Price Gouging by Reagent Merchants
Published on May 25, 2007 by Phaelia
Spells and Talents
No Comments
Every major patch includes a long list of changes, most of which are documented in a set of formal patch notes. Some changes, however, escape the notice of whoever is responsible for compiling these notes. It may be an unintended oversight, but these changes seem to more often than not be to the detriment of players.
Patch 2.1 brought included a host of positive changes for the druid class, including the increased viability of Barkskin and our epic flightform quest. However, one undocumented change was the increase in reagent cost for both Wild Quillvine and Flintweed Seed. These two items are the reagents used by druids to cast our group buff, Gift of the Wild III, and Rebirth, our in combat resurrection spell. Quillvine saw a 50% cost increase, from 10 silver to 15 silver. Flintweed saw a 250% cost increase, from 20 silver to 50 silver.
![]() |
![]() |
| Quillvine
15s |
Flintweed
50s |
There already exists a marked cost disparity between Restoration and Feral druids because of the placement of the Improved Mark of the Wild talent alongside Furor in the first tier of the Restoration tree. The burden of single-target and group buffing during raids has always fallen to Restoration druids since their buff is 35% more effective (to be fair, I have grouped and raided with many a generous and thoughtful Feral who has willingly shared his cache of Thornroot/Quillvine with me). To further increase the raiding burden upon the druids who have already foregone damage abilities seems unfair. And to increase the cost of our in combat resurrection spell so dramatically while Restoration druids are still suffering from the lack of a normal resurrection spell in 5-man instances is just salt in the wound.
Related Posts
No Comments
No comments yet.
Sorry, the comment form is closed at this time.



By now, you’ve almost certainly heard about the change to itemization whereby the +Healing and +Spell Damage stats are being retired for the less specialized Spell Power stat. What, exactly does this mean, though, and what can you expect at the release of Patch 3.0?
