Blue, Patches, PvP
Edit on 2/21: Community Manager Kalgan (US) has announced that this change will now only be active in Arenas.
Players on the 2.4 PTR are reporting that the method by which drinking restores mana has been adjusted so that the amount returned starts off low and increases each tick. It was originally reported by Matthan of Endor (EU) and later confirmed by Community Manager Hortus to be an intentional change:
This is an intentional change to how drinking works. The amount of mana regenerated now ramps up, so you will see little or no mana regen the first few seconds and then it will increase as the duration continues.
It appears this change did not make it into these patch notes, I’ll see about getting it added to future notes.
Community Manager Vaneras later responded to the resulting outcry from this change on another thread:
It is true that a change in 2.4 in regards to drinking. The intention is to offset some of the mana regeneration from drinking so that the mana gained from drinking will be less in the beginning of the duration, but it will ramp up and increase towards the middle and end of the duration.
It should be noted that we specifically made sure that there would be little to no change in the amount of mana regenerated by players, who drink between pulls or during gauntlet runs. There should be almost no difference in the amount of mana yielded if you sit to drink for at least 6 seconds, which most players do.
Many players accurately assumed that this change was made in response to complaints about casters — and especially Druids — drinking [Star's Tears] to restore mana in Arenas. This supposition was later confirmed by Vaneras:
The change is being made to have as little impact to PvE players as possible, but it has to affect all water as this fix applies to Arenas, battlegrounds, and world PvP, which will have specific emphasis in the upcoming expansion.
For those wondering about the nitty gritty math behind how this currently works on the PTR, Vaneras explains:
After the change you will gain little to no mana after first tick(~2 seconds), the second tick(~4 seconds) will give you the normal amount of mana+66% extra and the third tick(~6 seconds) will give you the normal amount of mana+33% extra, and then it levels out after that. This means that you will still gain mana before the ~6 second mark (before the third tick), however it will be less than what you are used to now. At the ~6 second mark you will have gained as much as you would have before the change.
Ironically, Druids will likely be the class least punished by this change since running HoTs allow us to stay away from combat longer and at least half of us have the racial ability, Shadowmeld, to protect us while drinking. And as other healers derive less benefit from drinking, our relative longevity will actually improve.
Thanks to Currant of Druid Tank and reader Bullar for clueing me into this change!
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