The latest changes to Lifebloom (the coefficient nerf and the changes to Empowered Rejuvenation) went live on the Public Test Realm this afternoon. After some testing, at 1500 +Healing, you can expect to see an 8% nerf to the amount healed per tick by Lifebloom. You can expect a further 0.2% reduction for every 250 +Healing beyond 1500. This is due to a flat 10% nerf to the +Healing coefficient to the HoT portion of Lifebloom.
For those interested, here is the math used to find these values:
At 1617 +Healing and all relevant talents (Gift of Nature and Empowered Rejuvenation), Lifebloom currently ticks for 201 on Live and 185 on Test. To determine the portion of Lifebloom from +Healing, subtract the base tick amount of 43 from the total tick amount on both Live and Test (158 and 142, respectively). Multiply these values by 7 for the number of ticks (you could instead multiply it by 6, but the number of ticks will eventually be divided out again). This comes out to 1108 on Live and 994 on Test. Dividing by the 1617 +Healing, the coefficients are 0.685 and 0.615 respectively. This translates to a 10.3% nerf to the Lifebloom +Healing coefficient for ticks.
Contrary to what many suspected, the nerf was applied to the HoT portion of Lifebloom rather than to its generally more PvP-appropriate direct heal, calling into question why this change is being made to begin with. All other changes to Restoration (increasing returns from drinking, Natural Perfection‘s change from 15% to 12% damage reduction, and the set bonus change to 0.2 sec off Regrowth).
Without considering the contributions from Gift of Nature and Empowered Rejuvenation (unlikely to be had by many Balance and Feral-specced Druids) the base coefficient is now 0.468 down from 0.521, representing the same 10.3% reduction to the coefficient. Without the corresponding increases from these two talents, the nerf is slightly more severe: 0.082 at 1500 +Healing vs. 0.080 with talents.
Falx: how is PTR? is it cool?
Phaelia: Right now it’s a bunch of Druids flying up in the air so they can take fall damage and test how bad our heals were nerfed
For those curious, this nerf does not affect the 88 +Healing bonus to Lifebloom afforded by the [Idol of the Emerald Queen]. We still get the same 7 HP per tick. So if you’re a "glass half full" type of person, the idol actually got a buff. It’s now worth 80 +Healing instead of 72. >.<
In other news, according to a recent post at MMO Champion, the 2.4 belt, bracers, and boots additions to the Druid Tier 6 armor sets have been changed:
All three sets — including the Feral set, interestingly enough — have had points formerly allotted to Stamina redistributed into other stats. I’m guessing that this is to make these items less appealing for PvP than the ones purchased with Battlegrounds Marks and Honor, but it seems a shame to deny Stamina to Bears. The Warrior tanking set retains points allocated to Stamina.
The 15% speed bonus for Feral Arena gear has also been restored (screenshot courtesy MMO Champion).
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