In an odd coincidence, Mr. Phae and I are taking a cruise similar to (but not the same as, unfortunately) Kestrel. We leave from the same port, visit the same ports (in a different order), and will be gone the same amount of time. Valenna and Mrs. Valenna are travelling with us. We’ll be back on the third, hopefully to good news about the Lifebloom nerf being reversed or somesuch! (I’ll be bringing my laptop but connectivity is likely to be at a minimum.) Have a great week, everyone!



Druid tanks are particularly hard-hit by this. While you can argue that most sets don’t need Stamina as they shouldn’t be getting hit as it is, most encounters include damage you cannot avoid (we used to call this stupidity “wandering damage” in the old tabletop days — a sure sign of lazy design) and sometimes, situations being what they are, people draw aggro, make mistakes… you know the drill. Gear needs Stamina on it. After all, Blizzard made it clear how important Stamina is when they reduced its item budget cost to enable more of it to go on all gear for all classes. Survivability is paramount.
Continue reading ‘Achilles What?’…
The latest changes to Lifebloom (the coefficient nerf and the changes to Empowered Rejuvenation) went live on the Public Test Realm this afternoon. After some testing, at 1500 +Healing, you can expect to see an 8% nerf to the amount healed per tick by Lifebloom. You can expect a further 0.2% reduction for every 250 +Healing beyond 1500. This is due to a flat 10% nerf to the +Healing coefficient to the HoT portion of Lifebloom.