Today’s Dark Legacy comic, while hilarious, illustrates an important aspect of Druid Arena play: staying out of line of sight of your opponents. This concept applies to more than just Orc Mages, however. Staying out of line of sight can protect you from Warlock Fear, Warrior Intercept, or Mage … Druid-Explode. Luckily, two out of the three Arenas provide different geography that can help you remain out of line of sight of your opponents so that you can avoid being insta-gibbed long enough to heal your partner.
Perhaps the mosily easily conceptualized, the Nagrand Arena features four pillars that are wide enough to allow you to position yourself on one side with a bit of leeway to run in the opposite direction of your opponent, keeping him (it’s almost invariably a him ) at bay. In the Blade’s Edge Arena, you can use the pillars on either side of the bridge to the same effect. Running a short ways down either ramp will also break line of sight. The Ruins of Lordaeron are a bit trickier, and I haven’t exactly figured out the appropriate use of the sarcophagus in the middle, but Hafu seems to have a good handle on it, so be sure to check out her video if you haven’t already.
From the PvP videos I’ve seen, many of the best Druids are able to angle their camera in such a way that they can keep a view of their opponent, allowing them to easily anticipate the direction they need to run. I am terrible at this! I just can’t manage strafing and rotating my camera at the same time. I’ve discovered, however, that if you turn on enemy nameplates (by pressing “V”) it’s much easier to observe their movement since the plates show through pillars! This way I don’t have to maneuver my character and my camera at the same time, all while monitoring my partner’s health.
Dark Legacy Comics are skillfully written and illustrated by Arad Kedar. Be sure to check them out!
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