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I blog Azeroth. Do you?
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Phaelia

Druids Must Have Bunny Form…

January 30, 2008
Categories: Community

You know I couldn't pass up the opportunity to put bunnies on my blog.… We propagate so quickly. One of the best things about Blog Azeroth has been the increased accessibility to new Druid blogs, often within days of their inception. My “Blogroll Possibilities” folder is just bustling with new places to highlight. Here are a few:

  • Adventures in Azeroth
    Amanna has completed the relocation of her previously WordPress-hosted blog to a self-hosted platform that’s sleek and stylish while remaining relevant as ever! Be sure to go check out her new digs!
  • All Things Leafy
    The journaled horrors of a Feral Druid gone Restoration. Horrors? What Horrors? Granted, you may need to be a little more careful about getting too close to the braziers in Ironforge, but I can’t think of anything “horrible” about making such a switch.
  • Circle of Whee!
    Tabithy of Skywall (US) writes about her waiflike Holy Priest, her guild’s raiding progress, and the addons she’s developed.
  • Dark Spot in the Corner
    I predict* that Dark Spot will soon be counted among the great Priest blogs of the Interwebs (of which there are far too many to list here; you guys ruined the idea of the “Holy Trilogy” long ago with your plentifulness).
  • Dread Mana Turkey
    Technically, his blog is called “On the Trail of the Dread Mana Turkey”, but shortening it makes it more manageable (and boosts him up alphabetically). Its a win-win!
  • Feeding the Bears
    Xanathos of Bronzebeard (US) is a Raging Ball of Fur who shares his thoughts on playing a Feral tank. Like his butt, his site is brown.
  • HoTs Tree
    Aertimus of Darkspear (US) has designed her blog using the colors most often associated with our spells: green and purple. And yes, I do wish my girlfriend had HoTs like thee.
  • Klank da Tank
    KLANK THE TANK! KLANK THE TANK! Anyone naming their blog for an “Old School” reference gets a thumbs up from me. Klanksta of Ursin (US) is the Feral that could, enjoying the role of “PvP Druid Tank.”
  • Kung Pow!
    Mmmm … chicken. Waradwen of Arathor (US) joins the ranks of Balance bloggers, writing about his Tauren Boomkin.
  • Mooonfire
    Llanion of Arathor (US) cuts right to the point, eschewing the often cutesy names given to Druid blogs and hitting you with MOONFIRE. Over. And over. And over…
  • Tallyswift: The Swiss Army Cow
    Referring to the versatility inherent to the Druid class, the Swiss Army Cow is written by Tallyswift of Gorefiend (US) and has one of the more disturbing blog headers I’ve seen. (And that’s saying something.)
  • Tigersoul’s Teeth
    Tigersoul of Dragonmaw (US) was originally conceived as a Hunter due to their ability to tame great cats but soon rerolled into a Feral Druid for their ability to become great cats (way cooler).
  • Your Friendly Neighborhood Moonkin
    Rakhim of Echo Isles (US) has what is perhaps one of the best blog headers I’ve seen.

* I also do Lucky Lotto numbers.

I’ve also recently completed Spring Cleaning on my blogroll, removing any blogs that haven’t been updated for a month or more. Those of you at the 28 days and counting mark, I’ve got my eyes on you! And they’re glowy, blue eyes, too.

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Categories: Community
Currant

Race Girls

January 29, 2008
Categories: Uncategorized

Another non-Tanking related post…hopefully that’s okay…

What goes into the selection of a character, their race and gender, their class and appearance? Like anything, I feel this is intensely personal. Regardless of why you picked what you did, your selection says something about you, even if it isn’t what you or others might think.

Some decisions are highly interdependent such as the fact that there are certain classes for each faction that only have one available race. Perhaps conversely, your class was selected after you picked your race and you just picked what looked fun from the available choices.

Despite the severely limited character design options of World of Warcraft, each player still has a lot of things to consider when selecting what to play. What role, what faction, what sort of gameplay does one enjoy?

One thing that crops up again and again, independent of the other decisions above which are widely viewed as legitimate design choices, is the furor over cross-gender characters. Without getting into the virtues and oft-claimed vices of such a choice, I do wonder why we do these things.

According to Warcraft Realms census page, the most popular races are also arguably the most humanocentric ones with Humans, Night Elves, Blood Elves, and Undead topping the charts as the races with double digit percentages of the character population from 10-70 across all servers.

A number of reasons could be in play here and likely are. I’m no socio-cultural anthropologist nor am I sure that’s really what you’d need to be to make educated assumptions on this topic, but there are a few reasons that jump out at me, the layperson.

Remember that the bulk of this comes from completely unscientific anecdotal evidence, conjecture, and other spurious points of origin.

Perhaps the most important thing that occurs to me is a certain level of identity. I assume that the popularity of the more humanocentric races is a direct result of identity psychology. Most people identify well with these sorts of characters, making it easier to invest in them and their success.

But the level of literal identification with a race is highly subjective as elves and zombies aren’t exactly like anything extant in the world we inhabit offline, at least not in the forms presented. Additionally, the male humans are ridiculously muscular even when casters and the females have some odd shapes themselves. So while one can identify more readily with one of these 4 most popular races, there is still a high degree of separation from what we know.

Concessions are made for the fantasy. Beautiful, muscular, artful characters that are both more and less than we are become the front for our interaction in the lands of Azeroth, providing a certain level of anthropomorphism that make the characters both alien and accessible, appealing and inoffensive.

But some of the same logic can be applied to the highly inhuman races (if any such actually exist in the game…which is arguable). While the level of popularity of the familiar speaks to the desire to identify, those that select the inhuman could be said to be looking for a degree of separation.

Tusked elven neanderthals, ridiculously diminutive gnomes, bovine tribes and hooved aliens all provide a degree of distance that makes it easy to view the character as separate from the player. Without assuming that the players of humans and elves are looking to play themselves (though some claim they are), those that select these other less-human races seem to be looking to up the fantasy quotient of their game, to find something truly different to immerse themselves in.

Inevitably, we come to the selection of gender. Highly controversial is the decision to pick a gender that isn’t your own.

Like race, the selection of gender reflects a degree of identification, though the motivating factors are somewhat different.

I won’t touch on others’ decisions, but discuss my own.

My main character is a Female Night Elf Druid.

My friends were and are primarily Alliance players. As such, when I went to make my Druid, my selection was restricted to Night Elves. I’m not averse to them however, and at the time humans were my preferred Alliance race. From this, I think I wanted somethign relatively close to home, something I could identify with.

So while I had no choice in the selection of my character’s race, I was prone to such a selection anyway due to my desire to have a degree of familiarity present in the character.

But when I went to pick the gender of my character, I unthinkingly selected a female. As most of my readers have surmised, I’m male. My primary character (and most of the others I play, for that matter) is female.

Why did I do that? Is it because I want to be a girl? Am I homosexual as so many detractors would claim? Am I a pervert, an extortionist, sexually repressed? Well, none of the above (okay, I might be a bit of a pervert ;P ).

I don’t think it’s any of the above, but I’ll leave it to you to decide what you think for yourself.

First, though, I think I wanted some distance. Night Elves are, despite being elves, still largely human in appearance. Certainly they have many alien characteristics that set them apart, and in fact I’d argue that they’re really no less alien than say a Troll or Orc, but they have strong appeal to people that want an attractive human-like character. Because they’re still largely human-like, the most distance I could get was to make the character female.

It helped that I found the male Night Elf to border on ridiculously stupid-looking, but lets face it, the females have their own proportion issues and sometimes I think they look like really tall monkeys. Still, clicking female was remarkably easy.

But I don’t identify myself with my character. I don’t look at her and think, “Me.” Okay, maybe a little, but by making her female I could more easily be different from my character whereas a male one might have run a tad too close to being “Me” in digital form.

Playing a female doesn’t feel weird to me but neither does it feel overtly distant. She’s me, but she isn’t remotely me. That doesn’t make any sense, but I can’t articulate it any better than I am. There are parts of her that ring in strong identification and parts of her that are very alien and definitively not like me.

Finally, there’s the part that might scuttle my claims of feminist sympathies: I care about her more than I care about my male characters.

My male characters are almost wholly disposable. I don’t give two rats’ toes what happens to them. It’s a game and nothing permanent really happens to any of them beyond deletion, but I don’t know how else to describe it.

The female characters, Currant in particular, are like little digital friends (no, not THAT kind, fellow pervert!). Does that make me a freak? Maybe. Okay. Regardless, I want to take care of them, make them better, and do things that people say girls can’t do with them.

See, whenever I make a face-hitter, I think it’d be cool for it to be female because in our world, that sort of thing is uncommon and in many cases frowned upon. I like strong women. I like capable independent women and this satisfies that predilection. I like it when women do things people say they can’t or shouldn’t do. Female warriors are a thing with me, I suppose.

I married a proverbial tomboy, in point of fact.

On the other hand, I can’t bring myself to make a super-testosterone-laden male into a caster, so they end up female, too. It snaps my disbelief suspenders for some irrational reason to think of men built like the humans and elves and orcs of Warcraft being magical bookworms. They’re more like magical beefcakes with faces that have been smashed in by a panful of fried steroids. I don’t mind other people playing them but I can’t bring myself to do it.

That said, I’m really enjoying a Troll Rogue and Undead Priest right now, both male. Is it the separation of race, the distance in identity that makes it possible? I’m not positive, but I find the thought intriguing. Perhaps making them male makes them just accessible enough to play an alien race, much as making an elf or human character female provides just the right amount of separation for me.

I recognize the cultural impact on my view of gender and how it’s influencing what I play and I’m not making any excuses. I like strong women. I’m a bit nervous throwing my personal process out here like this, but I’m curious about this, about how each of us decide what to play from those who just click random everything and go, to those that agonize over every detail; from those who want something completely apart from themselves to those who are looking for a virtual version of themselves to turn into a fantasy hero…and everything in between.

So even if you play a human of the same gender as yourself, or an idealized elf of your gender, think about why you really made that decision and what it says about you, to you. Don’t concern yourself with what other people think, consider how your sense of identity factors into the characters you play. You might surprise yourself.

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Categories: Uncategorized
Phaelia

Druids (Not) to Pick Locks in Cat Form

January 28, 2008
Categories: Blue, Feral, Humor

A not-so-brave Druid brother recently posted an entreatment that Druids logically be given the ability to pick locks in Cat Form:

Druids should be able to lockpick in Cat Form. The reason?

Well, Priests steal our heal ability.
Warriors steal our tanking ability.
Shaman steal our casting attacks.
Warlocks steal our damage over times.
And Rogues steal our stealth ability.

So, we should at least be able to steal ONE ability from another class…. so I think that should be lockpicking in Cat Form.

Give Druids some love Blizz… stop letting other classes steal all our abilities. Thanks.

Typically not treating this subject with the sobriety it deserves, Community Manager Bornakk responds:

Is it not seen as love when it takes a list of five classes to talk about everything you can do?

So it seems that we will continue to suffer beneath this unnecessary and unfair handicap. Just as we cannot fulfill the task of resurrecting our fallen comrades, so too can we not perform this simplest of tasks: opening treasure chests.

P.S. I can’t tell you how much cat poo I’ve give Valenna about this same “issue”!

For those who don't get the reference, google 'I Can Haz Cheezburger'.

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Phaelia

BA Challenge: Enjoying the Druid

January 28, 2008
Categories: Community

From Siha of Banana Shoulders (LOL) comes the first weekly blog challenge from Blog Azeroth:

What do you enjoy about the class you play the most?

The Druid is great at a number of things. In many cases, a complete role change is but a 50 gold expense away (not that I would know; my role changes are limited to PvE -> PvP or PvE HoTs -> PvE direct). But the thing I enjoy most about the Druid is not only the healing role, but the style of healing that we call our own, that of stackable, insta-cast heals over time that can be maintained on multiple tanks and provide a great buffer against spike damage.

This was my forum avatar. I was a spooky Priest!A couple of years ago, Mr. Phae convinced me to switch factions from Alliance to Horde because of battleground queues. Since it was the only way to keep him playing at the time, I agreed. Addicted to healing, I rolled an Undead Priest named Nariel and levelled her up Holy. There were a whole host of reasons I didn’t enjoy that character (greasy hair, having the same face as everyone else, lack of elbows), but I also found that the style of healing that Priests had didn’t suit me as well as that of Druids. I missed my Rejuvenation and my Swiftmend tremendously (Power Word: Shield was pretty delicious, though). I eventually stopped playing altogether, so unhappy was I. Six months later after an extended break from the game, Mr. Phae sleepily stumbled out of our bedroom to find me playing Phaelia again, happily HoTting everyone I could find.

  • Find more responses at Blog Azeroth

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Phaelia

Innervator

January 28, 2008
Categories: UI Addons

Today I am both honored and excited to have a brand-new UI addon to share with you all, one developed by long-time reader, Nebelmond of Die Silberne Hand (EU). Entitled “Innervator”, it’s designed to help you know when it’s appropriate to first use your Innervate. It gives both an auditory and visual warnings (via Scrolling Combat Text and by flashing the edges of your screen green) and takes into account the following, user-specified variables:

  • The additional Spirit you expect to have once you’ve activated Innervate. This might be from triggering your [Bangle of Endless Blessings] or from using an addon such as Evocation 2, but remember to consider the Spirit that’s lost from a weapon you replace if performing a weapon swap..
  • How much mana you anticipate spending throughout the course of your Innervate. So if you expect to cast 10 more Lifebloom during the 20 seconds you are under Innervate, you would enter a value of 2200 (in caster form).

I’ve been using this addon since Nebelmond first created it, and it has made a tremendous difference to my playstyle. I normally don’t think to use Innervate on trash mobs, but having this notification reminds me to do so and means I can keep going while the other healers are running out of juice in places like The Eye. It’s also been responsible for less downtime during Heroics. All in all, I think this addon may quickly become one of the “must haves” for a Resto Druid! Thank you, Nebelmond!

  • Download Innervator from WoWAce.com
  • Visit the Innervator Forums Post at WoWAce.com

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Recent Comments

Impressions Solicited: Spell Haste (4)

Runycat
The only druid who’s had any luck with spell haste in our raid set up is our Moonglow/Dreamstate healer. I can’t personally comment on the effectiveness, but if you’re rocking a ToL build, I’m not sure how viable stacking spell haste really is. One thing’s for sure–I’d never stack it as a crutch over other stats. In addition to the items out of ZA, there are a number of haste-stacked items out of BT as well, most notably: Shroud of the...

Thorgrim
Another good reason to look at spell haste is if you, like me, are druid-healing-challenged and have trouble maintaining even a 3 character triple stack; spell haste gives you a lot more room for error.

Lidon
True, you would run out of mana fast Miyra, but the situation proposed in the email is not the average case. For runs like ZA where there are only two tanks, this allows you to squeeze off more raid heals in between keeping lifebloom up. One of my biggest annoyances with ZA is the spirit bolts that Hex Lord Macaroni dishes out to everyone. Usually tossing one rejuv on each person keeps them alive, but unless I start those early, I only get 6 or so off, relying on the other healers, and...

Miyra
While it is definitely true that the healing output afforded by having 5 GCD’s available for tanks is amazing, I don’t think it could be sustained for very long. You are looking at a minimum of 880 mana per cycle if you just used Lifebloom. At that rate you would burn through 10,000 mana in ~57 seconds. Even figuring in a full mana bar’s worth of innervate and chain potting you would be out of tricks in 2 and a half…maybe 3 minutes max.
Some Would Have Made Him into Boots… (11)

Mooire
Grats! I’ve been religously doing my fishing quest each day and have yet to get a baby croc! I’m sure Toothy is just as happy to be your pet as you are at having him. :)

Phaelia
@Tone: Ohhhhh! Okay! Yes, that must be the reference. I only vaguely remember the monster hugging on poor Bugs. But I’ll never forget the line. (Okay, I Googled it to get it exactly right. Same thing!) :-D

Tone
Re: Abominable Snowdruid Oh, I had just thought that your words were a reference to the Abominable Snowman from Bugs Bunny (”My own little bunny rabbit! I will name him George, and I will hug him, and pet him, and squeeze him….”). I was concerned for little Toothy’s safety, at the hands of an over-enthusiastic new owner! ;-)

Mooire
Grats!!! I’ve religiously been doing the fishing quest and have yet to get a Croc pet! They’re so cute with their big green eyes. :)
LFD = Looking for Designer (17)

Mike
I worked for Microsoft (not in Windows or in IE) so I might be biased the other way but I believe the IE differences are not really that sinister. IE 6 is a pretty old browser, it was released in 2001. A lot of the CSS standards were relatively young at the time, and CSS support in other browsers wasn’t stellar either. IE 7.0 improved on CSS support from IE 6.0, it’s just that other modern browsers had more releases and improved more during the same period of time. Ironically...

Juergen
It’s centered now, and there is a tree looking out from behind the central column. So GJ, have a cookie :)
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