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	<title>Comments on: &#8220;Fake&#8221; Patch Notes Not So Fake after All</title>
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	<link>http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/</link>
	<description>So many numbers, you'll think you're getting audited</description>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/comment-page-1/#comment-2743</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Thu, 21 Feb 2008 17:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/#comment-2743</guid>
		<description>@Kaera and Nilanil: Hey, thanks for updating me, guys! =) I actually sped home from work yesterday to get onto the test realm myself to do the same analysis. Looks like we were all on the same page. I was alt tabbed out and kept hearing the &quot;CAW CAW&quot; noises of Druids around me turning into birds so they could take damage and heal themselves. Quite the depressing atmosphere.

@Lovemace: I&#039;m so happy to hear that Fel Hunters will FINALLY have a reasonable counter. And how appropriate that it would come from a Paladin! Great analysis of regeneration issues of the four healers. It sounds like they may have taken the Illumination nerf too far. Then again, Illumination wouldn&#039;t really help in terms of reactive mana regeneration after being the victim of drains. &gt;.&lt;</description>
		<content:encoded><![CDATA[<p>@Kaera and Nilanil: Hey, thanks for updating me, guys! =) I actually sped home from work yesterday to get onto the test realm myself to do the same analysis. Looks like we were all on the same page. I was alt tabbed out and kept hearing the &#8220;CAW CAW&#8221; noises of Druids around me turning into birds so they could take damage and heal themselves. Quite the depressing atmosphere.</p>
<p>@Lovemace: I&#8217;m so happy to hear that Fel Hunters will FINALLY have a reasonable counter. And how appropriate that it would come from a Paladin! Great analysis of regeneration issues of the four healers. It sounds like they may have taken the Illumination nerf too far. Then again, Illumination wouldn&#8217;t really help in terms of reactive mana regeneration after being the victim of drains. >.<</p>
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		<title>By: Lovemace</title>
		<link>http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/comment-page-1/#comment-2723</link>
		<dc:creator>Lovemace</dc:creator>
		<pubDate>Thu, 21 Feb 2008 03:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/#comment-2723</guid>
		<description>Hi Phae,

Although fel hunters have very high magical resistance, as I understand it at this point in time there is no holy resist in the game.  While Paladins (and priests) may get a &quot;resist&quot; show in their combat log, these are spell misses - hense why spell pen is a waste of time for shockadins :)

If there was holy resistance in the game, I doubt that you&#039;d ever see a holy paladin unload on a warlock pet.  Holy shock and Exorcism are pretty mana-intensive, and if they had a chance to partial or full resist it wouldn&#039;t be worth it - its not fantastic dmg as it is.  So thankfully thats one thing we don&#039;t have to worry about! 

The biggest thing about the Turn Evil change is that now when vsing a lock we will be able to get out of combat for a longer period than the &quot;bridge jump&quot; currently buys us to drink (not that you should be letting the pet live that long anyway, at least in 2s).  

However, with these new water changes I honestly think Paladins were set to suffer the most.  With terrible regen on pvp gear, BoW dispellable, and no reliable way to cc pets to get out of combat (hammer is a joke - as magical and a stun, it can both miss and resist), we need drinking more than anyone in that once we&#039;re out of mana we&#039;re very definately out - and in the current drain-dominant state of the game, we get out of mana very fast (bg9 seems to be over-populated with hunters atm - and hunters find paladins dee-licious).  

Priests have the pet and fear (and good regen), druids have innervate (albeit dispellable too), great mobility, and root and cyclone (albeit resistable), and shamans have the new form of water shield (zomgwtf-regen).  

Often all we can grab is a couple of ticks at a time, and now thats pretty much worthless!


One the other point, once again I don&#039;t really understand Blizzard&#039;s logic - they wish to nerf druids in pvp, yet nerf the pve-strong element of lifebloom.  Go figure :s</description>
		<content:encoded><![CDATA[<p>Hi Phae,</p>
<p>Although fel hunters have very high magical resistance, as I understand it at this point in time there is no holy resist in the game.  While Paladins (and priests) may get a &#8220;resist&#8221; show in their combat log, these are spell misses &#8211; hense why spell pen is a waste of time for shockadins <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If there was holy resistance in the game, I doubt that you&#8217;d ever see a holy paladin unload on a warlock pet.  Holy shock and Exorcism are pretty mana-intensive, and if they had a chance to partial or full resist it wouldn&#8217;t be worth it &#8211; its not fantastic dmg as it is.  So thankfully thats one thing we don&#8217;t have to worry about! </p>
<p>The biggest thing about the Turn Evil change is that now when vsing a lock we will be able to get out of combat for a longer period than the &#8220;bridge jump&#8221; currently buys us to drink (not that you should be letting the pet live that long anyway, at least in 2s).  </p>
<p>However, with these new water changes I honestly think Paladins were set to suffer the most.  With terrible regen on pvp gear, BoW dispellable, and no reliable way to cc pets to get out of combat (hammer is a joke &#8211; as magical and a stun, it can both miss and resist), we need drinking more than anyone in that once we&#8217;re out of mana we&#8217;re very definately out &#8211; and in the current drain-dominant state of the game, we get out of mana very fast (bg9 seems to be over-populated with hunters atm &#8211; and hunters find paladins dee-licious).  </p>
<p>Priests have the pet and fear (and good regen), druids have innervate (albeit dispellable too), great mobility, and root and cyclone (albeit resistable), and shamans have the new form of water shield (zomgwtf-regen).  </p>
<p>Often all we can grab is a couple of ticks at a time, and now thats pretty much worthless!</p>
<p>One the other point, once again I don&#8217;t really understand Blizzard&#8217;s logic &#8211; they wish to nerf druids in pvp, yet nerf the pve-strong element of lifebloom.  Go figure :s</p>
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		<title>By: Nilianil</title>
		<link>http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/comment-page-1/#comment-2718</link>
		<dc:creator>Nilianil</dc:creator>
		<pubDate>Thu, 21 Feb 2008 01:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/#comment-2718</guid>
		<description>Reports are saying the coefficient has been reduced 8%, with some variation in the thread due to how it&#039;s being calculated.

http://forums.worldofwarcraft.com/thread.html?topicId=4665465789&amp;sid=1&amp;pageNo=1

I&#039;m well into the point where chain heal is beginning to perform very well, and supposedly it only gets more powerful as the content increases.  It might not seem like a huge deal to people when they only quote one lifebloom stack, but with 4 stacks druids are losing anywhere from 2-300 HPS.

To be quite frank, it was completely uncalled for in PvE, as very high end resto druids already have work cut out for them to stay competitive.  All the mana change is going to end up doing is encourage people to cast regrowth more often, as most people already gemmed pure +healing anyway - Funny that they don&#039;t seem to get the notion that, very often, I don&#039;t have that 2 seconds to spare.  If I do...it&#039;ll be after I finish refreshing the stacks on the tanks.</description>
		<content:encoded><![CDATA[<p>Reports are saying the coefficient has been reduced 8%, with some variation in the thread due to how it&#8217;s being calculated.</p>
<p><a href="http://forums.worldofwarcraft.com/thread.html?topicId=4665465789&#038;sid=1&#038;pageNo=1" rel="nofollow">http://forums.worldofwarcraft.com/thread.html?topicId=4665465789&#038;sid=1&#038;pageNo=1</a></p>
<p>I&#8217;m well into the point where chain heal is beginning to perform very well, and supposedly it only gets more powerful as the content increases.  It might not seem like a huge deal to people when they only quote one lifebloom stack, but with 4 stacks druids are losing anywhere from 2-300 HPS.</p>
<p>To be quite frank, it was completely uncalled for in PvE, as very high end resto druids already have work cut out for them to stay competitive.  All the mana change is going to end up doing is encourage people to cast regrowth more often, as most people already gemmed pure +healing anyway &#8211; Funny that they don&#8217;t seem to get the notion that, very often, I don&#8217;t have that 2 seconds to spare.  If I do&#8230;it&#8217;ll be after I finish refreshing the stacks on the tanks.</p>
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		<title>By: Kaera</title>
		<link>http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/comment-page-1/#comment-2716</link>
		<dc:creator>Kaera</dc:creator>
		<pubDate>Thu, 21 Feb 2008 00:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/#comment-2716</guid>
		<description>I managed to get copied to PTR.

Live:
http://www.kamileon.net/wow/Live_lifebloom.jpg

PTR:
http://www.kamileon.net/wow/PTR_Lifebloom.jpg</description>
		<content:encoded><![CDATA[<p>I managed to get copied to PTR.</p>
<p>Live:<br />
<a href="http://www.kamileon.net/wow/Live_lifebloom.jpg" rel="nofollow">http://www.kamileon.net/wow/Live_lifebloom.jpg</a></p>
<p>PTR:<br />
<a href="http://www.kamileon.net/wow/PTR_Lifebloom.jpg" rel="nofollow">http://www.kamileon.net/wow/PTR_Lifebloom.jpg</a></p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/comment-page-1/#comment-2713</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Wed, 20 Feb 2008 20:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/#comment-2713</guid>
		<description>@Vulpix: What an interesting idea. I&#039;d never seen IPetitions before. It&#039;s pretty neat except for the annoying solicitation of a donation that makes you wonder if your signature was actually accepted!

@Kaymoo: Paladins have actually been nerfed at least twice, once for &lt;em&gt;Illumination&lt;/em&gt; and once for &lt;em&gt;Blessing of Freedom&lt;/em&gt;. I find it really irritating that it&#039;s often the overpoweredness of Warriors that results in a nerf to the classes who happen to be synergistic with them.

@Lovemace: What a very insightful set of comments. You certainly have no reason to be shy about sharing a Paladin&#039;s outlook here, even if it is a Druid blog. =) I think that the &lt;em&gt;Turn Evil&lt;/em&gt; change is definitely a step in the right direction, but I&#039;m afraid that without a corresponding reduction of the spell resistance on Fel Hunters, it&#039;s not going to accomplish as much as was intended (Paladins really need a way to protect themselves from perma-Silence, especially since it doesn&#039;t suffer from the DR that it should). I&#039;m curious what percent of the time TE will actually work on a Fel Hunter; I know trying to Root or &lt;em&gt;Cyclone&lt;/em&gt; one is frequently an act of futility!</description>
		<content:encoded><![CDATA[<p>@Vulpix: What an interesting idea. I&#8217;d never seen IPetitions before. It&#8217;s pretty neat except for the annoying solicitation of a donation that makes you wonder if your signature was actually accepted!</p>
<p>@Kaymoo: Paladins have actually been nerfed at least twice, once for <em>Illumination</em> and once for <em>Blessing of Freedom</em>. I find it really irritating that it&#8217;s often the overpoweredness of Warriors that results in a nerf to the classes who happen to be synergistic with them.</p>
<p>@Lovemace: What a very insightful set of comments. You certainly have no reason to be shy about sharing a Paladin&#8217;s outlook here, even if it is a Druid blog. =) I think that the <em>Turn Evil</em> change is definitely a step in the right direction, but I&#8217;m afraid that without a corresponding reduction of the spell resistance on Fel Hunters, it&#8217;s not going to accomplish as much as was intended (Paladins really need a way to protect themselves from perma-Silence, especially since it doesn&#8217;t suffer from the DR that it should). I&#8217;m curious what percent of the time TE will actually work on a Fel Hunter; I know trying to Root or <em>Cyclone</em> one is frequently an act of futility!</p>
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		<title>By: Lovemace</title>
		<link>http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/comment-page-1/#comment-2712</link>
		<dc:creator>Lovemace</dc:creator>
		<pubDate>Wed, 20 Feb 2008 20:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/#comment-2712</guid>
		<description>@Kaymoo
(I&#039;m the local Paladin QQer..)
From a PvP perspective, I don&#039;t think there is any scope for a nerf to Paladins.  We&#039;re shit already (except for 5s).  And honestly, although Holy shock has been buffed I doubt it&#039;ll make a difference to the unsuitability of Paladin mechanics for arena pvp (excepting godmode, bop and freedom in 5s of course).  Its still on a 15sec cooldown, and its mana cost has been increased - we&#039;ll still be relying on casttime heals to heal through burst, wound poison or ms effects, and thus still be susceptible to interrupts.  Turn evil is a logical change, I don&#039;t know why they hadn&#039;t &quot;fixed&quot; it earlier.  It will help, I just hope to god it doesn&#039;t break on dmg (SL).

As for Warlocks, am I correct in understanding that while the base spell of Drain Mana was buffed, there is no longer (or a substantially less) spell dmg coefficient for the spell?  

As for druids, I wish Blizz would do away with their nerf bat.  They need to actually put some effort in, stop listening to &quot;nerf x&quot; QQers and find constructive ways to balance the healing classes, and indeed the role of healing in pvp in general.

Does anyone else feel that Blizz has sacrificed the soul of this game in pursuit of PvP balance?  Making whole-sale changes that don&#039;t so much reflect the flavour of the class?  E.g. adding a mortal strike effect to x dps class to increase efficacy in the post resilience, high hp and healer centric pvp world?

And seems like resilience is their vehicle for pushing through balancing changes.  While I guess its a good thing, somehow it seems like they&#039;re taking the easy option so as to not have to actually balance pvp properly.  Remains to be seen, but I&#039;m still dubious as to whether the drain effect of resilience will make pvp gear the first choice for successful pvp paladins.  Its great for the classes for whom resilience-based gear is the best option, but yea get the feeling I&#039;ll still be shafted given that I don&#039;t (can&#039;t afford the time/commitment) raid.  I could go on and on and on...but this is a druid blog and I&#039;ve ranted enough already :)</description>
		<content:encoded><![CDATA[<p>@Kaymoo<br />
(I&#8217;m the local Paladin QQer..)<br />
From a PvP perspective, I don&#8217;t think there is any scope for a nerf to Paladins.  We&#8217;re shit already (except for 5s).  And honestly, although Holy shock has been buffed I doubt it&#8217;ll make a difference to the unsuitability of Paladin mechanics for arena pvp (excepting godmode, bop and freedom in 5s of course).  Its still on a 15sec cooldown, and its mana cost has been increased &#8211; we&#8217;ll still be relying on casttime heals to heal through burst, wound poison or ms effects, and thus still be susceptible to interrupts.  Turn evil is a logical change, I don&#8217;t know why they hadn&#8217;t &#8220;fixed&#8221; it earlier.  It will help, I just hope to god it doesn&#8217;t break on dmg (SL).</p>
<p>As for Warlocks, am I correct in understanding that while the base spell of Drain Mana was buffed, there is no longer (or a substantially less) spell dmg coefficient for the spell?  </p>
<p>As for druids, I wish Blizz would do away with their nerf bat.  They need to actually put some effort in, stop listening to &#8220;nerf x&#8221; QQers and find constructive ways to balance the healing classes, and indeed the role of healing in pvp in general.</p>
<p>Does anyone else feel that Blizz has sacrificed the soul of this game in pursuit of PvP balance?  Making whole-sale changes that don&#8217;t so much reflect the flavour of the class?  E.g. adding a mortal strike effect to x dps class to increase efficacy in the post resilience, high hp and healer centric pvp world?</p>
<p>And seems like resilience is their vehicle for pushing through balancing changes.  While I guess its a good thing, somehow it seems like they&#8217;re taking the easy option so as to not have to actually balance pvp properly.  Remains to be seen, but I&#8217;m still dubious as to whether the drain effect of resilience will make pvp gear the first choice for successful pvp paladins.  Its great for the classes for whom resilience-based gear is the best option, but yea get the feeling I&#8217;ll still be shafted given that I don&#8217;t (can&#8217;t afford the time/commitment) raid.  I could go on and on and on&#8230;but this is a druid blog and I&#8217;ve ranted enough already <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Kaymoo</title>
		<link>http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/comment-page-1/#comment-2710</link>
		<dc:creator>Kaymoo</dc:creator>
		<pubDate>Wed, 20 Feb 2008 18:38:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/#comment-2710</guid>
		<description>Hey, every healer is nerfed, save paladins.
Hey, every Drainer is nerfed, save Warlocks.
See a patter here? &lt;.&lt;</description>
		<content:encoded><![CDATA[<p>Hey, every healer is nerfed, save paladins.<br />
Hey, every Drainer is nerfed, save Warlocks.<br />
See a patter here? &lt;.&lt;</p>
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		<title>By: Vulpix</title>
		<link>http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/comment-page-1/#comment-2707</link>
		<dc:creator>Vulpix</dc:creator>
		<pubDate>Wed, 20 Feb 2008 17:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/#comment-2707</guid>
		<description>http://www.ipetitions.com/petition/druidlifebloom/index.html this is petition against lifebloom nerf... guess what, nobody from blizz is ever going to bother with it. Still, it makes you feel like there&#039;s atleast something you can do to save your class.</description>
		<content:encoded><![CDATA[<p><a href="http://www.ipetitions.com/petition/druidlifebloom/index.html" rel="nofollow">http://www.ipetitions.com/petition/druidlifebloom/index.html</a> this is petition against lifebloom nerf&#8230; guess what, nobody from blizz is ever going to bother with it. Still, it makes you feel like there&#8217;s atleast something you can do to save your class.</p>
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	<item>
		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/comment-page-1/#comment-2706</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Wed, 20 Feb 2008 16:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/#comment-2706</guid>
		<description>@Twalkins: Better to have more options than not? Or did this change come at the expense of another benefit to Nurturing Instinct?

@Nilanil: I was actually freaking out because my mana regeneration had actually DROPPED when I logged onto the PTR. Then I noticed I had no talents ... Oops. And I think we&#039;re probably in the same boat. Free regen out the wazoo means more room for +Healing increases!

@Yunk: My experience was the same when I tested it this morning (I edited this post to reflect that). No changes on the PTR yet! /crosses fingers</description>
		<content:encoded><![CDATA[<p>@Twalkins: Better to have more options than not? Or did this change come at the expense of another benefit to Nurturing Instinct?</p>
<p>@Nilanil: I was actually freaking out because my mana regeneration had actually DROPPED when I logged onto the PTR. Then I noticed I had no talents &#8230; Oops. And I think we&#8217;re probably in the same boat. Free regen out the wazoo means more room for +Healing increases!</p>
<p>@Yunk: My experience was the same when I tested it this morning (I edited this post to reflect that). No changes on the PTR yet! /crosses fingers</p>
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		<title>By: yunk</title>
		<link>http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/comment-page-1/#comment-2704</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Wed, 20 Feb 2008 15:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/19/fake-patch-notes-not-so-fake-after-all/#comment-2704</guid>
		<description>This guy posted some info on the bloom effect 
http://www.healerlfg.com/index.php/2008/02/20/news-from-the-ptr-more-resto-druid-changes/</description>
		<content:encoded><![CDATA[<p>This guy posted some info on the bloom effect<br />
<a href="http://www.healerlfg.com/index.php/2008/02/20/news-from-the-ptr-more-resto-druid-changes/" rel="nofollow">http://www.healerlfg.com/index.php/2008/02/20/news-from-the-ptr-more-resto-druid-changes/</a></p>
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