Patch 2.3.2 goes live today, bringing with it the dreaded Lifebloom change:
- Lifebloom: When this ability is refreshed it will take on the strength of the incoming Lifebloom effect, rather than maintaining the existing strength.
Additionally, ferals will see an increase to the damage modifier associated with Ravage from 350% to 380%.
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Epic Dolls cohosts Leala and Rae chat Resto4Life author Phaelia up about all things Druid in an 84-minute podcast revolving around the Balance, Feral, and Restoration specs.
Avid reader, first time poster. (blah blah blah)
This does no doubt suck, but I guess I can be glad that I never had the opportunity to see what LB used to be able to do since my Druid is only 61 ATM, and Feral, though will be going Resto once I get LB at 64
. So I wont feel the loss.
Anyway, I can see some minor work arounds to this as well since it takes on the strength of the incoming Lifebloom, one could save trinkets for the 3rd casting (or likewise later castings) and not ‘waste’ any of the more powerful ticks on the first two, getting a little more bang for the buck.
It’ll in no way make up for the huge loss, but I think like Phae said in an earlyer entry “At least it’ll make LB’s falling off less painful.”
Seems that finally the Oshu’gun Relics around are going to be vendored
I hate it when we get hit with the nerf bat!! This will represent about a 20% nerf to my healing in raid groups. Thanks Blizzard for making my raid spot that much harder to justify! At least give us a boost to our pathetic little group buff. This has also made certain trinkets pretty much useless (like the Tome of Diabolic Remedy).
Before this nerf, I could get my rolling lifebloom to tick on up to four targets for about 1k healing per second. This technique used with several druids made for some pretty powerful Tank healing and was the reason most top end guilds would bring more than one resto druid in a raid. Without trinketing, the rolling lifebloom is about 800. Its still not bad, but it will require another healer to pay attention to an area they previously could ignore. I will be curious to see how top end raiding changes from this.
Nobody is surprised by the change, and it’s hardly the end of the world (I stopped rolling my lifeblooms some time ago and still top meters) What I am excited for is a new mechanic: popping trinkets on stacked lifeblooms at dangerous times. Pop one (or both) trinkets and you can juice your lifebloom mid-bloom, as it were. I’m not sure if it will be effective, but I look forward to testing it.
I agree with Pochani regarding hitting your trinkets later on, while your 3-stack is already established, getting the most out of your trinket.
Trinkets are meant to be temporary so I don’t see this as an unfair change at all. AS LONG AS there are no other spells that stack similiarly and aren’t getting changed. I think Lifebloom is pretty unique in terms of healing spells, but I’m not as familiar with all the DoT’s in the game. Provided that no other class can prolong a trinket effect through stacks, I’m perfectly at peace with this change.
About time! I’ve been waiting to change out my trinkets ever since i heard about the nurfix! I will be replacing my Warp Scarab Brooch back to my old LC prayer book (I lose passive regen, gain Use regen, gain passive healing, lose Use healing go figure). I’m actually kinda looking forward to this. Use trinkets will be more responsive (Will be able to use my Martyr mid roll, that will be cool). To be honest we don’t really lose as much as people grip about. +579 healing to the MT on boss fights or every third trash pull for as long as you can keep the lifeblooms going is just dead sexy. I also love watching those 900+ lifebloom ticks going especially for pushing out that extra healing over time but it’s still the same over all.
I am also finally getting my S3 chest piece and gemming it up with 3 lovely living rubys when I get home tonight. That and the 70 passive healing I am getting back with the LC trinket I will break 1900 passive. They may take away our lifebloom trick but they can’t take away our passive healing! ^_^ Viva la Druidution!
Oh, and must we forget that the cloth healing heroic gloves don’t look like someone barfed on them anymore. I was so excited to read this little tidbit on MMO-champion when I grabbed these about a week ago.
@Dellan This isen’t even close to 20% of our healing. i must echo others, this isen’t the end of the world and as i said above, there were good things in this patch as well. Remember the feral druids made the mangle nurf sound like the end of the world too.^_^
Sorry for the double post but i had to run out before i could read the other comments. =/
@Zackoria – I can understand that point of view for lower end raiding, but if you reread my post, I was commenting on top end raiding. And if my main job in BT or Hyjal boss fights is main tank healing on multiple tanks, I am losing 20% from my healing numbers. I currently run with the Essence of the Martyr and the Tome of Diabolic Remedy and those two would boost my buffed healing from 2200 to over 2900 when I started my lifebloom rolls. Since my focus on those fights is mainly just a few targets, I do not have the luxury usually of throwing all my other heals around. You can heal 4 targets with rolling lifebloom alone or 2-3 with adding in Rejuvs regularly.
My whole point was the trinketed rolling lifebloom gives high end raiding guilds an incentive to add MULTIPLE resto druids to the lineup. When you can get 2-3 druids healing a tank at 1k per second each, the paladins and preists do not have to spend as much time throwing out big heals on tanks and spike damage is mitigated. If you cut that healing by 20%,then the 3 druids doing 3k per second healing is now 2400 healing per second. That means another healer has to be added to watch tank healing, or focus solely on tank heals. This means adding another healer in a dps slot or rethinking how healing is done (which is going to be the most likely course for guilds). That means fewer resto druid slots, and more QQ about sitting outside an instance.
This won’t be huge if you are running Karazhan, but it does make a difference on tier 6 raids. DPS cannot suffer to add healers, and most guilds would not even contemplate replacing a DPS with another healer….they will just add in another pally who can add an additional class buff (which makes everyone happy.)
Since many will no longer permanently be equipping on use +Healing trinkets, what are you guys planning to switch to?
I’m really considering Talisman of Acendance from old Argent Dawn. Sadly I’m only Honored rep with them, and with the insignia requirement raised, it’ll be a whole lot of farming until I can get my hands on it. Do you think it would be worth the effort?
Dellan
I agree that it’s a blow to our total healing (and grats on the Tome, Malacress is not cooperating for me) but it seems clear to all non-druids (and even most druids) that being able to extend the duration of an “on use” trinket to infinity is simply not intended. Does this cause us not to be welcome in raids? Hardly. I’m in BT/HM and I gave up rolling the trinket a month ago or so and I still top meters on trash and on some bosses.
Lifebloom is the major pre-emptive healing spell out there (Prayer of Mending & Power Word: Shield are the two others) and it’s the only one that’s a major healing spell. Tweaking the power of preemptive healing is hard to do because it’s clear that blizzard doesn’t want to replace the ‘reactive’ component of healing. Infinite trinket duration is exploitive and it ouputs more preemptive healing than blizzard intended.
I agree that it would be nice if multiple druids scaled better together the way multiple paladins and multiple shaman do. Oddly enough my guild prefers two trees to just one tree (that way it seems lifebloom does enough)
As for new trinkets: I’m sticking with my bangle and essence of the martyr. I may actually play with the Living Root of the Wildheart on 3-4 tanks see if the proc works out. If I ever get the Tome I may try the dual-trinket emergency button (I doubt it’ll be worth it) Heck, I’m even pondering levelling alchemy (I can think of worse things than +15 stam/int/spi and super effective potions)
Izisz, I wouldn’t bother with the talisman. There’s better out there.
So I healed Gruul’s last night without the benefit of trinketed lifeblooms, and we ended up one-shotting him with me topping the healing meters (and yes, I know that doesn’t necessarily mean anything, but it’s an indicator). I personally didn’t particularly notice a difference, but I understand things may be different once you’re doing the T5 and T6 stuff.
I actually like the change because it means I no longer have to be stressed about not letting a triple-stack bloom off of one of the tanks. Of course it’s a little mana-inefficient to let that happen, but it’s nowhere near a big a deal now as it used to be.
With this patch I’m now a big fan of the macros that try to use your clicky trinkets every time you cast lifebloom.
(trolling today, slow at work)
Actually it’s still a big deal to have your lifeblooms fall off because it costs you precious global cooldowns and the tank healing buffer. A fallen lifebloom means 4.5 seconds of recasting, during which time the tank doesn’t have his +600/700 hp/sec spike buffer, you can’t cast any reactive swiftmends/NS/regrowths, and generally totally useless. It can take even longer if there are other lifebloom stacks that need stoking. Yes it doesn’t have the “my trinket isn’t up for another 45 seconds!” emergency but it’s still a Very Bad Thing.
I would hardly call SSC and TK low end raiding Dellan. Im 3/6, 3/4 right now. My guild actually runs with two druids as well Bigtoy, must be the lifeblooms are crack to them tanks ^_^. It’s better to just have one, though two can be nice. It has been said even before the patch that resto druids are the only healers that have a special healing niche that ends at one raid spot. I was healing TK last night and I did just fine still toping the healing charts. Lurker is one of my best fights thats more clean cut so i will wait until then to pass final judgment. We still have the highest raw healing out put of any other healer bar none even thouge most of it is over healing.
Before the patch as I was saying I was using the scarab brooch and the Martyr for that double rolling trinkets (and i never got the Tome ether Bigtoy). I am still using the Martyr but I switched the brooch with my LC prayerbook. I might just use bangle instead of LC but I love seeing my healing at 1900 too much =P. Id like to try out the druid trinket off hydross if he EVER drops it, no passive healing thouge, well see. I might just drag out my old bangle again in place of LC prayer.
hello – I’ve recently started reading this blog – finding it very helpful for my little Tauren. One question though (sorry, it’s probably quite noobish) – does this patch mean that if I plonk 3 stacked lifeblooms on someone, and keep refreshing the 3rd (as I’ve been doing, to maintain the highest tier of healing), now it will refresh to the level of 1 stacked lifebloom?
@Sehvan: Hello there – great to have you as a reader! Your question isn’t noobish at all; I can see why you might have interpreted the patch notes that way.
What this actually means is if you were to use a Healing trinket to boost your total Healing to 1700 and then stack 3 x Lifebloom on someone, once your trinket effect faded (dropping you back down to 1500 Healing), the next cast of Lifebloom that “refreshes” your rolling stack will change the total value of the stack to be 3 x Lifebloom at your lower value of healing (rather than how it worked before which would be to keep it rolling at your trinketed 1700 Healing).
Druids used to stack one or two of these Healing trinkets and then keep 3 x Lifebloom rolling on one or more people to essentially maintain the benefit for these two trinkets all the time. As of Patch 2.3.2, this is no longer possible.
I’m at least glad this didn’t cause lifebloom to do what regrowth and rejuvenation do….when your +to healing on-use timer runs out and you’ve cast a rejuvenation or regrowth, it won’t let you replace it until it’s gone, as “a more powerful spell has been cast.” Handy for those HoTs, disasterous for a lifebloom stack.