Hafu of Bleeding Hollow released the following video of her 2-person Arena Team (consisting of a Restoration Druid and Arms/Fury Warrior) fighting against 3-person Arena Teams (and winning). In it she demonstrates amazing skill at staying out of line of sight while maintaining heals over time on herself and/or her partner. While her use of Cyclone is more limited than in other Druid Arena films, she uses Pounce, Bash and Feral Charge quite liberally. Quick reflexes, great use of line of sight, versatility of play, and a mainstream musical score (as opposed to Speed Metal or Techno) make this a film worth watching:
Related Posts
19 Comments
Trackbacks
Sorry, the comment form is closed at this time.



The new Belkin n52te Tournament Edition SpeedPad is one of the most popular and easy-to-use gaming peripherals. Learn how to leverage it for all Druid roles with add-ons and custom macros.
Absolutely amazing. When/if I end up resto again in arenas I will be studying this.
That video was great – if I ever end up arena’ing more, I will definitely be using some of her strats. Thanks!
Ada
SC
I’m glad you two enjoyed the video as much as I did. I’ll be posting any additional videos Hafu creates and wish her the best with her continued rating improvements. =)
Thanks for the comments!
I loved this video! I am a resto druid, considering trying out arena, and I’ll definitly be taking a closer look at this =) One question.. I have never really done anything other than a full resto spec, but if I’m not mistaken, the resto druid here was using the druid charge- yet I thought that was a feral talent?
Thanks!
Any Druid planning to play as Restoration in PvP should still have enough points to pick up some very useful utility talents in the Balance and Feral trees. These talents increase your survivability a ton. The essential Balance talents prevent your crowd control spells from being interrupted (Cyclone and Roots). Essential Feral talents include an increase of the bash time from 3 seconds to 4 seconds, Feral Charge for escaping from Rogues and Warriors, and increased armor from Thick Hide. Here is one of the most popular PvP builds: http://www.wowhead.com/?talent=MzjZVMhoZVVIxcq0xsh
I’m personally going to be respeccing to this when I get home tonight (dropping a few Balance talents for range increase in favor of more Restoration abilities).
fyi Hafu quit WoW a week or two ago
Oh no! She was awesome. Thank you for letting me know so that I wouldn’t keep looking for more films from her. =(
Didn’t quit. :3
Absolutely Amazing?
There is nothing amazing about exploiting line of sight to win a arena match.
Line of sighting is a desperate strategy used by people who cant win otherwise.
If your going to line of sight to win, so be it, its human nature to do anything to win no matter what it takes, or how cheap is it.
But If your going to make a video of PvPing against the odds do it fairly, not using some exploit of level design.
I dont want to see you running circles around a pillar half of the video, thanks.
@Hafu: Glad to hear it!
@Anonymous: Wow … try playing a Druid withoutL using Line of Sight, why don’t you? In fact, would you prefer if I just sat down so you could chain crit me to death? If Line of Sight weren’t an accepted and intended strategy, there wouldn’t be pillars in Nagrand and Blade’s Edge nor a sarcophagus in Ruins of Lordaeron. High escapability is one of the strengths of the Druid class (in addition to insta-cast HoTs, Cyclone, and Roots). Take that away (as it is in 5v5 where there are too many people to remain out of LoS) and see how well we’re able to compete – i.e., pretty much not at all.
I dont even have to read your post, because you already are wrong, if your trying to justify that exploiting the level design to avoid taking damage is a fair strategy, your wrong. Furthermore, if this was the Gurubashi arena, this 2v3 wouldn’t of happened. Hey listen, I do arena matches too, and you could say line of sight is a necessary evil, but it doesnt change the fact that its cheap, desperate strategy that is exploiting the level design.
Now if your going to make a video demonostrating your skills, do it without using a exploit, thats all I’m saying.
Do you see Drakedog putting up all his DoTs on people, than running circles around the pillar?
Wow. You circumvented the need to address your opponents arguments by simply claiming that you are right.
Very convincing.
Anonymous said… “But If your going to make a video of PvPing against the odds do it fairly”
Do you have any idea how idiotic this statement sounds? Apparently you have no concept of ‘Strategy?’ Because if you did I wouldn’t be lecturing you on common sense. If the odds are against me, I employ every available strength and resource available to me. When is 2 > 3? When they play by your rules.
How many of today’s armies line up single file, facing each other, on an open prairie, and begin firing at one another without thought of taking cover? No one. Terrorists, gorillas, spies; out in the open they are nothing but individuals, small gatherings. Against the technologies and the great militaries of today’s countries they’re cockroaches. But by hiding in jungle forest or city walls, we can’t touch them. You never play to your opponent’s strengths. That’s suicide.
A druid’s greatest strength is mobility. They are one of the best classes at using LoS, so why shouldn’t they? As Phaelia said, why would Blizzard place objects and structures in the way if they didn’t intend for us to use them. You speak as if standing behind a pillar automatically wins us the game. That we can stand there all day, facing that wall, ignoring everything else that is going on. Definitely an exploit if that were the case, but it isn’t.
Anonymous said… “Hey listen, I do arena matches too, and you could say line of sight is a necessary evil, but it doesnt change the fact that its cheap, desperate strategy that is exploiting the level design.”
Anonymous also said… “if your trying to justify that exploiting the level design to avoid taking damage is a fair strategy, your wrong”
You probably consider the concept of high ground an exploit as well. Take Blade’s Edge for example; players on the ground are forced to run all the way to one side or the other to get onto the bridge. It definitely falls under your “exploiting the level design to avoid taking damage.” That elevation is preventing players from dealing damage to their targets which by your logic must be an exploit. We should just make all of our battlegrounds and arenas flat plains of nothing, just one big blank field of grass, sand, stone, or dirt. Brilliant.
And if you want to be taken seriously at all, please post a name so we can find you online and see how credible you really are. I don’t believe in judging people simply from their rating, but it does provide a decent scale to base you upon.
Oh, and great videos. Music is too happy-go-lucky, but I am a morbid person.
Dude
You run circles around a pillar to avoid damage. Thats called exploiting the level design to avoid taking any damage.
Stop acting like its some sort of skillful strategy.
You are wrong am I am right. If you find that you need to use a level design exploit to win a battle than your just not good.
You’re entitled to your opinions. We’ll simply keep exploiting. XD
How do you suggest a druid plays other than using LoS? Retard
I smell a hunter or a bad, bad mage who thinks skill is standing in the open trying to see who can crit for more. Crying for the old days of the gank one-shot is kinda pathetic man.
WOW,.WOW,.WOW,.I am such a nub! Most Impressive performance!,.If only my druid could move like that. Complete mastery of the class. Dont Die!! Great job.
“You run circles around a pillar to avoid damage. Thats called exploiting the level design to avoid taking any damage.
Stop acting like its some sort of skillful strategy.
You are wrong am I am right. If you find that you need to use a level design exploit to win a battle than your just not good.”
Yeah, just like the Romans and the Brits and the Ottomans and every other great empire exploited the world design to win battles. It has everything to do with skill.