Items and Equipment, Obsolete
This article should be considered obsolete since the changes to mana regeneration in Patch 2.4 that made Spirit a much more desirable stat relative to MP5. As PvP gear favors pure MP5 over Spirit, it will rarely match up to the equivalent Tiered dungeon gear.
This post is written in response to a recent post by Matticus entitled “Why Raiding with PvP Gear is a Bad Idea”. I would like to present a few counterpoints to what he’s written. Here is a small snippet of the original e-mail he received:
Am I wrong to assume that PVP gear (since it’s mostly a solo endeavor aside from arenas), is probably the best route to achieving pre-Kara quality gear? And are there any other resources out there that might be able to lend some guidance to an undecided healer?
Arenas and even Battlegrounds (for those who have the stomach for grinding them out) are great sources for gear. Many of these pieces remain superior even once you’ve been through Karazhan. Let’s look at three pieces as our example: the healing-oriented leather chest piece from Karazhan, the Tier 4 chest piece for Restoration, and the Season 3 chest piece from Arenas:
|[Stonebough Jerkin]||[Chestguard of Malorne]||[Vengeful Gladiator's Kodohide Tunic]|
|364 Armor||379 Armor||501 Armor|
|34 Stamina||28 Stamina||55 Stamina|
|35 Intellect||33 Intellect||39 Intellect|
|31 Spirit||25 Spirit||—|
|77 +Healing||115 +Healing||106 +Healing|
|9 MP5||6 MP5||15 MP5|
|—||Y B B||R R Y|
Note: I’m omitting the consideration of Resilience due to its limited value in PvE.
For this example and when applicable, I will be gemming yellow slots with [Dazzling Talasite] and blue and red slots with [Royal Nightseye]. While you might opt to gem for Stamina or Resilience gems if you were serious about PvPing, in this case we’re purely interested in PvPing to acquire gear to use in PvE. Similarly, you’d probably gem a helm with a PvE-oriented meta gem such as the [Insightful Earthstorm Diamond] rather than the PvP meta gem offering 5% stun resistance.
The Season 3 tunic frankly blows the Stonebough Jerkin away. It gives 29 more +Healing, 4 more Intellect, 6 more MP5, and 21 more Stamina, all at the expense of 31 Spirit (which roughly equivocates to 12.4 MP5 when considering Blessing of Kings, Living Spirit, and Innervate). By wearing the Season 3 tunic over Tier 4 (which isn’t available until your guild can defeat Magtheridon), you gain 21 Stamina, 6 Intellect, and 9 MP5 and lose 9 +Healing and 25 Spirit. Obviously, the Season 3 tunic is the best choice if it’s available.
There are other reasons you might want to gear up through Arenas and Battlegrounds. First of all, by doing so you are reducing the amount of guild-acquired loot your character will need. You will save DKP on drops while allowing other guildmates with whom you might otherwise be competing to gear themselves up more quickly. Secondly, the survivability stats provided by this gear make it an excellent option when soloing (assuming you solo using Balance spells). Thirdly, it’s a great way to help gear up an alternate or newly-created main character you want to begin taking to raids, reducing the strain on your guild to help gear you up so that you can perform at the same level as your old main. And don’t forget what is perhaps the most compelling reason to use PvP gear over PvE gear.
While the most recent Arena armor will always remain at least half a step behind its tiered counterpart (Season 3 = Tier 6) due to its increased reliance upon survivability stats, it will (hopefully) continue to provide an excellent avenue for gear progression for those guilds who also lag a step or two behind in their raid capabilities.
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