficiency wise. The only healer that you WONT see use one heal allmost exclusivly is the priest and thats only because they have so many nice heals.
I hope you all have wonderful vacations! Send us a postcard! ^_^
Have an awesome trip!
@Zackoria: Well it depends on the encounter but i found as my guild progresses further lifebloom becomes a less effective heal. Gruul’s Lair, Maggie and Lootreaver I found my stats were 40% lifebloom 40% Rejuv and 10% swiftmends/ regrowth/Tranq….towards the end of SSC and TK with just Kael to kill and it’s more 40% rejuv 30% lifebloom and 20% the rest, whats different about the mechanics of those fights im not sure as I have not been to the earlier instances in a while, probably the more likelihood of a boss 1 shotting a MT from 50% Health?? The other Resto druid in the guild is a fairly consistent 90% lifebloom 10% rejuv and heals for normally 50-60% of my effective output in the raid so I’m not sure such heavy lifebloom usuage should be the way were meant to effictively heal pre-nerf?
This is just speculation, of course, but it occured to me that the Lifebloom nerf might be to offset the buff from Spell Haste affecting the Global Cooldown – it wouldn’t take much, I think, before we can maintain a stack on five people at once, and if anyone had enough to get the GCD down to 1 second or at least close to it, they could maintain six stacks at once.
That is kind of an odd coincidence. It’ll be really weird if somebody else is doing it too. XD Do have fun!
It takes alot of haste to get 5 or 6 people into a lifebloom rotaion and there arent alot of situations where we would heal that many people anyway. Chain heal is more efficient and faster for multiple people with aoe damage and there arent many fights that require 5 or more tanks in healing range not to mention the amount of mana that would take.
@Smeeg How much you use swiftmend and rejuv on a single fight can vary but most situations lifebloom is going to be the primary spell hands down. My guild is currently on Kael’thas and i have no problem pulling second or first on most fights. Some fights i will be around 75% lifebloom usege but that depends all on the situation. It sounds like that other resto druid just dosent adapt to the healing situation enough and just spams lifebloom (not that we dont do that most of the time anyway heh). You also didnt mention that he used swiftmend at all so thats a big problem right there if he is 90 lifebloom and 10 rejuv.
And you actualy use tranq? I allways forget its even there most of the time. Its just too niche since it only targets the group your in.
Have fun on your trip!
Have a good trip!
Yeah maybe things are out of balance. Maybe lifebloom is too far and away our best spell. But you know, druid healers should be viable in 5-mans as well as raids, and in most 5-mans we’re healing a single tank, with very light healing on other players. Druids are throughput limited.
Get the lifebloom stack up, regrowth, rejuv, and swiftmend as possible. That’s it. If it’s not enough healing, you just lose. Other healers can increase their throughput at a cost of mana, we can’t. This means that druid healers are being nerfed relative to all other healers in 5-man situations.
Maybe if the leaked notes come through and healing touch becomes available in tree, I can rotate through lifebloom stacks, rejuv, and healing touch in crucial situations. However, as things stand, it’s just crappy.
@Jrodman such is the way of our style of healing. Our ability to set up our dependable constant stream of HPS through our HoTs and “set it and forget it” makes us very powerfull with LB rolling multi tanks. If it werent for the shammies and their chain heal i would be hearing more griping from the pallies than i already do about being able to “set it and forget it”. How easily they forget that they are better, more dependable MT healers. /sigh
Yes a fellow guildy actually used that ronco quote on me once. >.<
@Zackoria –
I’m okay that I’m weaker than other healers in 5-player dungeons. Further weakening is not OK. You’re saying “yeah but you might be great in some theoretical raid situation-” SO WHAT. I’m not in those situations, I’m healing heroic Arcatraz and I do not need any nerfing.
I went on the cruise you’re going on just before Christmas and it was awesome. Have fun and try not to think about WoW.