PvP, Spells and Talents
Ah, Fear. That lovely ability that endears Warlocks to all other players. As a 2v2 Arena player, I spend the majority of matches against X + Warlock trying desperately to stay out of LoS of the Warlock so that I’m able to retain control of my character. As annoying as fear is, something I hadn’t considered when expounding upon the inferiority of Mark of the Wild was that the 25 base resistance is actually enough to grant 5% resistance.
According to WoWWiki.com, the formula for determining spell resistance is:
= (Target’s Resistance / (Caster’s Level * 5)) * 0.75
Assuming your opponent is level 70:
(25 / (70 * 5)) * 0.75 = 5.3%
With 5/5 Improved Mark of the Wild (which you probably won’t have if you PvP):
(33 / (70 * 5)) * 0.75 = 7.0%
|Ha! Ha! Ha!|
Keep in mind that this resistance does not apply to abilities like Intimidating Shout, only those spell-based varieties of fear from the Shadow and Nature schools of magic: Fear, Howl of Terror, Psychic Scream, and Scare Beast. Nor do the Resistances granted by Mark stack with those conferred by other classes’ Auras, like the Paladin Shadow Resistance Aura which grants a 15% resistance to Shadow-based fears. Of course, in 2v2 you’re pretty unlikely to be paired with a Paladin, and if you were, I don’t imagine you would run into many Warlocks at the Rating that would likely result.
Note: For an additional 3.2% resistance to Shadow-based fears that can’t be chomped by a dastardly Felhound, pick up the Shadow Resistance enchant for cloaks.
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