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Phaelia

Rebirth Bugged (or Nerfed)

May 29, 2007
Categories: Spells and Talents

On Friday I wrote about the recent egregious increase of reagent costs for Rebirth and Gift of the Wild spells with Patch 2.1. Today, another “undocumented change” was discovered, although it isn’t known whether this change was intended or accidental. As of last Tuesday, the resurrection window from the druid combat rez now disappears when the Combat flag drops from all party members. What this means is that Rebirth can no longer be used a a wipe recovery tool and can only be used for wipe prevention.

Phaelia wants to resurrect you. Unfortunately, she's a druid.

The only time Rebirth was usable for 5-man wipe recovery was if the druid had brought along a pocket rezzer (as is Blizzard’s apparent intention). In raids, it could be used by a skilled druid when Divine Intervention, Soulstone, and Reincarnation were not available, but this has always been the most difficult to execute wipe recovery method. It seems almost spiteful of Blizzard to further nerf this already limited ability.

On a more positive note, it is possible that this change is a precursor to as-yet-unannounced plans to finally give druids a normal resurrection spell. Perhaps these two changes (reagent cost increase and wipe recovery removal) were made while internally testing this new class ability. It is likely that — due to the previous backlash when ferals temporarily gained the ability to use potions and weapon procs — they are reluctant to get our hopes up for such a longed for spell until they are more sure of its effects on balance.

Related Posts

  • Downranking Rebirth to Save Money
  • Bornakk: Druids Not to be "Big Green Blobs"
  • Price Gouging by Reagent Merchants
Categories: Spells and Talents

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Recent Comments

Community Spotlight: Art from Andrige and More Blogs (3)

Flyv
Hey, thanks for the nice plug for my blog!
Direct Heals in Wrath (21)

Kelerain
Do you have a source on the coefficients thing? I can’t find a good source after some digging. Reading the official talents, it appears empowered rejuvenation is the same style of bonus, but did not get doubled. I’m not sure I see the logic in it relating to spell power. 40% of healing vs 40% of spell power should be the same relative increase no matter the coefficient being multiplied by. 40% spell power before hand is the same as 40% after the coefficient. Same for the...

Kelerain
Regarding the coefficient, I think the glyph would be complete garbage at half the coefficient. I can see no role for it to play there. Assuming a full coefficient, It seems to get somewhat poor HPM, but not unreasonably poor (in the range of a current HT or one-off regrowth). Nourish is much better in this department. It does seem, however, to get good enough HPS to make this a reasonable ‘tradeoff’, getting HPS numbers in the chain-regrowth-with-glyph range. If you had...

Phaelia
@Kelerain: The 1.4 change was made because of spell power changes. It was necessary to increase its bonus from 1.2 to 1.4 so that the overall bonus was unchanged. However, since we’re working with +Healing rather than spell power, the 1.2 is actually still the relevant statistic. You aren’t the first person to ask about that, though, so maybe I should have explained it in the article itself. Thanks for following up!

Kelerain
You really got me interested in this one. I’ve been playing with the HT Glyph analysis, and I may have uncovered an error. From above (and your spreadsheet): “CoefficientHealing Touch = Base Coefficient * Gift of Nature * Empowered Touch * Master Shapeshifter = 1.0 * 1.1 * 1.2 * 1.04 = 1.3728″ Empowered touch is now a 40% increase, instead of a 20% increase, giving: 1.0 * 1.1 * 1.4 * 1.04 = 1.6016 This is substantially better, and may influence your analysis. Ht...

Phaelia
@Kelearin: I do see what you mean about the potential for HT. It’s still not clear, though, if its casting time reduction will function the same way that Naturalist does (i.e., it won’t get a smaller +Healing coefficient, despite a faster cast time). It seems like a 1.5 second spell with a 100% coefficient would just be insanely OP. The fact that healing is reduced by 50% makes me suspect that they also reduce the coefficient, but we won’t know until those Glyphs are...
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Phaelia
@Nyxtaru: Sadly, I didn’t realize Rank 1 roots were so effective until just recently. Poo. @Tone: To be honest, the loss of green armor is a bit disappointing for me, too. With Improved Tree of Life giving an armor bonus, I was looking forward to finding some myself. Although I guess there wouldn’t really have been any with healy stats. ^_^ Definitely going to try to shy away from cloth, tho! Great point about being able to role-shift during combat. @Tildir: That would be...
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Phaelia
@Nielari: Glad you enjoyed it as much as I do! @Zackoria: LOL @Tiagantar: GRAMMAR IS FOR THE WEAK (in Battlegrounds). @Kestrel: Ooo that would be some fun. :-D
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Phaelia
@Adremma: Oh, I’m sorry about the confusion. >.< Thanks for the correction! @Kalfurion: That store looks a lot like the Anthropologie stores we have in the States. I probably couldn’t afford anything there, either! :-D @Eglador: Thanks. Corrected! :-) @Graylo: Oh, my mistake!! I’ve adjusted the description to be more clear.
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Phaelia
@Tone: I agree, and I really worry about the viability of a “Cat Druid.” Rogues really struggle to justify their raid spots these days due to the superiority of ranged damage. How can a Druid compete if, as they’ve indicated, they still do less damage than a Rogue even when specialized?
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