For those who aren’t aware, the Season 3 armor sets for melee classes and specs will include Armor Penetration rating. Armor Penetration is a stat that allows the attacker to ignore that amount of their target’s armor. This stat is ostensibly being added to Season 3 armor to prevent PvE Tier 6 armor (which includes Armor Penetration) from being superior to PvP Season 3 armor. At this news, cloth-wearing casters were outraged, declaiming this addition to give an unfair advantage to melee players. Kalgan responded:
The Priest and Warlock season 2 armor sets already have +910 bonus armor on them. As of season 3, the Mage set will also have the +910 armor (all the armor pen on season 3 melee gear adds up to less than 910).
So basically, as long as Warriors, Rogues, Priests, Mages, and Warlocks all have their ducks in a row and are wearing suitable Season 3 armor, there should be little net difference. But what does this mean for Druids who are not included in those classes listed as receiving additional item budgeting toward armor?
If a Priest has her cloth armor buffed up to the level of Leather, she essentially becomes a Priest in Druid’s armor with the additional survivability tools (Blessed Resilience, Inner Fire, Power Word: Shield, Psychic Scream) intended to compensate for having to wear the “squishiest” armor type. The Priest is then better able to stand toe-to-toe against melee attackers for longer than the Druid. All other things being equal — which they are not based upon the bracket in which you compete — why would someone then choose a Restoration Druid over a Holy Priest?
Here is a breakdown of the Season 2 cloth sets vs. the sets for Rogues and Restoration Druids:
- Restoration Druid = 1964
- Rogue = 1740 (???)
- Priest = 1847
- Mage = 1837
- Warlock = 1837
In full PvP gear, Resto Druids have slightly higher armor than Warlocks and Priests, before any buffs are considered. Once Season 3 comes out, cloth sets will have close to the armor of the Resto Druid set and more armor than the Rogue set. Now add another 2k armor to Priests (Inner Fire), 645 armor to Mages (Frost Armor), and +26% healing to Warlocks (Fel Armor). Rogues and Druids (the only 2 leather wearers) will have the lowest armor in the game by a significant margin. What are they making these robes out of, Kevlar?
What is the point of distinctions among armor types if the armor values are the same? Leather is supposed to have more armor than cloth. Assuming Druids do not receive a similar stat allocation for additional armor (unlikely due to the nature of Bear Form), this change will only further emphasize the Druid’s need to kite and retreat to the safety (and inability to heal) of Bear Form. If the purpose of this change is to ensure that PvP armor is a better choice than PvE armor for melee players, then the armor bonuses must be applied to leather armor, as well. Otherwise the end result will be nothing more than a buff to melee against leather wearers.
While this change also hurts mail and plate wearers, the DPS boost will be much greater against lower armor targets due to the mechanics of damage mitigation. To be fair, however, +910 armor should probably be added to their gear, as well.
Druids aren’t the only ones with reason to be upset. Rogues have it even worse than we do. Read what Valenna has to say about it.
- Resto4Life» Blog Archive » Season 3 Armor Values Released
- Parry! Dodge! Spin! » I Feel Naked in the Arena
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