Items and Equipment, Patches
Reports are coming in from players of the current build on the Public Test Realm that the technique of using one or more on-use +Healing trinkets at the start of a Lifebloom stack and then keeping that stack “rolling” past the duration of the on-use effect has been nerfed. Players are saying that the first application of Lifebloom after the effect expires is resetting the +Healing value of their Lifebloom. While this may in fact represent a correction to the creative but unintended use of game mechanics, it is also a “nerf” to a healing technique widely employed by many Druids.
For those who were holding out hope that this change was accidental, it has since been confirmed as intentional by Community Manager Salthem (EU):
Lifebloom: When this ability is refreshed it will take on the strength of the incoming Lifebloom effect, rather than maintain the existing strength.
Edit #1: There seems to be a common misconception that this change will adversely affect all HoTs which can be refreshed before being allowed to expire (ex. Renew, Rejuvenation, and Regrowth). This is not the case, however, as Lifebloom is the only HoT which “stacks up” and thus was the only HoT that was affected by +Healing trinkets in this way. So while this is a reduction of Druid healing output, it affects only a portion of our healing (albeit, what is often the largest portion).
Edit #2: There have some been some excellent (if heated) comments regarding this change made here, of which I am very appreciative. Sheshonk of Duskwood (US) has also posted what seems to be an insightful post on why he is strongly opposed to this change, mechanic correction or not. I think that it’s worth a read, even if you disagree.
Sorry, the comment form is closed at this time.