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Phaelia Natural Perfection Revamped

Published on October 30, 2007 by Phaelia
Blue, PvP, Spells and Talents
6 Comments

Good news for Restoration spec in Arenas. Community Manager Eyonix has announced that our lackluster PvP talent, Natural Perfection, will be seeing an additional effect with the next PTR update:

The Restoration talent, Natural Perfection, will now also (upon the next data push to the Public Test Realms), grant the Natural Perfection effect after being critically hit, reducing all damage taken by 1/2/3% for 6 seconds. This will stacks up to 5 times.

While this is obviously a buff, its overall value is questionable. 3% damage reduction from being crit the first time, 6% the second, 9% the third, 12% the fourth … and if it isn’t a Rogue hitting me, I’m dead already. This likely won’t be a significant survivability increase.

Edit: Wow! Within a single day’s worth of feedback, Eyonix has responded to concerns that the damage reduction would accrue too slowly to be helpful. They’re buffing the damage reduction to 1%/3%/5% per rank, stacking up to 3 times. That’s 15% benefit with a little over half the number of crits to max it out!

We’ve read through a great deal of feedback and are making another adjustment to the Natural Perfection talent which you’ll see in the next PTR data push.

“Now also grants the Natural Perfection effect after being critically hit, reducing all damage taken by 1/3/5% for 6 seconds. Stacks up to 3 times.”

While I’m very excited for this change, I still really like my idea of the following addition:

Natural PerfectionRank 3
Your critical strike chance with all spells is increased by 3% and melee and ranged critical strikes against you cause 10% less damage. Causes Stormherald to shatter into a beellion itty-bitty fragments on contact.

Related Posts

  • Natural Imperfection vs. Blessed Resilience
  • Natural Perfection No Longer Triggers from Crits while Sitting
  • Patch 2.4.2: Natural Perfection "Fixed"
6 Comments
Categories: Blue, PvP, Spells and Talents

Phaelia Season 3 Change of MP5 to Spirit Reversed

Published on October 29, 2007 by Phaelia
Items and Equipment, PvP
Add a Comment

Users from the Public Test Realm are reporting that the recent change of MP5 to Spirit on the Vengeful Gladiator’s Refuge (S3 Restoration) that was reported last week has since been reversed. Whether or not this is direct response to the outcry of several high profile Druid Gladiators like Mookysolo or Blizzard independently recognizing that such a change would be an unwanted nerf to Druid longevity in Arenas, many Druids (including me) are joyful at this recent news. While I generally have no objections to Spirit as a viable PvE stat, I find the idea of stacking Spirit on Arena gear to be of questionable merit, especially given the upcoming change to make our Innervate more visible and thus much more likely to be dispelled.

Related Posts

  • MP5 Replaced by Spirit on Season 3
  • Wearing PvP Gear for PvE Content
  • Mailbag: Zul’Aman Healing Chests
Add a Comment
Categories: Items and Equipment, PvP

Phaelia Featured Artwork: Druidia

Published on October 27, 2007 by Phaelia
Artwork, Media
2 Comments

What would you get if you crossed Batman the Animated Series with World of Warcraft? You’d probably get something along the lines of “Druidia”, a drawing by artist PieceBy10. Its smooth lines and simple but expressive facial features are strongly reminiscent of the style of Bruce Timm, producer of BTAS. It’s a style that seems strangely appropriate for a game whose avatars and models convey beauty and grace, despite a polygon count that’s much lower relative to its competitors (EverQuest 2, LOTRO).

Druidia by PieceBy10

According to the author’s description, “Druidia” is a depiction of his Night Elf Druid, Klaal of Durotan.

Related Posts

  • Featured Artwork: Vylia
  • Featured Artwork: Druid of the Talon
  • Featured Artwork: Nebelmond and Gondwana
2 Comments
Categories: Artwork, Media

Phaelia Zul’Aman Druid Leather Previewed

Published on October 25, 2007 by Phaelia
Items and Equipment
11 Comments

From the makers of the Chickenhead Helm of Stats too Uber to be Ignored comes an entire armor set of similar ridiculousness. You can preview the much larger version over at MMO Champion. I particularly like the little green panties worn over furry brown pants. It looks like something from G.I. Joe. And to think I have been complaining how bored I am with Primal Mooncloth …

Related Posts

  • Zul’Aman Aesthetics
  • Tier 6 Armor Graphics and More from PTR 2.1.0
  • Season 3 Armor Values Released
11 Comments
Categories: Items and Equipment

Phaelia Nordrassil Raiment and Regrowth

Published on October 25, 2007 by Phaelia
Analysis, Items and Equipment, Spells and Talents
5 Comments

Don’t hate me because
I represent only a minor
efficiency increase to an
already marginalized spell.
Because apparently some of you care if the math I present is accurate, I’ve been forced to delve a little deeper into the effects of the Nordrassil Raiment on the efficiency of Regrowth. (Although it was much easier when I just pulled numbers at random out of my boot.) To set it up, I’m making the following assumptions:

  • 1750 +Healing (not unrealistic when considering access to Tier 5)
  • 60% crit chance on Regrowth from 5/5 Improved Regrowth and an additional 10% from Intellect
  • Caster has Empowered Rejuvenation (+20% to +Healing on HoTs) and Gift of Nature (+10% to all heals)

I’m using the scaling values listed for Regrowth on WoWWiki’s article on Spell Damage Coefficients which shows that the direct portion scales at 16.6% (ouch) and the HoT portion scales at a rate of 99.4% or 14.2% per tick. I’ll break down the HoT portion into ticks since that will make it easier to find the value of adding two more. Here are the base stats for Rank 10 of Regrowth:

RegrowthRank 10
845 Mana40 yd range
2 sec cast
Heals a friendly target for 1215 to 1355 and another 1274 over 21 sec.

Click here for the TLDWTRTM version. (too long, didn’t want to read the math)

Direct Heal

To find the average value of the up front heal without factoring in any talents, crit chance, or scaling from +Healing, we simply average the low and high values listed for the spell:

Avg. Healdirect, no crit = (1215 + 1355)/2 = 1285

With a 60% crit rating, we’ll be getting a bonus 150% healed 60% of the time and our usual 100% healed 40% of the time:

Avg. Healdirect, crit = (0.60 * 1.5 * 1285) + (0.40 * 1.0 * 1285) = 1670.5

The direct portion doesn’t benefit from Empowered Rejuvenation since it’s not a heal over time so calculating the bonus from +Healing is just a matter of factoring in the stated scaling value of 16.6%:

Bonus +Healingdirect, crit = 1750 * 16.6% = 290.5

Avg. Direct Healdirect, crit, scaling = 290.5 + 1670.5 = 1961

Now we can apply the 10% to Heal bonus from Gift of Nature (which applies to both HoTs and direct heals):

Avg. Direct Healdirect, crit, scaling, GoN = 1961 * 1.1 = 2157.1

Heal over Time

Since the set bonus of the Nordrassil Raiment increases the number of ticks on Regrowth from 7 to 9, I’ll calculate the healing per tick and then find the value of adding two more. First, we divide the total listed HoT by 7 to determine the base value per tick:

Tick = 1274 / 7 = 182

Heals over time can’t crit, so we don’t need to factor our 60% crit rate in. Each tick scales at a rate of 14.2% so we apply this value to our 1750 +Healing. To factor in the benefit from Empowered Rejuvenation, we multiply this value by 20%:

Bonus +Healing per Tick = 1750 * 14.2% * 1.2 = 298.2

Add this value to our base value per tick:

Tickscaling = 298.2 + 182 = 480.2

Factor in the 10% boost from Gift of Nature:

Tick scaling, GoN = 480.2 * 1.1 = 528.22

Multiplying this tick value by 7, we find the total amount healed by the HoT portion of Regrowth is 3697.54. Wearing two pieces of the Nordrassil Raiment gives us two extra ticks for a value of 4753.98.

HoTNo Set Bonus = 7 * 528.22 = 3697.54

HoTSet Bonus = 9 * 528.22 = 4753.98

Total Heal

Now we sum these individual totals with the total average of the direct heal to get the total average heal from a talented Regrowth with 1750 +Healing, both with and without the Nordrassil Raiment set bonus:

Avg. RegrowthNo Set Bonus = 3697.54 + 2157.1 = 5854.64

Avg. RegrowthSet Bonus = 4753.98 + 2157.1 = 6911.08

Efficiency

Now we divide these average total healed values by the mana cost of Regrowth (845) to find the spell’s efficiency (HPM):

HPMNo Set Bonus = 5854.64 / 854 = 6.93

HPMSet Bonus = 6911.08 / 854 = 8.11

For fun, let’s use the discounted mana value provided by Tree of Life (although I’m not factoring in any +Healing bonus from SPI; we’ll just assume you’re healing someone outside your group):

HPMNo Set Bonus, ToL = 5854.64 / (0.8 * 854) = 8.57

HPMSet Bonus, ToL = 6911.08 / (0.8 * 854) = 10.12

Efficiency Increase

And finally, to find the average efficiency increase of having the set bonus…

HPM IncreaseNo ToL = (8.11 – 6.93) / 6.93 = 17%

HPM IncreaseToL = (10.12 – 8.57) / 8.57 = 18%

Well that was a decidedly lengthy calculation. Does anyone see any corrections that should be made?

Related Posts

  • Method: Coefficient Testing
  • Mystery No More: +Healing Explained
  • Tier 5 Set Bonus and Saving for Season 3
5 Comments
Categories: Analysis, Items and Equipment, Spells and Talents
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Recent Comments

The Sprout(ed) Seed (87)

tkc
15 short years till he wants to borrow the car! Cheers!

Phaelia
As much as I loved writing Resto4Life and am enjoying playing again (even if in a very limited capacity), I don’t have the time to devote to blogging anymore. Instead, I’ve been learning2play from Keeva at TreeBarkJacket.com and Lissanna at Restokin.com. :-) I am excited that BRK is back, though!

tkc
Soooo, with BRK back in action, I’m wondering if Phae will get recruited too.

Jezi
CONGRATS on such a cute little one! <3 Jezi .-= Jezi´s last blog ..VIGIL =-.
The Belkin Nostromo N52 TE (73)

Marc
Hi, Too bad this blog is no longer maimtained. Thanks for you post though. I wanted to address the issue of lefties. I am on, and use the N52TE. I use a trackball with my right hand and the n52TE with my left, no problems.

Costo
I didn’t read the pages upon pages of comments so I don’t know if these issues have already been hit, but I can think of two things as a boomkin/tank druid that have helped immensely with my nostromo. First off, turn off the diagonals on the D-pad. Wow kindof accounts for these innately by combining vert/horizontal key presses. Having the nostromo keyed to do this is redundant and screws up movement. The second is key spam macro’s. I have my nostromo 6 buttom set to...
Andrige’s Shapeshift Skins (72)

Asher
Sweet thanks for sharing! And i thought I was the only one disappointed in WoW’s art and character customization! Let’s hope Cataclysm has more in the works of real visual art like this instead of middle school quality graphic farts!
Direct Healing in Wrath (103)

Phaelia
@Otta: This article is out of date and no longer relevant. I understand Nourish is now the preferred choice over Regrowth, though you should keep a RG on your tank for its HoT component. As the methods for finding this information are explained, someone should be able to apply them along with the new values to create an updated comparison. I, however, am not that person. :-)

Otta
Ok, just found this post, and it’s long and interesting, quick dumb question tho, the numbers for nourish with hots, is that the healing both by the nourish alone or also the hots that are running? I used to use regrowth and now use nourish, debate is whether to switch back. I also am specced into tranquil spirit – am guessing thats weird comapred to this info!
Resto4Life Closing Its Doors (260)

Bruce
:( /cry I love you, ty for everything.
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