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	<title>Comments on: In the Shadow of the Nerf Bat</title>
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	<link>http://www.resto4life.com/2008/01/17/in-the-shadow-of-the-nerf-bat/</link>
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		<title>By: Fringa</title>
		<link>http://www.resto4life.com/2008/01/17/in-the-shadow-of-the-nerf-bat/comment-page-1/#comment-2447</link>
		<dc:creator>Fringa</dc:creator>
		<pubDate>Tue, 05 Feb 2008 18:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/17/in-the-shadow-of-the-nerf-bat/#comment-2447</guid>
		<description>My self as a 100% resto druid find it hard to take down any class in pvp. This may be because all my points are in resto and none in feral or balance. Although I can keep myself alive with 2 or 3 DPS classes nuking me!! Must piss them off. 
Druids Rock!

Any sugestions to a good resto build mail me at: ad_fringa@live.com</description>
		<content:encoded><![CDATA[<p>My self as a 100% resto druid find it hard to take down any class in pvp. This may be because all my points are in resto and none in feral or balance. Although I can keep myself alive with 2 or 3 DPS classes nuking me!! Must piss them off.<br />
Druids Rock!</p>
<p>Any sugestions to a good resto build mail me at: <a href="mailto:ad_fringa@live.com">ad_fringa@live.com</a></p>
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		<title>By: Resto4Life&#187; Blog Archive &#187; Forum Spotlight: Druid PvP</title>
		<link>http://www.resto4life.com/2008/01/17/in-the-shadow-of-the-nerf-bat/comment-page-1/#comment-2291</link>
		<dc:creator>Resto4Life&#187; Blog Archive &#187; Forum Spotlight: Druid PvP</dc:creator>
		<pubDate>Fri, 25 Jan 2008 14:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/17/in-the-shadow-of-the-nerf-bat/#comment-2291</guid>
		<description>[...] Druids Overpowered? A trip down memory lane Faxmonkey of Blackrock (US) concludes that the main factor contributing to the impressive performance of Restoration Druids in 2v2 Arenas was the addition of [Star&#8217;s Tears]. (Credit to Zackoria for posting this in the comments of &#8220;In the Shadow of the Nerf Bat&#8221;.) [...]</description>
		<content:encoded><![CDATA[<p>[...] Druids Overpowered? A trip down memory lane Faxmonkey of Blackrock (US) concludes that the main factor contributing to the impressive performance of Restoration Druids in 2v2 Arenas was the addition of [Star&#8217;s Tears]. (Credit to Zackoria for posting this in the comments of &#8220;In the Shadow of the Nerf Bat&#8221;.) [...]</p>
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		<title>By: Lovemace</title>
		<link>http://www.resto4life.com/2008/01/17/in-the-shadow-of-the-nerf-bat/comment-page-1/#comment-2207</link>
		<dc:creator>Lovemace</dc:creator>
		<pubDate>Mon, 21 Jan 2008 22:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/17/in-the-shadow-of-the-nerf-bat/#comment-2207</guid>
		<description>I play a holy Paladin, Lovemace, Blackrock Alliance.  

I don&#039;t think a direct druid nerf would be the answer.  The class is very fun to play (I&#039;m levelling a druid through outland atm), and although very powerful they do have their weaknesses in small group pvp.  They are squishy, and if you manage to get JoJ on them (and they don&#039;t have a defensive dispel ready) you can control and burst them down relatively easily.  I haven&#039;t lost to a druid/warr team when playing with a warrior in a long time.  

I do know that it is still a tough lineup against very good druids - those who know to stay away from the Paladin at all costs.  This indicates, to me, that while the class may be somewhat imbalanced in small-scale pvp, there are also a lot of very good druid players.  Skill does still shine through.

As a Paladin I find the power of druids in 2s frustrating, but I don&#039;t think a direct nerf to druids is the best option...I&#039;d rather see the mechanics of the other healing classes changed/updated.  Priests are quite strong at the moment, and they definately have a place/role that is competitive with druids.  I think that the mechanics of Paladins in particular (but also resto shamans) are outdated and not really suited to the current climate of pvp.  Sure we can be powerful in pvp, largely due to the utility of BoF, BoP and our 12 seconds of immunity.  However in the endurance game of 2s and to a lesser extent 3s, our lack of instant cast heals (leading to susceptibility to interrupts/cc) and the recent nerfs to BoF and BoSac do leave us rather limited.  While we do have amazing longevity in heals, the increasing efficacy of drain classes pretty much counters that as well.

So getting to the reason for this quick analysis of Paladin faults on a druid blog – nerfing druids won’t improve the arena experience so much for Paladins, as the crappy mechanics of the class will still remain.  Those healers posting for druid nerfs should be posting for buffs for themselves imo.

Also, I disagree that removing the pvp water from the game would balance druids.  Should they do that, I would quit pvp on my paladin.  Drains are just so powerful now, and although we have great longevity while we have mana, we have few means other than LoS to protect our mana pool, and virtually no means to regenerate any meaningful amount of mana once it is drained.  Removing water in arena would make paladins a joke to play, and no doubt would adversely affect other classes in arena too.

But anyway, sorry about the rant!  Nice blog, btw :)</description>
		<content:encoded><![CDATA[<p>I play a holy Paladin, Lovemace, Blackrock Alliance.  </p>
<p>I don&#8217;t think a direct druid nerf would be the answer.  The class is very fun to play (I&#8217;m levelling a druid through outland atm), and although very powerful they do have their weaknesses in small group pvp.  They are squishy, and if you manage to get JoJ on them (and they don&#8217;t have a defensive dispel ready) you can control and burst them down relatively easily.  I haven&#8217;t lost to a druid/warr team when playing with a warrior in a long time.  </p>
<p>I do know that it is still a tough lineup against very good druids &#8211; those who know to stay away from the Paladin at all costs.  This indicates, to me, that while the class may be somewhat imbalanced in small-scale pvp, there are also a lot of very good druid players.  Skill does still shine through.</p>
<p>As a Paladin I find the power of druids in 2s frustrating, but I don&#8217;t think a direct nerf to druids is the best option&#8230;I&#8217;d rather see the mechanics of the other healing classes changed/updated.  Priests are quite strong at the moment, and they definately have a place/role that is competitive with druids.  I think that the mechanics of Paladins in particular (but also resto shamans) are outdated and not really suited to the current climate of pvp.  Sure we can be powerful in pvp, largely due to the utility of BoF, BoP and our 12 seconds of immunity.  However in the endurance game of 2s and to a lesser extent 3s, our lack of instant cast heals (leading to susceptibility to interrupts/cc) and the recent nerfs to BoF and BoSac do leave us rather limited.  While we do have amazing longevity in heals, the increasing efficacy of drain classes pretty much counters that as well.</p>
<p>So getting to the reason for this quick analysis of Paladin faults on a druid blog – nerfing druids won’t improve the arena experience so much for Paladins, as the crappy mechanics of the class will still remain.  Those healers posting for druid nerfs should be posting for buffs for themselves imo.</p>
<p>Also, I disagree that removing the pvp water from the game would balance druids.  Should they do that, I would quit pvp on my paladin.  Drains are just so powerful now, and although we have great longevity while we have mana, we have few means other than LoS to protect our mana pool, and virtually no means to regenerate any meaningful amount of mana once it is drained.  Removing water in arena would make paladins a joke to play, and no doubt would adversely affect other classes in arena too.</p>
<p>But anyway, sorry about the rant!  Nice blog, btw <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Zackoria</title>
		<link>http://www.resto4life.com/2008/01/17/in-the-shadow-of-the-nerf-bat/comment-page-1/#comment-2195</link>
		<dc:creator>Zackoria</dc:creator>
		<pubDate>Mon, 21 Jan 2008 17:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/17/in-the-shadow-of-the-nerf-bat/#comment-2195</guid>
		<description>Faxmonkey wins the internets with his startlingly coherent post on druids!

http://forums.worldofwarcraft.com/thread.html?topicId=4028099734&amp;sid=1&amp;pageNo=1

We did get Natural Perfection but it doesn&#039;t count as overpowered because no body cries about it.

At the end of the day it&#039;s all about the warriors, no one talks about the other half of the &quot;God mode&quot; team, and unlike druids is very well represented in ALL brackets from 1850-2300.</description>
		<content:encoded><![CDATA[<p>Faxmonkey wins the internets with his startlingly coherent post on druids!</p>
<p><a href="http://forums.worldofwarcraft.com/thread.html?topicId=4028099734&#038;sid=1&#038;pageNo=1" rel="nofollow">http://forums.worldofwarcraft.com/thread.html?topicId=4028099734&#038;sid=1&#038;pageNo=1</a></p>
<p>We did get Natural Perfection but it doesn&#8217;t count as overpowered because no body cries about it.</p>
<p>At the end of the day it&#8217;s all about the warriors, no one talks about the other half of the &#8220;God mode&#8221; team, and unlike druids is very well represented in ALL brackets from 1850-2300.</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/01/17/in-the-shadow-of-the-nerf-bat/comment-page-1/#comment-2182</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Sat, 19 Jan 2008 20:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/17/in-the-shadow-of-the-nerf-bat/#comment-2182</guid>
		<description>@Werebeef: While I wouldn&#039;t object to more disease-based debuffs, Druids are already quite disadvantaged by their inability to dispel magic-based debuffs, so I&#039;m not sure a further handicap in that &quot;Arena&quot; is really necessary. I know that playing paired with a Warrior, you are highly susceptible to having your Warrior locked down for long periods since you can&#039;t free him from Polymorph/Fear/Roots/Frost Nova.

@Nasirah: I somewhat enjoy PvP. Enough to have competed for a long period in Season 2 but not so much that I am not enjoying my current hiatus. As someone married to a player who LOOOOOOOOOOOVES PvP, however, I can&#039;t say that I don&#039;t think it has a place in the game, although I agree that it certainly causes a fair number of balance issues. I remember in EverQuest (1) PvP being added as more or less an afterthought. There didn&#039;t seem to be any concern for balance, and there were just some classes destined to defeat everyone else. In order to make the game fun for as many different types of people as possible (which Blizzard seems to strive for), they &lt;em&gt;have&lt;/em&gt; to adjust some things for PvP. It&#039;s still no fun to be on the receiving end of a PvP-based &quot;change&quot;, though. =(

@Zackoria: That&#039;s a good point about Warrior/Paladin. I know at the beginning of Season 2, that pair provoked a LOT of expletives. When we finally started beating them, it was a cause for much celebration (including victory dances around the apartment). I, too, am surprised at the vitriol from Warlocks. Maybe they associate the Druid&#039;s method of healing over time with their form of damage over time and feel that misery would some company.

@Saba: Eek! I would be very disappointed with Blizzard were they to remove the 2v2 bracket. It&#039;s certainly the most popular bracket with players, especially the casual ones. And there&#039;s just something extra fun about going into an Arena with your husband/significant other/best friend and &quot;taking on the world&quot; (of Warcraft) together! :-)</description>
		<content:encoded><![CDATA[<p>@Werebeef: While I wouldn&#8217;t object to more disease-based debuffs, Druids are already quite disadvantaged by their inability to dispel magic-based debuffs, so I&#8217;m not sure a further handicap in that &#8220;Arena&#8221; is really necessary. I know that playing paired with a Warrior, you are highly susceptible to having your Warrior locked down for long periods since you can&#8217;t free him from Polymorph/Fear/Roots/Frost Nova.</p>
<p>@Nasirah: I somewhat enjoy PvP. Enough to have competed for a long period in Season 2 but not so much that I am not enjoying my current hiatus. As someone married to a player who LOOOOOOOOOOOVES PvP, however, I can&#8217;t say that I don&#8217;t think it has a place in the game, although I agree that it certainly causes a fair number of balance issues. I remember in EverQuest (1) PvP being added as more or less an afterthought. There didn&#8217;t seem to be any concern for balance, and there were just some classes destined to defeat everyone else. In order to make the game fun for as many different types of people as possible (which Blizzard seems to strive for), they <em>have</em> to adjust some things for PvP. It&#8217;s still no fun to be on the receiving end of a PvP-based &#8220;change&#8221;, though. =(</p>
<p>@Zackoria: That&#8217;s a good point about Warrior/Paladin. I know at the beginning of Season 2, that pair provoked a LOT of expletives. When we finally started beating them, it was a cause for much celebration (including victory dances around the apartment). I, too, am surprised at the vitriol from Warlocks. Maybe they associate the Druid&#8217;s method of healing over time with their form of damage over time and feel that misery would some company.</p>
<p>@Saba: Eek! I would be very disappointed with Blizzard were they to remove the 2v2 bracket. It&#8217;s certainly the most popular bracket with players, especially the casual ones. And there&#8217;s just something extra fun about going into an Arena with your husband/significant other/best friend and &#8220;taking on the world&#8221; (of Warcraft) together! <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Saba</title>
		<link>http://www.resto4life.com/2008/01/17/in-the-shadow-of-the-nerf-bat/comment-page-1/#comment-2179</link>
		<dc:creator>Saba</dc:creator>
		<pubDate>Sat, 19 Jan 2008 18:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/17/in-the-shadow-of-the-nerf-bat/#comment-2179</guid>
		<description>My solution is pretty easy: remove the 2v2 bracket. It&#039;s pretty much proven to be impossible to balance in the scope of the greater game beyond arenas, and I&#039;d hate to see a resto nerf for PVP that in any way reduces our viability in raids at the moment (we already have stacking issues compared to other healers). Replace it with 4s or something.

Alternately, this could lead to an argument for separate rule sets in PVP and PVE, though I think the game is too far along to make that kind of change. I&#039;m also not sure Blizzard would do so anyhow.</description>
		<content:encoded><![CDATA[<p>My solution is pretty easy: remove the 2v2 bracket. It&#8217;s pretty much proven to be impossible to balance in the scope of the greater game beyond arenas, and I&#8217;d hate to see a resto nerf for PVP that in any way reduces our viability in raids at the moment (we already have stacking issues compared to other healers). Replace it with 4s or something.</p>
<p>Alternately, this could lead to an argument for separate rule sets in PVP and PVE, though I think the game is too far along to make that kind of change. I&#8217;m also not sure Blizzard would do so anyhow.</p>
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		<title>By: Zackoria</title>
		<link>http://www.resto4life.com/2008/01/17/in-the-shadow-of-the-nerf-bat/comment-page-1/#comment-2174</link>
		<dc:creator>Zackoria</dc:creator>
		<pubDate>Sat, 19 Jan 2008 02:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/17/in-the-shadow-of-the-nerf-bat/#comment-2174</guid>
		<description>2v2 has ALWAYS been more dependent on different class/spec combos than ANY other arena. I have heard this complaint from hardcore PvPers on many forums since day 1. Back in the earlier seasons pallys and wars were considered the most annoying 2v2 groups because most of us were still in raid/stam gear (i still remember people going in with full green stam gear with like 10-15k health back in the beginning of S1) and were allot more concentrated on burst dps than they are now. Things change. When someone complains about somthing in 2v2 i just hit mute inside my head. I also find it funny that warlocks have been complaining since lock and resto druid is just as powerful as war/resto. I never liston to such incoherent babblings but as much as the devs say they are not sueded by such posts, you still wonder at the end of the day.</description>
		<content:encoded><![CDATA[<p>2v2 has ALWAYS been more dependent on different class/spec combos than ANY other arena. I have heard this complaint from hardcore PvPers on many forums since day 1. Back in the earlier seasons pallys and wars were considered the most annoying 2v2 groups because most of us were still in raid/stam gear (i still remember people going in with full green stam gear with like 10-15k health back in the beginning of S1) and were allot more concentrated on burst dps than they are now. Things change. When someone complains about somthing in 2v2 i just hit mute inside my head. I also find it funny that warlocks have been complaining since lock and resto druid is just as powerful as war/resto. I never liston to such incoherent babblings but as much as the devs say they are not sueded by such posts, you still wonder at the end of the day.</p>
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		<title>By: Nasirah</title>
		<link>http://www.resto4life.com/2008/01/17/in-the-shadow-of-the-nerf-bat/comment-page-1/#comment-2172</link>
		<dc:creator>Nasirah</dc:creator>
		<pubDate>Fri, 18 Jan 2008 21:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/17/in-the-shadow-of-the-nerf-bat/#comment-2172</guid>
		<description>Re: the issue as a whole, but specifically this line in Phaelia&#039;s comment...

&quot;And I would be extremely upset if PvE effectiveness were reduced for the sake of PvP.&quot;

It happens all the time, and this is why I hate PvP.

Personally, I don&#039;t enjoy playing PvP.  Call me &quot;unskilled&quot; that I don&#039;t like playing against opponents who can think for themselves in a constantly changing environment.  Part of it certainly does come down to that because I&#039;ve never learned how to PvP.  But bottom line is that I don&#039;t enjoy it, and I do enjoy PvE, so I play the part of the game that I enjoy.

However, the real reason that I &quot;hate&quot; PvP is that PvP and PvE are two completely separate entities, forced into one game.  Blizzard is constantly making changes to all the classes, buffing them, nerfing them, whatever.  Sometimes it&#039;s for PvP reasons, sometimes it&#039;s for PvE reasons.  But it&#039;s very rare that the change does not, in some way, affect both.  Fortunately, there&#039;ve been no real changes to druids that affect the way I play.  Other classes, however, aren&#039;t so lucky.

My husband plays a warlock.  Patch day was never a happy time in our home.</description>
		<content:encoded><![CDATA[<p>Re: the issue as a whole, but specifically this line in Phaelia&#8217;s comment&#8230;</p>
<p>&#8220;And I would be extremely upset if PvE effectiveness were reduced for the sake of PvP.&#8221;</p>
<p>It happens all the time, and this is why I hate PvP.</p>
<p>Personally, I don&#8217;t enjoy playing PvP.  Call me &#8220;unskilled&#8221; that I don&#8217;t like playing against opponents who can think for themselves in a constantly changing environment.  Part of it certainly does come down to that because I&#8217;ve never learned how to PvP.  But bottom line is that I don&#8217;t enjoy it, and I do enjoy PvE, so I play the part of the game that I enjoy.</p>
<p>However, the real reason that I &#8220;hate&#8221; PvP is that PvP and PvE are two completely separate entities, forced into one game.  Blizzard is constantly making changes to all the classes, buffing them, nerfing them, whatever.  Sometimes it&#8217;s for PvP reasons, sometimes it&#8217;s for PvE reasons.  But it&#8217;s very rare that the change does not, in some way, affect both.  Fortunately, there&#8217;ve been no real changes to druids that affect the way I play.  Other classes, however, aren&#8217;t so lucky.</p>
<p>My husband plays a warlock.  Patch day was never a happy time in our home.</p>
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		<title>By: Akia</title>
		<link>http://www.resto4life.com/2008/01/17/in-the-shadow-of-the-nerf-bat/comment-page-1/#comment-2171</link>
		<dc:creator>Akia</dc:creator>
		<pubDate>Fri, 18 Jan 2008 19:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/17/in-the-shadow-of-the-nerf-bat/#comment-2171</guid>
		<description>I agree, indoor arenas would be a bad idea. Druids do rely heavily on the outdoor option, but we&#039;re not the only class affected by indoor/outdoor differences. I think other classes aren&#039;t thinking straight when calling for that option. It would be an enormous impact on PvP if that were allowed. Massively on druids. More than just massive, it would be devastating.</description>
		<content:encoded><![CDATA[<p>I agree, indoor arenas would be a bad idea. Druids do rely heavily on the outdoor option, but we&#8217;re not the only class affected by indoor/outdoor differences. I think other classes aren&#8217;t thinking straight when calling for that option. It would be an enormous impact on PvP if that were allowed. Massively on druids. More than just massive, it would be devastating.</p>
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		<title>By: Werebeef</title>
		<link>http://www.resto4life.com/2008/01/17/in-the-shadow-of-the-nerf-bat/comment-page-1/#comment-2169</link>
		<dc:creator>Werebeef</dc:creator>
		<pubDate>Fri, 18 Jan 2008 18:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/17/in-the-shadow-of-the-nerf-bat/#comment-2169</guid>
		<description>Druids are the only healer that can&#039;t remove diseases.

Shifting some debuffs from poison/curse to diseases would change the playing field</description>
		<content:encoded><![CDATA[<p>Druids are the only healer that can&#8217;t remove diseases.</p>
<p>Shifting some debuffs from poison/curse to diseases would change the playing field</p>
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