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Phaelia Innervator

Published on January 28, 2008 by Phaelia
UI Addons
12 Comments

Today I am both honored and excited to have a brand-new UI addon to share with you all, one developed by long-time reader, Nebelmond of Die Silberne Hand (EU). Entitled “Innervator”, it’s designed to help you know when it’s appropriate to first use your Innervate. It gives both an auditory and visual warnings (via Scrolling Combat Text and by flashing the edges of your screen green) and takes into account the following, user-specified variables:

  • The additional Spirit you expect to have once you’ve activated Innervate. This might be from triggering your [Bangle of Endless Blessings] or from using an addon such as Evocation 2, but remember to consider the Spirit that’s lost from a weapon you replace if performing a weapon swap..
  • How much mana you anticipate spending throughout the course of your Innervate. So if you expect to cast 10 more Lifebloom during the 20 seconds you are under Innervate, you would enter a value of 2200 (in caster form).

I’ve been using this addon since Nebelmond first created it, and it has made a tremendous difference to my playstyle. I normally don’t think to use Innervate on trash mobs, but having this notification reminds me to do so and means I can keep going while the other healers are running out of juice in places like The Eye. It’s also been responsible for less downtime during Heroics. All in all, I think this addon may quickly become one of the “must haves” for a Resto Druid! Thank you, Nebelmond!

  • Download Innervator from WoWAce.com
  • Visit the Innervator Forums Post at WoWAce.com

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Categories: UI Addons

12 Comments

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  • Gravatar Nebelmond

    Yay! Thanks a lot for featuring it. :-)

    4:18 am on 1/28/08
  • Gravatar Wyndrel

    Great article and cool mod. I’d be curious to hear what other people are setting as their value for anticipated mana use.

    7:10 am on 1/28/08
  • Gravatar Exanimo

    Might even be usefull for Moonkin Druids aswell.
    Hope i remember to download it once i give my parked Druid a spin once more.

    10:37 am on 1/28/08
  • Gravatar SaladFork

    Thanks for sharing it, I’ll definitely be checking it out!

    12:09 pm on 1/28/08
  • Gravatar Slippir

    Thank you for featuring this! It is a wonderful AddOn to have for any Druid I think. It also reminded me to get Evocation2. ;)

    2:00 pm on 1/28/08
  • Gravatar Zackoria

    At first glance i thought this an addon more tailored to druids who depend more on innervates. At a second read it actualy looks very promesing thouge. I admit i dont use innervate as much as i should. Being an ex rogue i should know by now to utilize ALL my cooldowns to maximum potential >.<, so i think this addon will be very usefull. Thanks Phae!

    7:02 pm on 1/28/08
  • Gravatar Idahoe

    No guild P?

    11:58 pm on 1/28/08
  • Gravatar Bullar

    I downloaded this before our Vashj run last night. I really like it. We still have not downed her yet but mana was flowing very nicely.

    9:28 am on 1/29/08
  • Gravatar Phaelia

    I’m glad everyone is as excited about this addon as I was/am! Thanks again, Nebelmond!

    @Idahoe: I have guild names turned off. I’m in Aegis Hestia over on Scarlet Crusade. They’re a great bunch of people, many of whom are RL friends living here in town. :-)

    2:37 pm on 1/29/08
  • Gravatar Maximvs

    I haven’t really tried the addon out yet, but I was wondering something. I heard that in an upcomming patch, the mp5 from spirit will be cranked up. Thus making Innervate even better. How soon will this be taken into account in the addon. Are you (Nebelmond) keeping an eye on the PTR?

    8:38 am on 2/19/08
  • Gravatar Phaelia

    @Maximvs: Yes, I believe that Nebelmond is in the process of updating this addon to account for the revised mana regeneration formula. =)

    11:08 pm on 3/3/08

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Recent Comments

Living Seed, Replenish, and Gift of the Earthmother (15)

Phaelia
@Perrin: Thank you for the clarification. Your description of the interaction between the two is very succinct and easy to understand so I’ve adopted your wording above. I hope that’s okay. :-) @Kiryn: Have you considered the fact that Rejuvenation + Swiftmend is a 1.5 second cast while Regrowth is only 2? I know that you aren’t having trouble with mana, but a Regrowth will hit harder and provide more potential benefits (crit = Nature’s Grace and possibly Living...

Kloro
Even though Replenish gives utility to Rejuvenation, my job is healing and I won’t put talent points in something that doesn’t explicitly contribute to healing. The only time I use Rejuvenation in a raid setting is when I need to Swiftmend someone who doesn’t already have a HoT on them. It simply is too slow and weak to be of use before another healer tops up the player.

Werebeef
I don’t think viewing living seed as a % of total healing is really the best way to look at it. It’s great for helping a player that is at very low health get back up to very high health and do so quickly. You don’t look at nature’s swiftness as a percentage of overall healing. I don’t think it makes that much sense here either. It’s also a talent that is better when the content is hard, when you have less overhealing. There’s also something...

Kalfurion
Hi Phae, long time no talk. I want to point out that I’m 0/0/71 and I love it. I don’t really find the talents in the balance tree to be that useful for my needs. I’m in a raiding guild as I’m sure you know and the three talents you spoke about suit my needs so well. My rogues, DK’s and our feral druid love me when I keep a rejuv on them for replenish. I’ve joined pugs and people look at my spec and make silly jokes and I don’t know why,...

Kiryn
I really like Replenish, personally. I find myself with far more mana regen than I need in most boss fights, so mana conservation isn’t much of an issue for me. I don’t even know why I carry mana potions if I never use them, and I’m far more likely to be innervating the priests than myself. I often treat rejuv-swiftmend as a near-instant 8k heal on a 15 second cooldown. It isn’t cheap, but it can bring someone back from the brink of death in a little over a second...
Guest Post: Leveraging Shadowmeld (23)

Penguinator
Our guild tried instructor Razuvious in H naxx and we had to try many different strategies, wiping a bunch or times because we had only 1 priest. Most of the time, i was assigned to raid healing and could heal in a corner above the arena. Whenever our tank died and he started one-shotting our raid (90k on a clothie, 30k on a tank) i shadowmelded and could start rezzing people. This was very useful, especially when the pallies ran out of reagents to DI.

Riverwish
As far as i’m aware they changed it so that when you meld in a raid instance you don’t leave combat so you can’t drink/eat or reset pot cooldowns in a raid bossfight, this is why you have to be quite lucky at escaping combat in a raid situation. I did manage to escape for Patchwerk numerous times but other bosses are trickier, I think it depends really on who your fighting and what room you’re in :) All these things can be done in 5 mans though. Riverwishs...

Vreenash
Thanks for posting this up Phae :) Keep the ideas flowing guys. It’s good to hear the different ideas and situations you’ve all been using shadowmeld in. Here’s another one for you: While leveling my way to 78 (still with the ground mount in northrend), there were quests that required killing a normal mob boss. They were usually in the centre of a town, camp or cave. Instead of killing all the mobs on the way to boss, just mount up and run directly to him....

Bearess
One note about SM that should be brought up. Yes it will bring you out of the fight in a lot of cases, but some bosses can still find you. AOE attacks will bring you out of a SM. So watch that. I learned that the hard way when Instructor Razuvious broke loose, and I skittered off a corner and SM. His next “victim” was too close to me when he let out his “Distrupting Shout” and I became next on his list. Figured I’d drop a line since it is a weakness to SM...

Arcaedus
Great info! I’ve often used SM to get out of combat when soloing but have put it to limited use in the instance/raid environment. @Riverwish: I’m not sure that you have to be the last player alive/targetable. I’ve had both successful and unsuccessful attempts with SM hiding on a wipe. My main example is on Patchwork. When multiple tanks go down and its a sure wipe, you are able to run behind one of the pillars and meld. As long as no one drags Patchy to you he should...
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