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	<title>Comments on: Patch 2.3.2 Live</title>
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	<link>http://www.resto4life.com/2008/01/08/patch-232-live/</link>
	<description>So many numbers, you'll think you're getting audited</description>
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		<title>By: Bellwether</title>
		<link>http://www.resto4life.com/2008/01/08/patch-232-live/comment-page-1/#comment-2108</link>
		<dc:creator>Bellwether</dc:creator>
		<pubDate>Sat, 12 Jan 2008 16:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/08/patch-232-live/#comment-2108</guid>
		<description>I&#039;m at least glad this didn&#039;t cause lifebloom to do what regrowth and rejuvenation do....when your +to healing on-use timer runs out and you&#039;ve cast a rejuvenation or regrowth, it won&#039;t let you replace it until it&#039;s gone, as &quot;a more powerful spell has been cast.&quot; Handy for those HoTs, disasterous for a lifebloom stack.</description>
		<content:encoded><![CDATA[<p>I&#8217;m at least glad this didn&#8217;t cause lifebloom to do what regrowth and rejuvenation do&#8230;.when your +to healing on-use timer runs out and you&#8217;ve cast a rejuvenation or regrowth, it won&#8217;t let you replace it until it&#8217;s gone, as &#8220;a more powerful spell has been cast.&#8221; Handy for those HoTs, disasterous for a lifebloom stack.</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/01/08/patch-232-live/comment-page-1/#comment-2082</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Thu, 10 Jan 2008 17:11:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/08/patch-232-live/#comment-2082</guid>
		<description>@Sehvan: Hello there - great to have you as a reader! Your question isn&#039;t noobish at all; I can see why you might have interpreted the patch notes that way.

What this actually means is if you were to use a  Healing trinket to boost your total  Healing to 1700 and then stack 3 x Lifebloom on someone, once your trinket effect faded (dropping you back down to 1500  Healing), the next cast of Lifebloom that &quot;refreshes&quot; your rolling stack will change the total value of the stack to be 3 x Lifebloom at your lower value of healing (rather than how it worked before which would be to keep it rolling at your trinketed 1700  Healing).

Druids used to stack one or two of these  Healing trinkets and then keep 3 x Lifebloom rolling on one or more people to essentially maintain the benefit for these two trinkets all the time. As of Patch 2.3.2, this is no longer possible.</description>
		<content:encoded><![CDATA[<p>@Sehvan: Hello there &#8211; great to have you as a reader! Your question isn&#8217;t noobish at all; I can see why you might have interpreted the patch notes that way.</p>
<p>What this actually means is if you were to use a  Healing trinket to boost your total  Healing to 1700 and then stack 3 x Lifebloom on someone, once your trinket effect faded (dropping you back down to 1500  Healing), the next cast of Lifebloom that &#8220;refreshes&#8221; your rolling stack will change the total value of the stack to be 3 x Lifebloom at your lower value of healing (rather than how it worked before which would be to keep it rolling at your trinketed 1700  Healing).</p>
<p>Druids used to stack one or two of these  Healing trinkets and then keep 3 x Lifebloom rolling on one or more people to essentially maintain the benefit for these two trinkets all the time. As of Patch 2.3.2, this is no longer possible.</p>
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		<title>By: sehvan</title>
		<link>http://www.resto4life.com/2008/01/08/patch-232-live/comment-page-1/#comment-2080</link>
		<dc:creator>sehvan</dc:creator>
		<pubDate>Thu, 10 Jan 2008 13:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/08/patch-232-live/#comment-2080</guid>
		<description>hello - I&#039;ve recently started reading this blog - finding it very helpful for my little Tauren. One question though (sorry, it&#039;s probably quite noobish) - does this patch mean that if I plonk 3 stacked lifeblooms on someone, and keep refreshing the 3rd (as I&#039;ve been doing, to maintain the highest tier of healing), now it will refresh to the level of 1 stacked lifebloom?</description>
		<content:encoded><![CDATA[<p>hello &#8211; I&#8217;ve recently started reading this blog &#8211; finding it very helpful for my little Tauren. One question though (sorry, it&#8217;s probably quite noobish) &#8211; does this patch mean that if I plonk 3 stacked lifeblooms on someone, and keep refreshing the 3rd (as I&#8217;ve been doing, to maintain the highest tier of healing), now it will refresh to the level of 1 stacked lifebloom?</p>
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		<title>By: Zackoria</title>
		<link>http://www.resto4life.com/2008/01/08/patch-232-live/comment-page-1/#comment-2075</link>
		<dc:creator>Zackoria</dc:creator>
		<pubDate>Thu, 10 Jan 2008 00:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/08/patch-232-live/#comment-2075</guid>
		<description>I would hardly call SSC and TK low end raiding Dellan. Im 3/6, 3/4 right now. My guild actually runs with two druids as well Bigtoy, must be the lifeblooms are crack to them tanks ^_^. It’s better to just have one, though two can be nice. It has been said even before the patch that resto druids are the only healers that have a special healing niche that ends at one raid spot. I was healing TK last night and I did just fine still toping the healing charts. Lurker is one of my best fights thats more clean cut so i will wait until then to pass final judgment. We still have the highest raw healing out put of any other healer bar none even thouge most of it is over healing.
 
Before the patch as I was saying I was using the scarab brooch and the Martyr for that double rolling trinkets (and i never got the Tome ether Bigtoy). I am still using the Martyr but I switched the brooch with my LC prayerbook. I might just use bangle instead of LC but I love seeing my healing at 1900 too much =P. Id like to try out the druid trinket off hydross if he EVER drops it, no passive healing thouge, well see. I might just drag out my old bangle again in place of LC prayer.</description>
		<content:encoded><![CDATA[<p>I would hardly call SSC and TK low end raiding Dellan. Im 3/6, 3/4 right now. My guild actually runs with two druids as well Bigtoy, must be the lifeblooms are crack to them tanks ^_^. It’s better to just have one, though two can be nice. It has been said even before the patch that resto druids are the only healers that have a special healing niche that ends at one raid spot. I was healing TK last night and I did just fine still toping the healing charts. Lurker is one of my best fights thats more clean cut so i will wait until then to pass final judgment. We still have the highest raw healing out put of any other healer bar none even thouge most of it is over healing.</p>
<p>Before the patch as I was saying I was using the scarab brooch and the Martyr for that double rolling trinkets (and i never got the Tome ether Bigtoy). I am still using the Martyr but I switched the brooch with my LC prayerbook. I might just use bangle instead of LC but I love seeing my healing at 1900 too much =P. Id like to try out the druid trinket off hydross if he EVER drops it, no passive healing thouge, well see. I might just drag out my old bangle again in place of LC prayer.</p>
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		<title>By: Bigtoy</title>
		<link>http://www.resto4life.com/2008/01/08/patch-232-live/comment-page-1/#comment-2065</link>
		<dc:creator>Bigtoy</dc:creator>
		<pubDate>Wed, 09 Jan 2008 20:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/08/patch-232-live/#comment-2065</guid>
		<description>(trolling today, slow at work)

Actually it&#039;s still a big deal to have your lifeblooms fall off because it costs you precious global cooldowns and the tank healing buffer.  A fallen lifebloom means 4.5 seconds of recasting, during which time the tank doesn&#039;t have his +600/700 hp/sec spike buffer, you can&#039;t cast any reactive swiftmends/NS/regrowths, and generally totally useless.  It can take even longer if there are other lifebloom stacks that need stoking.  Yes it doesn&#039;t have the &quot;my trinket isn&#039;t up for another 45 seconds!&quot; emergency but it&#039;s still a Very Bad Thing.</description>
		<content:encoded><![CDATA[<p>(trolling today, slow at work)</p>
<p>Actually it&#8217;s still a big deal to have your lifeblooms fall off because it costs you precious global cooldowns and the tank healing buffer.  A fallen lifebloom means 4.5 seconds of recasting, during which time the tank doesn&#8217;t have his +600/700 hp/sec spike buffer, you can&#8217;t cast any reactive swiftmends/NS/regrowths, and generally totally useless.  It can take even longer if there are other lifebloom stacks that need stoking.  Yes it doesn&#8217;t have the &#8220;my trinket isn&#8217;t up for another 45 seconds!&#8221; emergency but it&#8217;s still a Very Bad Thing.</p>
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		<title>By: Freyajack</title>
		<link>http://www.resto4life.com/2008/01/08/patch-232-live/comment-page-1/#comment-2062</link>
		<dc:creator>Freyajack</dc:creator>
		<pubDate>Wed, 09 Jan 2008 17:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/08/patch-232-live/#comment-2062</guid>
		<description>So I healed Gruul&#039;s last night without the benefit of trinketed lifeblooms, and we ended up one-shotting him with me topping the healing meters (and yes, I know that doesn&#039;t necessarily mean anything, but it&#039;s an indicator).  I personally didn&#039;t particularly notice a difference, but I understand things may be different once you&#039;re doing the T5 and T6 stuff.

I actually like the change because it means I no longer have to be stressed about not letting a triple-stack bloom off of one of the tanks.  Of course it&#039;s a little mana-inefficient to let that happen, but it&#039;s nowhere near a big a deal now as it used to be.

With this patch I&#039;m now a big fan of the macros that try to use your clicky trinkets every time you cast lifebloom.</description>
		<content:encoded><![CDATA[<p>So I healed Gruul&#8217;s last night without the benefit of trinketed lifeblooms, and we ended up one-shotting him with me topping the healing meters (and yes, I know that doesn&#8217;t necessarily mean anything, but it&#8217;s an indicator).  I personally didn&#8217;t particularly notice a difference, but I understand things may be different once you&#8217;re doing the T5 and T6 stuff.</p>
<p>I actually like the change because it means I no longer have to be stressed about not letting a triple-stack bloom off of one of the tanks.  Of course it&#8217;s a little mana-inefficient to let that happen, but it&#8217;s nowhere near a big a deal now as it used to be.</p>
<p>With this patch I&#8217;m now a big fan of the macros that try to use your clicky trinkets every time you cast lifebloom.</p>
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		<title>By: Bigtoy</title>
		<link>http://www.resto4life.com/2008/01/08/patch-232-live/comment-page-1/#comment-2057</link>
		<dc:creator>Bigtoy</dc:creator>
		<pubDate>Wed, 09 Jan 2008 15:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/08/patch-232-live/#comment-2057</guid>
		<description>Dellan
I agree that it&#039;s a blow to our total healing (and grats on the Tome, Malacress is not cooperating for me) but it seems clear to all non-druids (and even most druids) that being able to extend the duration of an &quot;on use&quot; trinket to infinity is simply not intended.  Does this cause us not to be welcome in raids?  Hardly.  I&#039;m in BT/HM and I gave up rolling the trinket a month ago or so and I still top meters on trash and on some bosses.

Lifebloom is the major pre-emptive healing spell out there (Prayer of Mending &amp; Power Word: Shield are the two others) and it&#039;s the only one that&#039;s a major healing spell.  Tweaking the power of preemptive healing is hard to do because it&#039;s clear that blizzard doesn&#039;t want to replace the &#039;reactive&#039; component of healing.  Infinite trinket duration is exploitive and it ouputs more preemptive healing than blizzard intended.

I agree that it would be nice if multiple druids scaled better together the way multiple paladins and multiple shaman do.  Oddly enough my guild prefers two trees to just one tree (that way it seems lifebloom does enough)

As for new trinkets: I&#039;m sticking with my bangle and essence of the martyr.  I may actually play with the Living Root of the Wildheart on 3-4 tanks see if the proc works out.  If I ever get the Tome I may try the dual-trinket emergency button (I doubt it&#039;ll be worth it)  Heck, I&#039;m even pondering levelling alchemy (I can think of worse things than +15 stam/int/spi and super effective potions)

Izisz, I wouldn&#039;t bother with the talisman.  There&#039;s better out there.</description>
		<content:encoded><![CDATA[<p>Dellan<br />
I agree that it&#8217;s a blow to our total healing (and grats on the Tome, Malacress is not cooperating for me) but it seems clear to all non-druids (and even most druids) that being able to extend the duration of an &#8220;on use&#8221; trinket to infinity is simply not intended.  Does this cause us not to be welcome in raids?  Hardly.  I&#8217;m in BT/HM and I gave up rolling the trinket a month ago or so and I still top meters on trash and on some bosses.</p>
<p>Lifebloom is the major pre-emptive healing spell out there (Prayer of Mending &amp; Power Word: Shield are the two others) and it&#8217;s the only one that&#8217;s a major healing spell.  Tweaking the power of preemptive healing is hard to do because it&#8217;s clear that blizzard doesn&#8217;t want to replace the &#8216;reactive&#8217; component of healing.  Infinite trinket duration is exploitive and it ouputs more preemptive healing than blizzard intended.</p>
<p>I agree that it would be nice if multiple druids scaled better together the way multiple paladins and multiple shaman do.  Oddly enough my guild prefers two trees to just one tree (that way it seems lifebloom does enough)</p>
<p>As for new trinkets: I&#8217;m sticking with my bangle and essence of the martyr.  I may actually play with the Living Root of the Wildheart on 3-4 tanks see if the proc works out.  If I ever get the Tome I may try the dual-trinket emergency button (I doubt it&#8217;ll be worth it)  Heck, I&#8217;m even pondering levelling alchemy (I can think of worse things than +15 stam/int/spi and super effective potions)</p>
<p>Izisz, I wouldn&#8217;t bother with the talisman.  There&#8217;s better out there.</p>
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		<title>By: Izisz</title>
		<link>http://www.resto4life.com/2008/01/08/patch-232-live/comment-page-1/#comment-2051</link>
		<dc:creator>Izisz</dc:creator>
		<pubDate>Wed, 09 Jan 2008 06:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/08/patch-232-live/#comment-2051</guid>
		<description>I&#039;m really considering Talisman of Acendance from old Argent Dawn. Sadly I&#039;m only Honored rep with them, and with the insignia requirement raised, it&#039;ll be a whole lot of farming until I can get my hands on it. Do you think it would be worth the effort?</description>
		<content:encoded><![CDATA[<p>I&#8217;m really considering Talisman of Acendance from old Argent Dawn. Sadly I&#8217;m only Honored rep with them, and with the insignia requirement raised, it&#8217;ll be a whole lot of farming until I can get my hands on it. Do you think it would be worth the effort?</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/01/08/patch-232-live/comment-page-1/#comment-2048</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Wed, 09 Jan 2008 00:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/08/patch-232-live/#comment-2048</guid>
		<description>Since many will no longer permanently be equipping on use +Healing trinkets, what are you guys planning to switch to?</description>
		<content:encoded><![CDATA[<p>Since many will no longer permanently be equipping on use +Healing trinkets, what are you guys planning to switch to?</p>
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		<title>By: Dellan</title>
		<link>http://www.resto4life.com/2008/01/08/patch-232-live/comment-page-1/#comment-2044</link>
		<dc:creator>Dellan</dc:creator>
		<pubDate>Tue, 08 Jan 2008 21:55:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2008/01/08/patch-232-live/#comment-2044</guid>
		<description>@Zackoria - I can understand that point of view for lower end raiding, but if you reread my post, I was commenting on top end raiding. And if my main job in BT or Hyjal boss fights is main tank healing on multiple tanks, I am losing 20% from my healing numbers. I currently run with the Essence of the Martyr and the Tome of Diabolic Remedy and those two would boost my buffed healing from 2200 to over 2900 when I started my lifebloom rolls. Since my focus on those fights is mainly just a few targets, I do not have the luxury usually of throwing all my other heals around. You can heal 4 targets with rolling lifebloom alone or 2-3 with adding in Rejuvs regularly.

My whole point was the trinketed rolling lifebloom gives high end raiding guilds an incentive to add MULTIPLE resto druids to the lineup. When you can get 2-3 druids healing a tank at 1k per second each, the paladins and preists do not have to spend as much time throwing out big heals on tanks and spike damage is mitigated. If you cut that healing by 20%,then the 3 druids doing 3k per second healing is now 2400 healing per second. That means another healer has to be added to watch tank healing, or focus solely on tank heals. This means adding another healer in a dps slot or rethinking how healing is done (which is going to be the most likely course for guilds). That means fewer resto druid slots, and more QQ about sitting outside an instance. 

This won&#039;t be huge if you are running Karazhan, but it does make a difference on tier 6 raids. DPS cannot suffer to add healers, and most guilds would not even contemplate replacing a DPS with another healer....they will just add in another pally who can add an additional class buff (which makes everyone happy.)</description>
		<content:encoded><![CDATA[<p>@Zackoria &#8211; I can understand that point of view for lower end raiding, but if you reread my post, I was commenting on top end raiding. And if my main job in BT or Hyjal boss fights is main tank healing on multiple tanks, I am losing 20% from my healing numbers. I currently run with the Essence of the Martyr and the Tome of Diabolic Remedy and those two would boost my buffed healing from 2200 to over 2900 when I started my lifebloom rolls. Since my focus on those fights is mainly just a few targets, I do not have the luxury usually of throwing all my other heals around. You can heal 4 targets with rolling lifebloom alone or 2-3 with adding in Rejuvs regularly.</p>
<p>My whole point was the trinketed rolling lifebloom gives high end raiding guilds an incentive to add MULTIPLE resto druids to the lineup. When you can get 2-3 druids healing a tank at 1k per second each, the paladins and preists do not have to spend as much time throwing out big heals on tanks and spike damage is mitigated. If you cut that healing by 20%,then the 3 druids doing 3k per second healing is now 2400 healing per second. That means another healer has to be added to watch tank healing, or focus solely on tank heals. This means adding another healer in a dps slot or rethinking how healing is done (which is going to be the most likely course for guilds). That means fewer resto druid slots, and more QQ about sitting outside an instance. </p>
<p>This won&#8217;t be huge if you are running Karazhan, but it does make a difference on tier 6 raids. DPS cannot suffer to add healers, and most guilds would not even contemplate replacing a DPS with another healer&#8230;.they will just add in another pally who can add an additional class buff (which makes everyone happy.)</p>
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