Blue, PvP, Spells and Talents
The Restoration talent, Natural Perfection, will now also (upon the next data push to the Public Test Realms), grant the Natural Perfection effect after being critically hit, reducing all damage taken by 1/2/3% for 6 seconds. This will stacks up to 5 times.
While this is obviously a buff, its overall value is questionable. 3% damage reduction from being crit the first time, 6% the second, 9% the third, 12% the fourth … and if it isn’t a Rogue hitting me, I’m dead already. This likely won’t be a significant survivability increase.
Edit: Wow! Within a single day’s worth of feedback, Eyonix has responded to concerns that the damage reduction would accrue too slowly to be helpful. They’re buffing the damage reduction to 1%/3%/5% per rank, stacking up to 3 times. That’s 15% benefit with a little over half the number of crits to max it out!
We’ve read through a great deal of feedback and are making another adjustment to the Natural Perfection talent which you’ll see in the next PTR data push.
“Now also grants the Natural Perfection effect after being critically hit, reducing all damage taken by 1/3/5% for 6 seconds. Stacks up to 3 times.”
While I’m very excited for this change, I still really like my idea of the following addition:
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