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	<title>Comments on: Gift of the Wild(ly Underpowered)</title>
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	<description>So many numbers, you'll think you're getting audited</description>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2007/07/04/gift-of-the-wildly-underpowered/comment-page-1/#comment-3372</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Thu, 17 Apr 2008 19:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2007/07/04/gift-of-the-wildly-underpowered/#comment-3372</guid>
		<description>@Come ... milkme: I do not have Leader of the Pack. Buffing is generally left to Restoration Druids since Ferals shouldn&#039;t pick up IMotW over Furor. The Healing aura we give is pretty good, though, 150 +Healing at 600 Spirit. :-)</description>
		<content:encoded><![CDATA[<p>@Come &#8230; milkme: I do not have Leader of the Pack. Buffing is generally left to Restoration Druids since Ferals shouldn&#8217;t pick up IMotW over Furor. The Healing aura we give is pretty good, though, 150 +Healing at 600 Spirit. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Comemilkme</title>
		<link>http://www.resto4life.com/2007/07/04/gift-of-the-wildly-underpowered/comment-page-1/#comment-3366</link>
		<dc:creator>Comemilkme</dc:creator>
		<pubDate>Wed, 16 Apr 2008 16:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2007/07/04/gift-of-the-wildly-underpowered/#comment-3366</guid>
		<description>You forgot to mention other buffs we give... the healing bonus while on tree form and  Leader of the pack for feral druids!</description>
		<content:encoded><![CDATA[<p>You forgot to mention other buffs we give&#8230; the healing bonus while on tree form and  Leader of the pack for feral druids!</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2007/07/04/gift-of-the-wildly-underpowered/comment-page-1/#comment-3361</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Tue, 15 Apr 2008 16:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2007/07/04/gift-of-the-wildly-underpowered/#comment-3361</guid>
		<description>Thanks for the well thought out comments, Jeffy! I agree that we do have itemization issues, but I tend to believe that, while leather is preferred, it doesn&#039;t hurt us too much to consider wearing a cloth piece or two. Resto Druids essentially get to pick from *two* sets of healing gear and -- lucky for us -- we use Spirit like Priests do. At the same time, Shamans and Paladins generally PTUI on our leather Spirit gear. Lucky us! =)

I guess I have a bit of a Blessings/Totem envy when it comes to building a raid. We do have other nice tools (Thorns, Insect Swarm) but nothing compared to the ability that Paladins have to raise the threat-generation ceiling for melee and ranged DPS. Nor the mana regeneration tools of the Shaman (a Resto Druid will often need her own Innervate). Instead, I can give someone 14-18 Spirit, 14-18 Intellect. Meanwhile, a Blessing of Kings (albeit talented) can give someone 60 Spirit and Intellect. Hardly comparable abilities. T_T</description>
		<content:encoded><![CDATA[<p>Thanks for the well thought out comments, Jeffy! I agree that we do have itemization issues, but I tend to believe that, while leather is preferred, it doesn&#8217;t hurt us too much to consider wearing a cloth piece or two. Resto Druids essentially get to pick from *two* sets of healing gear and &#8212; lucky for us &#8212; we use Spirit like Priests do. At the same time, Shamans and Paladins generally PTUI on our leather Spirit gear. Lucky us! =)</p>
<p>I guess I have a bit of a Blessings/Totem envy when it comes to building a raid. We do have other nice tools (Thorns, Insect Swarm) but nothing compared to the ability that Paladins have to raise the threat-generation ceiling for melee and ranged DPS. Nor the mana regeneration tools of the Shaman (a Resto Druid will often need her own Innervate). Instead, I can give someone 14-18 Spirit, 14-18 Intellect. Meanwhile, a Blessing of Kings (albeit talented) can give someone 60 Spirit and Intellect. Hardly comparable abilities. T_T</p>
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		<title>By: ~the1jeffy</title>
		<link>http://www.resto4life.com/2007/07/04/gift-of-the-wildly-underpowered/comment-page-1/#comment-3359</link>
		<dc:creator>~the1jeffy</dc:creator>
		<pubDate>Tue, 15 Apr 2008 14:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2007/07/04/gift-of-the-wildly-underpowered/#comment-3359</guid>
		<description>I actually disagree.  Now, your point about Resto Druids not stacking is certainly true, or at least a very strong point.

MOTW, isn&#039;t intended to be a situational buff, like totems and blessings.  Those are the benefits of our fellow healers, and those classes are distinctly built that way.  MOTW is a small increase to everything.  Are you saying there are over-buffed groups that tell Druids, &quot;Don&#039;t waste your time?&quot;  I don&#039;t think so, and if any Tree&#039;s guild/group is telling you that, I&#039;d venture a guess that they would be not very successful raiders.

I&#039;m of the opinion that even a small increase is preferable to nothing.  No cash for Epic gems?  Buy greens for 2 gold before the raid to get that slot filled.  I run with 4 stacks of healy fish because 44 +heal and 20 Spr is not insignificant.  Our leadership assigns Druids to different groups (or lets us figure it out, depending on situation) and emphasizes having MOTW up at all times (OK maybe not worrying about DPSers who die on trash until the next boss).

Now, I like the idea of adding resilience to it, even if just with Improved MOTW (8 resil per talent point), because that gives the feral tree some PVP loving, and makes those feral druids who spec Imp MOTW for raiding an extra tanking kick (and 1% crit damage reduction is nice without being OP.)

(Supposed lack of) End game raid viability for Druids is, IMHO, due to leather healing gear.  Or lack there of.  There&#039;s like what, one epic leather healing boots, and it&#039;s in SSC?  (Hardly early in progression).  My boots are some of the best (unless I&#039;m stupidly missing something), and they are blues from MGT.  Even with the badge vendor chest and pants (2.4) I&#039;m still losing MP5 and +heal when I break my PMC set bonus.

As for utility, there&#039;s no competition for raid healing.  We can, in 10 GCD&#039;s, top off a significant portion of the raid (or all of it in 10-mans). That&#039;s 15 seconds and ~30k healing output.  Tell your priests to stop wasting mana on group hugs and let us work :)  Now tank healing is another thing, but even there we can lauigh at burst damage with swiftmend.  (I&#039;m sure I&#039;m preaching to the choir here).

Anyway, not that I wouldn&#039;t mind a MOTW buff!  I simply think that gear issues plague us more than anything else ATM.

/raid It&#039;s not THAT bad!  Here, I&#039;ll make it better.
/cast [target=opinionofMOTW] Lifebloom

http://www.wowarmory.com/character-sheet.xml?r=Medivh&amp;n=Jephaer

Anyway, just recently found this site, love it!
~Jephaer</description>
		<content:encoded><![CDATA[<p>I actually disagree.  Now, your point about Resto Druids not stacking is certainly true, or at least a very strong point.</p>
<p>MOTW, isn&#8217;t intended to be a situational buff, like totems and blessings.  Those are the benefits of our fellow healers, and those classes are distinctly built that way.  MOTW is a small increase to everything.  Are you saying there are over-buffed groups that tell Druids, &#8220;Don&#8217;t waste your time?&#8221;  I don&#8217;t think so, and if any Tree&#8217;s guild/group is telling you that, I&#8217;d venture a guess that they would be not very successful raiders.</p>
<p>I&#8217;m of the opinion that even a small increase is preferable to nothing.  No cash for Epic gems?  Buy greens for 2 gold before the raid to get that slot filled.  I run with 4 stacks of healy fish because 44 +heal and 20 Spr is not insignificant.  Our leadership assigns Druids to different groups (or lets us figure it out, depending on situation) and emphasizes having MOTW up at all times (OK maybe not worrying about DPSers who die on trash until the next boss).</p>
<p>Now, I like the idea of adding resilience to it, even if just with Improved MOTW (8 resil per talent point), because that gives the feral tree some PVP loving, and makes those feral druids who spec Imp MOTW for raiding an extra tanking kick (and 1% crit damage reduction is nice without being OP.)</p>
<p>(Supposed lack of) End game raid viability for Druids is, IMHO, due to leather healing gear.  Or lack there of.  There&#8217;s like what, one epic leather healing boots, and it&#8217;s in SSC?  (Hardly early in progression).  My boots are some of the best (unless I&#8217;m stupidly missing something), and they are blues from MGT.  Even with the badge vendor chest and pants (2.4) I&#8217;m still losing MP5 and +heal when I break my PMC set bonus.</p>
<p>As for utility, there&#8217;s no competition for raid healing.  We can, in 10 GCD&#8217;s, top off a significant portion of the raid (or all of it in 10-mans). That&#8217;s 15 seconds and ~30k healing output.  Tell your priests to stop wasting mana on group hugs and let us work <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Now tank healing is another thing, but even there we can lauigh at burst damage with swiftmend.  (I&#8217;m sure I&#8217;m preaching to the choir here).</p>
<p>Anyway, not that I wouldn&#8217;t mind a MOTW buff!  I simply think that gear issues plague us more than anything else ATM.</p>
<p>/raid It&#8217;s not THAT bad!  Here, I&#8217;ll make it better.<br />
/cast [target=opinionofMOTW] Lifebloom</p>
<p><a href="http://www.wowarmory.com/character-sheet.xml?r=Medivh&#038;n=Jephaer" rel="nofollow">http://www.wowarmory.com/character-sheet.xml?r=Medivh&#038;n=Jephaer</a></p>
<p>Anyway, just recently found this site, love it!<br />
~Jephaer</p>
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		<title>By: Parry! Dodge! Spin! &#187; Death Cheated</title>
		<link>http://www.resto4life.com/2007/07/04/gift-of-the-wildly-underpowered/comment-page-1/#comment-2952</link>
		<dc:creator>Parry! Dodge! Spin! &#187; Death Cheated</dc:creator>
		<pubDate>Sun, 09 Mar 2008 19:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2007/07/04/gift-of-the-wildly-underpowered/#comment-2952</guid>
		<description>[...] But what is new? Not much. If you&#8217;ve been following the other sites, you know that Hemorrhage is currently broken and on the PTR is has been nerfed from 125% to 110%, though the extra damage is going up 6 points for the 10 charges. While this poster may think this is a minor nerf, I&#8217;m not at all thrilled by the change. I read elsewhere that Blizzard made this change to give Rogues a utlity to help groups and raids more. If this is the case, I wish they would have allowed it to scale with AP or something. Blizzard should know by this point that fixed point values on end game abilities makes them less and less useful as gear improves. Just ask a Druid. [...]</description>
		<content:encoded><![CDATA[<p>[...] But what is new? Not much. If you&#8217;ve been following the other sites, you know that Hemorrhage is currently broken and on the PTR is has been nerfed from 125% to 110%, though the extra damage is going up 6 points for the 10 charges. While this poster may think this is a minor nerf, I&#8217;m not at all thrilled by the change. I read elsewhere that Blizzard made this change to give Rogues a utlity to help groups and raids more. If this is the case, I wish they would have allowed it to scale with AP or something. Blizzard should know by this point that fixed point values on end game abilities makes them less and less useful as gear improves. Just ask a Druid. [...]</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2007/07/04/gift-of-the-wildly-underpowered/comment-page-1/#comment-60</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Tue, 10 Jul 2007 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2007/07/04/gift-of-the-wildly-underpowered/#comment-60</guid>
		<description>Monkeymafia,&lt;br/&gt;&lt;br/&gt;I was trying to only include those Shaman totems that might be (regularly) useful during a raid, those that would bring something more or less unique to the table and increase Shaman desirability. I didn&#039;t include the Poison Cleansing totem as poison cleansing can be handled by two other classes. Several of the totems you list are useless in raids (such as Stoneclaw) and I haven&#039;t actually heard of Windfall...</description>
		<content:encoded><![CDATA[<p>Monkeymafia,</p>
<p>I was trying to only include those Shaman totems that might be (regularly) useful during a raid, those that would bring something more or less unique to the table and increase Shaman desirability. I didn&#8217;t include the Poison Cleansing totem as poison cleansing can be handled by two other classes. Several of the totems you list are useless in raids (such as Stoneclaw) and I haven&#8217;t actually heard of Windfall&#8230;</p>
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		<title>By: Monkeymafia</title>
		<link>http://www.resto4life.com/2007/07/04/gift-of-the-wildly-underpowered/comment-page-1/#comment-59</link>
		<dc:creator>Monkeymafia</dc:creator>
		<pubDate>Mon, 09 Jul 2007 22:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2007/07/04/gift-of-the-wildly-underpowered/#comment-59</guid>
		<description>Putting an Anon post I guess, but, shammies have lots of totems, for every goal.&lt;br/&gt;&lt;br/&gt;Tremor: Fearbreak&lt;br/&gt;Stoneskin: Less damage taken&lt;br/&gt;Grounding: Spell Redirection&lt;br/&gt;Earthgrab: Slows opponents&lt;br/&gt;Stoneclaw: Tank totem&lt;br/&gt;Strength of Earth: Str Buff&lt;br/&gt;Poison Cleansing: Read the name&lt;br/&gt;Magma / Searing Totems: Damage Dealing&lt;br/&gt;Grace of Air: Agl Buff&lt;br/&gt;Windfall Totem: Reduces damage taken&lt;br/&gt;&lt;br/&gt;Weapon Buff totems&lt;br/&gt;&lt;br/&gt;Fire Elem Totem: Lots of fire damage totem&lt;br/&gt;Earth Elem Totem: Pocket tank&lt;br/&gt;&lt;br/&gt;Ect ect ect&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;However, about the proposed buff to MOTW, I do not believe it will happen. &lt;br/&gt;&lt;br/&gt;Monkeymaifa - Whisperwind</description>
		<content:encoded><![CDATA[<p>Putting an Anon post I guess, but, shammies have lots of totems, for every goal.</p>
<p>Tremor: Fearbreak<br />Stoneskin: Less damage taken<br />Grounding: Spell Redirection<br />Earthgrab: Slows opponents<br />Stoneclaw: Tank totem<br />Strength of Earth: Str Buff<br />Poison Cleansing: Read the name<br />Magma / Searing Totems: Damage Dealing<br />Grace of Air: Agl Buff<br />Windfall Totem: Reduces damage taken</p>
<p>Weapon Buff totems</p>
<p>Fire Elem Totem: Lots of fire damage totem<br />Earth Elem Totem: Pocket tank</p>
<p>Ect ect ect</p>
<p>However, about the proposed buff to MOTW, I do not believe it will happen. </p>
<p>Monkeymaifa &#8211; Whisperwind</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2007/07/04/gift-of-the-wildly-underpowered/comment-page-1/#comment-58</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Thu, 05 Jul 2007 16:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2007/07/04/gift-of-the-wildly-underpowered/#comment-58</guid>
		<description>Oh ... Windfury. I can&#039;t believe I neglected to mention that one, either. I&#039;ll be sure to add it to the article soon. =) Thank you!</description>
		<content:encoded><![CDATA[<p>Oh &#8230; Windfury. I can&#8217;t believe I neglected to mention that one, either. I&#8217;ll be sure to add it to the article soon. =) Thank you!</p>
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		<title>By: Anonymous</title>
		<link>http://www.resto4life.com/2007/07/04/gift-of-the-wildly-underpowered/comment-page-1/#comment-57</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 05 Jul 2007 15:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2007/07/04/gift-of-the-wildly-underpowered/#comment-57</guid>
		<description>Resilience for high ranks of mark would be awesome, and would be useful for feral gear selection as well as pvp for all specs.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;One thing I can&#039;t believe you didn&#039;t mention when comparing buffs is windfury totem. It outclasses all other shaman totems by quite a fair margin</description>
		<content:encoded><![CDATA[<p>Resilience for high ranks of mark would be awesome, and would be useful for feral gear selection as well as pvp for all specs.</p>
<p>One thing I can&#8217;t believe you didn&#8217;t mention when comparing buffs is windfury totem. It outclasses all other shaman totems by quite a fair margin</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2007/07/04/gift-of-the-wildly-underpowered/comment-page-1/#comment-56</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Thu, 05 Jul 2007 01:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/index.php/2007/07/04/gift-of-the-wildly-underpowered/#comment-56</guid>
		<description>Interesting idea about the % to healing received. However, I think the effect would be too similar to &#8212; and might easily eclipse &#8212; the lackluster &lt;i&gt;Tree of Life&lt;/i&gt; aura. The benefit to people who don&#039;t regularly take damage might also be questionable.&lt;br/&gt;&lt;br/&gt;I do think that the resistances should stack with other auras, whatever other changes were to be made to the buff. As it is, Mark&#039;s resistances almost never come into play.</description>
		<content:encoded><![CDATA[<p>Interesting idea about the % to healing received. However, I think the effect would be too similar to &mdash; and might easily eclipse &mdash; the lackluster <i>Tree of Life</i> aura. The benefit to people who don&#8217;t regularly take damage might also be questionable.</p>
<p>I do think that the resistances should stack with other auras, whatever other changes were to be made to the buff. As it is, Mark&#8217;s resistances almost never come into play.</p>
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