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	<title>Comments on: The Good, the Bad, and the Hybrid</title>
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	<link>http://www.resto4life.com/2008/01/24/the-good-the-bad-and-the-hybrid/</link>
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		<title>By: Jeddak</title>
		<link>http://www.resto4life.com/2008/01/24/the-good-the-bad-and-the-hybrid/comment-page-1/#comment-3665</link>
		<dc:creator>Jeddak</dc:creator>
		<pubDate>Tue, 06 May 2008 20:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/01/24/the-good-the-bad-and-the-hybrid/#comment-3665</guid>
		<description>I remember reading (I think on the WoWWiki druid description) that druids are a weak class with really powerful talents.  I love that, it&#039;s so true!  I look through my talent trees like I watch fireworks:  Oooh, Ahhh, OMG-OP!!!!!</description>
		<content:encoded><![CDATA[<p>I remember reading (I think on the WoWWiki druid description) that druids are a weak class with really powerful talents.  I love that, it&#8217;s so true!  I look through my talent trees like I watch fireworks:  Oooh, Ahhh, OMG-OP!!!!!</p>
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		<title>By: Wyrmdog</title>
		<link>http://www.resto4life.com/2008/01/24/the-good-the-bad-and-the-hybrid/comment-page-1/#comment-2659</link>
		<dc:creator>Wyrmdog</dc:creator>
		<pubDate>Mon, 28 Jan 2008 23:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/01/24/the-good-the-bad-and-the-hybrid/#comment-2659</guid>
		<description>Excellent comments.  Again, a lot of how each of us view this is inherent in how we define a hybrid and how we classify role.&lt;br/&gt;&lt;br/&gt;For me, I&#039;m hesitant to distill it past tanking, healing, and dps.  I&#039;d LOVE to see CC as a viable class role.  We&#039;ve seen the emergence of this as a crucial instancing element in the Burning Crusade and while I don&#039;t think World of Warcraft will ever fundamentally shift to requiring a full-time CC role, I can easily see a shift in the paradigm of dps classes.&lt;br/&gt;&lt;br/&gt;Take, for example, City of Heroes where an entire Archetype was devoted to crowd control.  The healing role in that game was anemic to be sure, but crowd control was critical.  Crowd control was often considered a suitable replacement for a proper tank.  It was a fully-fledged role, much like it sometimes seems in certain instances in Burning Crusade.  I realize the mechanics of the two games are vastly different but the point is in the validity and necessity of the role, not how the games themselves compare.&lt;br/&gt;&lt;br/&gt;If the trend continues, we could easily see an increase in the necessity of strong CC abilities such that the four dps classes could spec for heavy/primary crowd control at the expense of some dps, in essence allowing even them to fill multiple roles.&lt;br/&gt;&lt;br/&gt;Perhaps it will only happen with a few; more likely it will happen with none.  But the possibility remains in the ever-changing landscape of an MMO, that the specialists will expand their roles while the &#039;hybrids&#039; focus theirs, bringing the breadth of capability enjoyed by a few to many.&lt;br/&gt;&lt;br/&gt;Until then, Hybrids remain the subject of debate and controversy.</description>
		<content:encoded><![CDATA[<p>Excellent comments.  Again, a lot of how each of us view this is inherent in how we define a hybrid and how we classify role.</p>
<p>For me, I&#8217;m hesitant to distill it past tanking, healing, and dps.  I&#8217;d LOVE to see CC as a viable class role.  We&#8217;ve seen the emergence of this as a crucial instancing element in the Burning Crusade and while I don&#8217;t think World of Warcraft will ever fundamentally shift to requiring a full-time CC role, I can easily see a shift in the paradigm of dps classes.</p>
<p>Take, for example, City of Heroes where an entire Archetype was devoted to crowd control.  The healing role in that game was anemic to be sure, but crowd control was critical.  Crowd control was often considered a suitable replacement for a proper tank.  It was a fully-fledged role, much like it sometimes seems in certain instances in Burning Crusade.  I realize the mechanics of the two games are vastly different but the point is in the validity and necessity of the role, not how the games themselves compare.</p>
<p>If the trend continues, we could easily see an increase in the necessity of strong CC abilities such that the four dps classes could spec for heavy/primary crowd control at the expense of some dps, in essence allowing even them to fill multiple roles.</p>
<p>Perhaps it will only happen with a few; more likely it will happen with none.  But the possibility remains in the ever-changing landscape of an MMO, that the specialists will expand their roles while the &#8216;hybrids&#8217; focus theirs, bringing the breadth of capability enjoyed by a few to many.</p>
<p>Until then, Hybrids remain the subject of debate and controversy.</p>
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		<title>By: Therac-25</title>
		<link>http://www.resto4life.com/2008/01/24/the-good-the-bad-and-the-hybrid/comment-page-1/#comment-2657</link>
		<dc:creator>Therac-25</dc:creator>
		<pubDate>Mon, 28 Jan 2008 15:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/01/24/the-good-the-bad-and-the-hybrid/#comment-2657</guid>
		<description>The way I look at the hybrid thing -- keep in mind, I may still be stuck in the pre-BC mindset, as that&#039;s where I spent most of my time historically:&lt;br/&gt;&lt;br/&gt;There are five different roles in WoW, basically:&lt;br/&gt;&lt;br/&gt;* Melee Physical DPS&lt;br/&gt;* Ranged Magical DPS&lt;br/&gt;* Ranged Physical DPS&lt;br/&gt;* Healing&lt;br/&gt;* Tanking&lt;br/&gt;&lt;br/&gt;You have six &quot;specialist&quot; classes -- the class that is typically the best at a given role. &lt;br/&gt;&lt;br/&gt;* Melee Physical - Rogue&lt;br/&gt;* Ranged Magical - Warlock and Mage&lt;br/&gt;* Ranged Physical - Hunter&lt;br/&gt;* Healing - Priest&lt;br/&gt;* Tanking - Warrior&lt;br/&gt;&lt;br/&gt;This isn&#039;t to say these are the only roles that those classes can do, or that those are the only classes that can do those roles -- only that those classes are typically capable of being the best at the role in question, gear levels being roughly equal.&lt;br/&gt;&lt;br/&gt;Now, that leaves the three other classes -- Shaman, Paladin and Druid as the &quot;hybrids&quot;.  &lt;br/&gt;&lt;br/&gt;The Shaman and Paladin, originally faction-specific, were the &quot;can do any of the roles at any time, but have to gear and spec intensely to do them comparable to a specialist&quot;.  i.e. the Pally could tank, but lacked some of the snap aggro abilities that a Warrior had, but he could heal while tanking if he needed to.&lt;br/&gt;&lt;br/&gt;The Druid, OTOH, was a &quot;modal&quot; hybrid -- the Druid could tank, but couldn&#039;t heal or DPS while tanking.  The Druid could do ranged DPS, but couldn&#039;t tank or heal while doing so -- the shapeshifting forms remove the ability to do different things at once.&lt;br/&gt;&lt;br/&gt;This probably reflects the original (pre-BC) class design a bit more than the current one -- with the deeper talent trees, spec has become more important, and with Shamans and Pallys no longer faction-specific, it&#039;s much more open.  &lt;br/&gt;&lt;br/&gt;Except for Rogues, Hunters, Mages and Warlocks (who can only ever DPS), each class does have multiple viable things they can do, depending on spec and gear.&lt;br/&gt;&lt;br/&gt;I think it&#039;s Blizz&#039;s intent that there are multiple ways to play given class, and they design encounters such that each class is needed in some capacity.  I mean -- if you&#039;re going to give a class a Tank spec, then they should reasonably be able to tank things without needing a warrior.</description>
		<content:encoded><![CDATA[<p>The way I look at the hybrid thing &#8212; keep in mind, I may still be stuck in the pre-BC mindset, as that&#8217;s where I spent most of my time historically:</p>
<p>There are five different roles in WoW, basically:</p>
<p>* Melee Physical DPS<br />* Ranged Magical DPS<br />* Ranged Physical DPS<br />* Healing<br />* Tanking</p>
<p>You have six &#8220;specialist&#8221; classes &#8212; the class that is typically the best at a given role. </p>
<p>* Melee Physical &#8211; Rogue<br />* Ranged Magical &#8211; Warlock and Mage<br />* Ranged Physical &#8211; Hunter<br />* Healing &#8211; Priest<br />* Tanking &#8211; Warrior</p>
<p>This isn&#8217;t to say these are the only roles that those classes can do, or that those are the only classes that can do those roles &#8212; only that those classes are typically capable of being the best at the role in question, gear levels being roughly equal.</p>
<p>Now, that leaves the three other classes &#8212; Shaman, Paladin and Druid as the &#8220;hybrids&#8221;.  </p>
<p>The Shaman and Paladin, originally faction-specific, were the &#8220;can do any of the roles at any time, but have to gear and spec intensely to do them comparable to a specialist&#8221;.  i.e. the Pally could tank, but lacked some of the snap aggro abilities that a Warrior had, but he could heal while tanking if he needed to.</p>
<p>The Druid, OTOH, was a &#8220;modal&#8221; hybrid &#8212; the Druid could tank, but couldn&#8217;t heal or DPS while tanking.  The Druid could do ranged DPS, but couldn&#8217;t tank or heal while doing so &#8212; the shapeshifting forms remove the ability to do different things at once.</p>
<p>This probably reflects the original (pre-BC) class design a bit more than the current one &#8212; with the deeper talent trees, spec has become more important, and with Shamans and Pallys no longer faction-specific, it&#8217;s much more open.  </p>
<p>Except for Rogues, Hunters, Mages and Warlocks (who can only ever DPS), each class does have multiple viable things they can do, depending on spec and gear.</p>
<p>I think it&#8217;s Blizz&#8217;s intent that there are multiple ways to play given class, and they design encounters such that each class is needed in some capacity.  I mean &#8212; if you&#8217;re going to give a class a Tank spec, then they should reasonably be able to tank things without needing a warrior.</p>
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		<title>By: Troggles</title>
		<link>http://www.resto4life.com/2008/01/24/the-good-the-bad-and-the-hybrid/comment-page-1/#comment-2656</link>
		<dc:creator>Troggles</dc:creator>
		<pubDate>Fri, 25 Jan 2008 22:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/01/24/the-good-the-bad-and-the-hybrid/#comment-2656</guid>
		<description>I never really considered Shaman as being a hybrid class.  As you mentioned, they are just dps and healing, with no taking abilities.  I always considered hybrid class to be those that can fill any of the three roles of WoW based on how the user chooses to play them.  I never thought a hybrid class should be able to function in all their roles with one set of gear, which is exactly how druids are.  Paladins get off way to easy in this in that they can heal decently as a different spec.&lt;br/&gt;&lt;br/&gt;All in all, I believe a hybrid class should be something that can perform any role based talent/gear choice, rather than a class than can perform any role with anything on.</description>
		<content:encoded><![CDATA[<p>I never really considered Shaman as being a hybrid class.  As you mentioned, they are just dps and healing, with no taking abilities.  I always considered hybrid class to be those that can fill any of the three roles of WoW based on how the user chooses to play them.  I never thought a hybrid class should be able to function in all their roles with one set of gear, which is exactly how druids are.  Paladins get off way to easy in this in that they can heal decently as a different spec.</p>
<p>All in all, I believe a hybrid class should be something that can perform any role based talent/gear choice, rather than a class than can perform any role with anything on.</p>
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