For the sake of clarity, let me emphasize that I am not considering quitting the game. I’m just lamenting not knowing what to do with myself and the tediousness of the activities I have available to me. Don’t worry … but thank you for your concern. =) Oh, and from all the tremendously supportive comments, it’s apparent that I’m not alone.
My interest in World of Warcraft has been on the fritz over the last six weeks or so. A variety of factors have contributed to this, including: working long hours, having no clear path of progression for my character, and a disinterest bordering on loathing for 25-man content. As you may have noticed, my blog posts have become less frequent the last few weeks. My workload lately has increased tremendously, probably somewhere around 200%. As many of my posts are written at work, I haven’t had the spare time to devote to regular updates. And when I do come home, I’m often too tired to think of anything exciting to write about … and the last thing I want to do is any mathematical analysis since I spend my time at work programming.
My guild Aegis Hestia seems to have hit a wall in terms of progress, having successfully placed both Karazhan and Gruul on farm, but making little headway against Magtheridon. We’ve also recently begun work in Serpentshrine Caverns. And the fact that I just used the word WORK to describe what should be considered a leisure activity points to how I’m feeling about the game in general right now. Like many guilds, we’re struggling with the transition from 10-man to 25-man. Adding enough people to the roster to help fill out those 5 additional slots has been difficult. And, as we are a casual guild, we’ve been suffering from underperformance and a sort of identity crisis about whether it’s fair to selectively extend raid invites based on DPS and even healing output. To make matters worse, for a couple of weeks, Mr. Phaelia and I logged in on the nights when 25-man content was scheduled, only to have several raids in a row cancelled due to lack of interest. You can just imagine how much I want to be logged on, waiting outside of Magtheridon’s Lair for an hour, “hoping” to see 5 more people log in. “Hoping” because, as much as I’m ashamed to admit it, these cancelled raids were often more a relief than a disappointment. But unfortunately, these cancellations also brought with them a burgeoning sense of apathy. When you log on out of a sense of responsibility, when it becomes evident that your sentiment is not shared, your interest in what you already aren’t enjoying wanes further.
But I still love the game. I just don’t love what the game has to offer me right now. I hate the difficulty of 25-man raid content that seems to try to tell me that my guild is not good enough and that there may not be any further progression available to me, at least until Zul’Aman. But I guess I don’t have high hopes that this content will be as easy to master as was Karazhan (which was not necessarily easy — we struggled a lot with Prince Malchezar). The fact that the Zul’Aman and Heroic Badge items are hideous is just icing on the cake.
I know that there are many more progression-oriented guilds that have breezed through the content we’re now struggling with. I know that makes them better, more organized players on average, but I don’t necessarily believe that they are more skilled than I am. I recognize that beating the content is something to be proud of — especially if you’re one of the first guilds through. But surely at this point, there wouldn’t be any harm in “nerfing” some of the introductory 25-man content to allow a little more leeway for guilds like mine, guilds who will never aspire to be on the “cutting edge.”
Unfortunately, Mr. Phaelia has even less interest than I do in playing right now. And it’s hard to make the “responsible” decision to log on and raid when he has decided instead to work late. Even harder when I don’t have someone to help move us to the starting place while I cook dinner or someone else’s ready checks to listen for while I read blogs (yes, I’m that bored lately). Many gamers write about their many wonderful experiences with their spouses who game. But what you don’t see as often are gamers who write about the other side of the coin: when one spouse loses interest — even temporarily — in the hobby that, in many cases, brought the two together in the first place. It makes maintaining your own level of interest that much more difficult because the game is never even close to the same without them.
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