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	<title>Comments on: Fake Druid Changes</title>
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	<link>http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/</link>
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		<title>By: Lovemace</title>
		<link>http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/comment-page-1/#comment-2545</link>
		<dc:creator>Lovemace</dc:creator>
		<pubDate>Tue, 12 Feb 2008 22:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/#comment-2545</guid>
		<description>Didn&#039;t get to finish off my argument Phae :)

&quot;As for pvp, well its more than just a few snifflers QQing. You are incredibly imbalanced in 2v2. This means you can get higher ratings easier, you accumulate points faster, its easier to get weapon and shoulders, and basically you can get gear a whole lot easier. Thats pretty much what its all about at the end of the day. Its not just a small aspect of pvp, its what pvp is all about - thats why in its current state pvp is just a joke.&quot;

For the casual player, 2v2 is the bracket of choice.  I&#039;m not even that casual, but I still have difficulty finding active 5v5s.  What I meant to say is, druids can get higher ratings in 2v2 easier, accumulate points quicker, and thus gear up quicker.  It is far easier to find one other active and skilled player than it is to find five - and get them all on at the same time (I have the added difficulty of being from New Zealand, which doesn&#039;t fit quite within either the US or Oceanic Server times - 3 hours ahead and 3 hours behind respectively).  So in order to be successful in arena I need to find a good 5v5, whereas all a druid needs is a warrior/hunter/warlock for 2s.

As for 3s Paladins are also fairly middling.  The general consensus at the moment (at least from what I have read) is that warr/pally/rsham and warr/pally/esham are about as good as it gets.  Speaking from experience, these setups aren&#039;t easy to play (not that I&#039;m saying druid setups are - its just that the synergy we have is less than that of rmp, for example).

So the conclusion is that I wish that my full vind 4/5 s3 Holy paladin with 3 seasons experience was retribution (Holy just isn&#039;t even remotely fun for me anymore), and that I&#039;m playing my druid a lot more.  Hit 70 a few days ago, and started arena with a warrior a few days ago.  I&#039;m still feral (while grinding up for epic flier), but its still a blast...we&#039;ve beaten s1 geared warr/pally and lock/priest teams with our 0 resi greens and blues.  I&#039;m enjoying my scrub-geared feral druid more than I have my epic&#039;d out paladin in a long time :)</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t get to finish off my argument Phae <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>&#8220;As for pvp, well its more than just a few snifflers QQing. You are incredibly imbalanced in 2v2. This means you can get higher ratings easier, you accumulate points faster, its easier to get weapon and shoulders, and basically you can get gear a whole lot easier. Thats pretty much what its all about at the end of the day. Its not just a small aspect of pvp, its what pvp is all about &#8211; thats why in its current state pvp is just a joke.&#8221;</p>
<p>For the casual player, 2v2 is the bracket of choice.  I&#8217;m not even that casual, but I still have difficulty finding active 5v5s.  What I meant to say is, druids can get higher ratings in 2v2 easier, accumulate points quicker, and thus gear up quicker.  It is far easier to find one other active and skilled player than it is to find five &#8211; and get them all on at the same time (I have the added difficulty of being from New Zealand, which doesn&#8217;t fit quite within either the US or Oceanic Server times &#8211; 3 hours ahead and 3 hours behind respectively).  So in order to be successful in arena I need to find a good 5v5, whereas all a druid needs is a warrior/hunter/warlock for 2s.</p>
<p>As for 3s Paladins are also fairly middling.  The general consensus at the moment (at least from what I have read) is that warr/pally/rsham and warr/pally/esham are about as good as it gets.  Speaking from experience, these setups aren&#8217;t easy to play (not that I&#8217;m saying druid setups are &#8211; its just that the synergy we have is less than that of rmp, for example).</p>
<p>So the conclusion is that I wish that my full vind 4/5 s3 Holy paladin with 3 seasons experience was retribution (Holy just isn&#8217;t even remotely fun for me anymore), and that I&#8217;m playing my druid a lot more.  Hit 70 a few days ago, and started arena with a warrior a few days ago.  I&#8217;m still feral (while grinding up for epic flier), but its still a blast&#8230;we&#8217;ve beaten s1 geared warr/pally and lock/priest teams with our 0 resi greens and blues.  I&#8217;m enjoying my scrub-geared feral druid more than I have my epic&#8217;d out paladin in a long time <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/comment-page-1/#comment-2536</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Tue, 12 Feb 2008 18:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/#comment-2536</guid>
		<description>Despite how happy I was for Moonkin and Bears, I&#039;m relieved that these patch notes proved to be false. :-)

@Ermengol: I would be really disappointed to see even the direct heal portion of Lifebloom nerfed. Already if you manage to stack 3 x LB on a target, a Shaman should purge them away since the healing output they would do if allowed to run their course far outweighs the comparatively paltry amount healed by the final purged stack (the first two stacks do not &quot;bloom&quot; when removed; only the last one). IMO Lifebloom is a failure as a dispel deterrent (unlike Unstable Affliction which kicks butt).

@Lovemace: Yes, Druids perform exceptionally well at the smaller format. However, we perform abysmally in the large format and only middling in 3v3. In a 2v2 environment, our versatility finally has a chance to shine. 1v1 has never been considered to be balanced. 2v2 will likely always suffer from the same problems.</description>
		<content:encoded><![CDATA[<p>Despite how happy I was for Moonkin and Bears, I&#8217;m relieved that these patch notes proved to be false. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>@Ermengol: I would be really disappointed to see even the direct heal portion of Lifebloom nerfed. Already if you manage to stack 3 x LB on a target, a Shaman should purge them away since the healing output they would do if allowed to run their course far outweighs the comparatively paltry amount healed by the final purged stack (the first two stacks do not &#8220;bloom&#8221; when removed; only the last one). IMO Lifebloom is a failure as a dispel deterrent (unlike Unstable Affliction which kicks butt).</p>
<p>@Lovemace: Yes, Druids perform exceptionally well at the smaller format. However, we perform abysmally in the large format and only middling in 3v3. In a 2v2 environment, our versatility finally has a chance to shine. 1v1 has never been considered to be balanced. 2v2 will likely always suffer from the same problems.</p>
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		<title>By: Kai</title>
		<link>http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/comment-page-1/#comment-2510</link>
		<dc:creator>Kai</dc:creator>
		<pubDate>Sat, 09 Feb 2008 06:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/#comment-2510</guid>
		<description>@Hokuto; the mangle change was only done in bear form. It&#039;s a change for threat, really meaning that each time you mangle you have .5 seconds longer before you can lacerate/swipe. Quite a difference, but as it is aggro was /never/ a problem, so it may help even the gap between druids and warriors.</description>
		<content:encoded><![CDATA[<p>@Hokuto; the mangle change was only done in bear form. It&#8217;s a change for threat, really meaning that each time you mangle you have .5 seconds longer before you can lacerate/swipe. Quite a difference, but as it is aggro was /never/ a problem, so it may help even the gap between druids and warriors.</p>
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		<title>By: Hokuto</title>
		<link>http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/comment-page-1/#comment-2508</link>
		<dc:creator>Hokuto</dc:creator>
		<pubDate>Sat, 09 Feb 2008 04:17:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/#comment-2508</guid>
		<description>The real patch notes are out!

http://www.wowinsider.com/2008/02/08/2-4-patch-notes-up/

No nerfs. Maybe for feral DPS druids because of the 0.5 increase on GCDs triggered by mangle, I&#039;m not sure.

Also...

- &quot;Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit&quot;

Waiting on new charts :D</description>
		<content:encoded><![CDATA[<p>The real patch notes are out!</p>
<p><a href="http://www.wowinsider.com/2008/02/08/2-4-patch-notes-up/" rel="nofollow">http://www.wowinsider.com/2008/02/08/2-4-patch-notes-up/</a></p>
<p>No nerfs. Maybe for feral DPS druids because of the 0.5 increase on GCDs triggered by mangle, I&#8217;m not sure.</p>
<p>Also&#8230;</p>
<p>- &#8220;Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit&#8221;</p>
<p>Waiting on new charts <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Xanathos</title>
		<link>http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/comment-page-1/#comment-2504</link>
		<dc:creator>Xanathos</dc:creator>
		<pubDate>Fri, 08 Feb 2008 16:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/#comment-2504</guid>
		<description>&quot;Nurturing Instinct: Increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 25/50% of your Attack Power.&quot;

In terms of tanks we are all pretty close to equal. This will give any healer healing me +1000 or more healing without trouble before raid buffs. Druids will become the tank.</description>
		<content:encoded><![CDATA[<p>&#8220;Nurturing Instinct: Increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 25/50% of your Attack Power.&#8221;</p>
<p>In terms of tanks we are all pretty close to equal. This will give any healer healing me +1000 or more healing without trouble before raid buffs. Druids will become the tank.</p>
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		<title>By: Dimitris (Dimtauren )</title>
		<link>http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/comment-page-1/#comment-2501</link>
		<dc:creator>Dimitris (Dimtauren )</dc:creator>
		<pubDate>Fri, 08 Feb 2008 08:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/#comment-2501</guid>
		<description>In case those things hit the production, even the PTR, lots of people will be very frustrated...
From the changes above, the only one that bothers me is the lifebloom one, since I m a PVE freak. I don t care about PVP other than getting 10 games a week for some easy survivability epix.
I like playing my druid as it is. And I find it both easy and difficult. It&#039;s easy to heal large quantities of normal damage in PVE and outheal/incapacitate normal classes in PVP. And it is diffcult to heal through spread spike damage in PVE and fight against a priest or a warlock or a rogue in PVP.
In any case, it all comes down to gear.
IMO the druid is a well balanced class as it is.
AND BTW I hate PVP-arena for what it brought to the game. Either gear-wise and problem-wise... I would cut some slack to Blizz because with PVE only they had to balance the class abilities as a whole towards PVE. With PVP-arena they also have to balance them with each other while maintaining the PVE balance.
As for nerfing requests... what can I say... It reminds me an old Greek joke about a farmer who was envious about his neighbor&#039;s goat. And when God appeared to him he did not ask for a goat of his own. He asked God to kill his neighbor&#039;s goat...
Why do people really ask for nerfs? Because they know that their class is already powerful enough to allow any further buffing. So isntead of accepting the fact that some classes are more powerful against certain others they start whinning. And what blizz does for that? Well balancing it out is really diffcult, so they have to hear everyone and keep them happy &quot;in turns&quot; so that they do not lose clients... :p The Druid period is reaching its end as it seems... I yet have to see the rogue-paladin-lock period to come to an end though...</description>
		<content:encoded><![CDATA[<p>In case those things hit the production, even the PTR, lots of people will be very frustrated&#8230;<br />
From the changes above, the only one that bothers me is the lifebloom one, since I m a PVE freak. I don t care about PVP other than getting 10 games a week for some easy survivability epix.<br />
I like playing my druid as it is. And I find it both easy and difficult. It&#8217;s easy to heal large quantities of normal damage in PVE and outheal/incapacitate normal classes in PVP. And it is diffcult to heal through spread spike damage in PVE and fight against a priest or a warlock or a rogue in PVP.<br />
In any case, it all comes down to gear.<br />
IMO the druid is a well balanced class as it is.<br />
AND BTW I hate PVP-arena for what it brought to the game. Either gear-wise and problem-wise&#8230; I would cut some slack to Blizz because with PVE only they had to balance the class abilities as a whole towards PVE. With PVP-arena they also have to balance them with each other while maintaining the PVE balance.<br />
As for nerfing requests&#8230; what can I say&#8230; It reminds me an old Greek joke about a farmer who was envious about his neighbor&#8217;s goat. And when God appeared to him he did not ask for a goat of his own. He asked God to kill his neighbor&#8217;s goat&#8230;<br />
Why do people really ask for nerfs? Because they know that their class is already powerful enough to allow any further buffing. So isntead of accepting the fact that some classes are more powerful against certain others they start whinning. And what blizz does for that? Well balancing it out is really diffcult, so they have to hear everyone and keep them happy &#8220;in turns&#8221; so that they do not lose clients&#8230; :p The Druid period is reaching its end as it seems&#8230; I yet have to see the rogue-paladin-lock period to come to an end though&#8230;</p>
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		<title>By: Ermengol</title>
		<link>http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/comment-page-1/#comment-2500</link>
		<dc:creator>Ermengol</dc:creator>
		<pubDate>Fri, 08 Feb 2008 08:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/#comment-2500</guid>
		<description>About the oomkin thing, I was just thinking..

Let&#039;s just imagine this modest moonkin with 8000 mana and 25% crit chance during a wrath-spamming phase. 2% of 8000 = 160 per crit. 5*0.25*160/1.5 = 133mp5.

Ouch?</description>
		<content:encoded><![CDATA[<p>About the oomkin thing, I was just thinking..</p>
<p>Let&#8217;s just imagine this modest moonkin with 8000 mana and 25% crit chance during a wrath-spamming phase. 2% of 8000 = 160 per crit. 5*0.25*160/1.5 = 133mp5.</p>
<p>Ouch?</p>
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		<title>By: Ermengol</title>
		<link>http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/comment-page-1/#comment-2499</link>
		<dc:creator>Ermengol</dc:creator>
		<pubDate>Fri, 08 Feb 2008 08:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/#comment-2499</guid>
		<description>@Lovemace (btw I&#039;ve read the whole thread, I just happen to be answering the last post first ^^): It&#039;s always amazed me FoL&#039;s efficiency, way beyond any other spell with the exception of a stacked lifebloom (which has some obvious limitations). It is crazy considering its casting time, so I wouldn&#039;t complain much in that direction :P

@Slippir, Malfean, *: I think there&#039;s no way that change on Nurturing Instincts will ever see the light. Different figures maybe, but not like that. 1k  extra healing on feral tanks is absurd, I mean, my ToL aura gives like 100  to 5 people. I believe nowadays kitties go beyond 3k AP.  1500 healing? If that&#039;s the case I&#039;m going resto-feral for PvP with next patch :)

@skarrde: I totally agree. I don&#039;t use HT except on heroics or panic situations (&quot;ZOMG enrage, everyone spam heal the tank!&quot;). Sure, fully talented is great (easily 5k  per touch) but you just can&#039;t use it propperly in raid because of flash of light, flash heal, etc. I&#039;d rather have some casting time reduction over the possibility of using it in ToL form, even if that means less efficiency. That would make dreamtouch specs more viable (which I strongly believe are NOT in 25-man).


It&#039;s plain stupid that they&#039;re changing a lot of things in PvE just because of arena. For example, blind &amp; cyclone sharing DR was just a simple (retarded?) way to fix rogue/druid domination in 2vs2. If cyclone was of any use in 5-man instances, now it&#039;s even less.

A nerf on lifebloom would make druid healing even harder in PvE. It would make sense, however, to reduce the direct portion of the spell. It would have a limited impact on PvE healing while it would answer some of the complaints in arena, so people don&#039;t cry when purging it.

@Bellwether: Well, the change on mana regen for moonkins would certainly destroy the oomkin myth :) Jokes appart, balance is already crit-oriented. Raiding requires picking up some resto talents because yes, there&#039;s no aggro dump mechanism, but  100% extra damage on crits and chance of 0.5 casting time reduction pretty much says it all. All raiding moonkins I know (not many, I must admit) go for high crit, and PvE gear has a lot of it. They just have to check metters more carefully than other classes, but that&#039;s it. I&#039;m sure they&#039;d love this change.</description>
		<content:encoded><![CDATA[<p>@Lovemace (btw I&#8217;ve read the whole thread, I just happen to be answering the last post first ^^): It&#8217;s always amazed me FoL&#8217;s efficiency, way beyond any other spell with the exception of a stacked lifebloom (which has some obvious limitations). It is crazy considering its casting time, so I wouldn&#8217;t complain much in that direction <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>@Slippir, Malfean, *: I think there&#8217;s no way that change on Nurturing Instincts will ever see the light. Different figures maybe, but not like that. 1k  extra healing on feral tanks is absurd, I mean, my ToL aura gives like 100  to 5 people. I believe nowadays kitties go beyond 3k AP.  1500 healing? If that&#8217;s the case I&#8217;m going resto-feral for PvP with next patch <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@skarrde: I totally agree. I don&#8217;t use HT except on heroics or panic situations (&#8220;ZOMG enrage, everyone spam heal the tank!&#8221;). Sure, fully talented is great (easily 5k  per touch) but you just can&#8217;t use it propperly in raid because of flash of light, flash heal, etc. I&#8217;d rather have some casting time reduction over the possibility of using it in ToL form, even if that means less efficiency. That would make dreamtouch specs more viable (which I strongly believe are NOT in 25-man).</p>
<p>It&#8217;s plain stupid that they&#8217;re changing a lot of things in PvE just because of arena. For example, blind &#038; cyclone sharing DR was just a simple (retarded?) way to fix rogue/druid domination in 2vs2. If cyclone was of any use in 5-man instances, now it&#8217;s even less.</p>
<p>A nerf on lifebloom would make druid healing even harder in PvE. It would make sense, however, to reduce the direct portion of the spell. It would have a limited impact on PvE healing while it would answer some of the complaints in arena, so people don&#8217;t cry when purging it.</p>
<p>@Bellwether: Well, the change on mana regen for moonkins would certainly destroy the oomkin myth <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Jokes appart, balance is already crit-oriented. Raiding requires picking up some resto talents because yes, there&#8217;s no aggro dump mechanism, but  100% extra damage on crits and chance of 0.5 casting time reduction pretty much says it all. All raiding moonkins I know (not many, I must admit) go for high crit, and PvE gear has a lot of it. They just have to check metters more carefully than other classes, but that&#8217;s it. I&#8217;m sure they&#8217;d love this change.</p>
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		<title>By: Lovemace</title>
		<link>http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/comment-page-1/#comment-2497</link>
		<dc:creator>Lovemace</dc:creator>
		<pubDate>Fri, 08 Feb 2008 04:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/#comment-2497</guid>
		<description>I never quite understood why people would call for nerfs for healers in pve.  If the paladin only has a 60% mana return on crit rather than 100% it is going to hurt his or her healing performance and gear itemisation, as well as ultimately the performance of the particular guild in progressing.  Sure, fine if its unbalancing the content, making progression too easy (remembering the effect of vamp embrace overheals on paladins&#039; mana efficiency - op synergy), but it really irritated me reading QQs before Paladins were nerfed complaining that &quot;zomg I don&#039;t top healing meters on my priests cos Paladins are OP.&quot;  Especially back in the day when guilds were progressing through Kara, longevity (and big crit heals) of Paladins were great, especially in long tough fights like nightbane.

But bringing this onto the topic, from what I&#039;ve read resto Druids don&#039;t really merit a nerf in pve?  As I understand it they can put out a massive volume of healing (hotting sounds so much fun,my druid is 69 :), but aren&#039;t so fantastic healing through spike damage.  And also with the limited number of druid buffs (Mark, thorns, aura buff), there hasn&#039;t been much of an incentive to take more than one resto druid per raid?  Is this about right?  But yea bottom line re: pve, in my opinion powerful healers mean better progression and thus more gear for me.  Good for everyone no?

As for pvp, well its more than just a few snifflers QQing.  You are incredibly imbalanced in 2v2.  This means you can get higher ratings easier, you accumulate points faster, its easier to get weapon and shoulders, and basically you can get gear a whole lot easier.  Thats pretty much what its all about at the end of the day.  Its not just a small aspect of pvp, its what pvp is all about - thats why in its current state pvp is just a joke.</description>
		<content:encoded><![CDATA[<p>I never quite understood why people would call for nerfs for healers in pve.  If the paladin only has a 60% mana return on crit rather than 100% it is going to hurt his or her healing performance and gear itemisation, as well as ultimately the performance of the particular guild in progressing.  Sure, fine if its unbalancing the content, making progression too easy (remembering the effect of vamp embrace overheals on paladins&#8217; mana efficiency &#8211; op synergy), but it really irritated me reading QQs before Paladins were nerfed complaining that &#8220;zomg I don&#8217;t top healing meters on my priests cos Paladins are OP.&#8221;  Especially back in the day when guilds were progressing through Kara, longevity (and big crit heals) of Paladins were great, especially in long tough fights like nightbane.</p>
<p>But bringing this onto the topic, from what I&#8217;ve read resto Druids don&#8217;t really merit a nerf in pve?  As I understand it they can put out a massive volume of healing (hotting sounds so much fun,my druid is 69 <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> , but aren&#8217;t so fantastic healing through spike damage.  And also with the limited number of druid buffs (Mark, thorns, aura buff), there hasn&#8217;t been much of an incentive to take more than one resto druid per raid?  Is this about right?  But yea bottom line re: pve, in my opinion powerful healers mean better progression and thus more gear for me.  Good for everyone no?</p>
<p>As for pvp, well its more than just a few snifflers QQing.  You are incredibly imbalanced in 2v2.  This means you can get higher ratings easier, you accumulate points faster, its easier to get weapon and shoulders, and basically you can get gear a whole lot easier.  Thats pretty much what its all about at the end of the day.  Its not just a small aspect of pvp, its what pvp is all about &#8211; thats why in its current state pvp is just a joke.</p>
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		<title>By: Flynx @ Bronzebeard</title>
		<link>http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/comment-page-1/#comment-2496</link>
		<dc:creator>Flynx @ Bronzebeard</dc:creator>
		<pubDate>Thu, 07 Feb 2008 22:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/02/06/possibly-fake-druid-changes/#comment-2496</guid>
		<description>@Phaelia

Personally, I&#039;m quite appalled that WOR was so irresponsible to post these &#039;notes&#039; and that people are even discussing them.  We already received a huge nerf with the trinketed lifebloom mechanics change.  LB&#039;s are a resto druid&#039;s defining skill in pve, HT&#039;s are next to useless in end-game, and I find it highly improbable that Blizzard would hit us with the nerf bat twice in so many months just satisfy some QQ&#039;ers sniffling about one small aspect of pvp.  Even if it was true resto&#039;s were unfairly OP&#039;d in 2v2&#039;s (we&#039;re not), it&#039;s well documented how much resto&#039;s struggle in 3v3 and 5v5.  Sounds like poetic justice to me.  :)  Additionally, some of these &#039;changes&#039; are OP&#039;d to the point of incredibility.  There&#039;s no way these &#039;patch notes&#039; are real.  It&#039;s disturbing and sad to find out that after all this time we&#039;ve given WOR much more respect than they actually deserve.

Cheers!</description>
		<content:encoded><![CDATA[<p>@Phaelia</p>
<p>Personally, I&#8217;m quite appalled that WOR was so irresponsible to post these &#8216;notes&#8217; and that people are even discussing them.  We already received a huge nerf with the trinketed lifebloom mechanics change.  LB&#8217;s are a resto druid&#8217;s defining skill in pve, HT&#8217;s are next to useless in end-game, and I find it highly improbable that Blizzard would hit us with the nerf bat twice in so many months just satisfy some QQ&#8217;ers sniffling about one small aspect of pvp.  Even if it was true resto&#8217;s were unfairly OP&#8217;d in 2v2&#8242;s (we&#8217;re not), it&#8217;s well documented how much resto&#8217;s struggle in 3v3 and 5v5.  Sounds like poetic justice to me.  <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Additionally, some of these &#8216;changes&#8217; are OP&#8217;d to the point of incredibility.  There&#8217;s no way these &#8216;patch notes&#8217; are real.  It&#8217;s disturbing and sad to find out that after all this time we&#8217;ve given WOR much more respect than they actually deserve.</p>
<p>Cheers!</p>
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